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Fix build.
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@ -224,3 +224,6 @@ void SkeletonModificationStack3D::_bind_methods() {
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SkeletonModificationStack3D::SkeletonModificationStack3D() {
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}
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SkeletonModificationStack3D::~SkeletonModificationStack3D() {
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}
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@ -59,7 +59,7 @@ public:
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execution_mode_physics_process,
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};
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Vector<Ref<SkeletonModification3D>> modifications = LocalVector<Ref<SkeletonModification3D>>();
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Vector<Ref<SkeletonModification3D>> modifications;
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int modifications_count = 0;
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virtual void setup();
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@ -86,6 +86,7 @@ public:
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real_t get_strength() const;
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SkeletonModificationStack3D();
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~SkeletonModificationStack3D();
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};
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#endif // SKELETON_MODIFICATION_STACK_3D_H
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