pandemonium_engine/editor
2022-08-12 01:34:45 +02:00
..
doc
fileserver
icons Backported from Godot 4: Fixed animation insertion in SkeletonEditor - TokageItLab 2022-08-12 01:34:45 +02:00
import Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon. 2022-08-09 17:40:42 +02:00
plugins Ported from Godot4: Fixes to editor subgizmos 2022-08-12 00:43:53 +02:00
translations
animation_bezier_editor.cpp
animation_bezier_editor.h
animation_track_editor_plugins.cpp Backported from Godot 4: Fixed animation insertion in SkeletonEditor - TokageItLab 2022-08-12 01:34:45 +02:00
animation_track_editor_plugins.h
animation_track_editor.cpp Backported from Godot 4: Fixed animation insertion in SkeletonEditor - TokageItLab 2022-08-12 01:34:45 +02:00
animation_track_editor.h Backported from Godot 4: Fixed animation insertion in SkeletonEditor - TokageItLab 2022-08-12 01:34:45 +02:00
array_property_edit.cpp
array_property_edit.h
audio_stream_preview.cpp
audio_stream_preview.h
code_editor.cpp Ported: Add an option to drag'n'drop selected text in TextEdit - ConteZero 2022-07-29 16:29:53 +02:00
code_editor.h
connections_dialog.cpp
connections_dialog.h
create_dialog.cpp
create_dialog.h
dependency_editor.cpp dependency editor: set current directory to closest existing directory 2022-07-29 22:38:17 +02:00
dependency_editor.h
dictionary_property_edit.cpp
dictionary_property_edit.h
editor_about.cpp
editor_about.h
editor_atlas_packer.cpp
editor_atlas_packer.h
editor_audio_buses.cpp
editor_audio_buses.h
editor_autoload_settings.cpp
editor_autoload_settings.h
editor_builders.py
editor_data.cpp Fix heap-use-after-free when closing a scene with its builtin script open 2022-07-29 19:59:39 +02:00
editor_data.h
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_export.cpp Ported: Improve some export error messages. - bruvzg 2022-08-02 18:01:58 +02:00
editor_export.h Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg 2022-07-28 18:40:46 +02:00
editor_file_dialog.cpp Fix FileDialog file name autocompletion with filters 2022-07-29 19:58:34 +02:00
editor_file_dialog.h Ported: [Windows, 3.x] Add support for handling network share paths. - bruvzg 2022-07-28 19:33:43 +02:00
editor_file_system.cpp
editor_file_system.h
editor_folding.cpp
editor_folding.h
editor_fonts.cpp
editor_fonts.h
editor_help_search.cpp
editor_help_search.h
editor_help.cpp Fix _class_desc_select to handle Variant.Type 2022-07-27 23:03:55 +02:00
editor_help.h
editor_inspector.cpp Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc 2022-08-07 16:20:57 +02:00
editor_inspector.h
editor_layouts_dialog.cpp
editor_layouts_dialog.h
editor_log.cpp Fix incorrect encoding used in _error_handler functions 2022-07-27 23:05:03 +02:00
editor_log.h
editor_network_profiler.cpp
editor_network_profiler.h
editor_node.cpp Removed AnimationTreePlayer, as it was deprecated (and also practically unusable). 2022-08-11 23:01:27 +02:00
editor_node.h Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
editor_path.cpp
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
editor_plugin.h Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
editor_profiler.cpp Increase the editor profiler frame history default and maximum limit 2022-07-28 11:35:24 +02:00
editor_profiler.h
editor_properties_array_dict.cpp Allow folding in sub-inspectors in Array and Dictionary editors 2022-07-29 09:07:24 +02:00
editor_properties_array_dict.h
editor_properties.cpp Backported from Godot master: Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below: 2022-08-09 21:57:46 +02:00
editor_properties.h Backported from Godot master: Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below: 2022-08-09 21:57:46 +02:00
editor_property_name_processor.cpp
editor_property_name_processor.h
editor_resource_picker.cpp Remove extra space in property editors - NodePath, Resource, and multiline string 2022-07-28 11:16:23 +02:00
editor_resource_picker.h
editor_resource_preview.cpp
editor_resource_preview.h
editor_run_native.cpp Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg 2022-07-28 18:40:46 +02:00
editor_run_native.h Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg 2022-07-28 18:40:46 +02:00
editor_run_script.cpp
editor_run_script.h
editor_run.cpp
editor_run.h
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp
editor_sectioned_inspector.h
editor_settings.cpp Script Editor: Don't switch to 2D/3D viewports when selecting nodes 2022-07-29 23:20:27 +02:00
editor_settings.h
editor_spin_slider.cpp Fix EditorSpinSlider mouse reset position on tree exit 2022-07-28 14:56:09 +02:00
editor_spin_slider.h
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp Remove extra space in property editors - NodePath, Resource, and multiline string 2022-07-28 11:16:23 +02:00
editor_themes.h
editor_translation.cpp
editor_translation.h
editor_zoom_widget.cpp
editor_zoom_widget.h
export_template_manager.cpp
export_template_manager.h
filesystem_dock.cpp
filesystem_dock.h
find_in_files.cpp
find_in_files.h
groups_editor.cpp
groups_editor.h
import_defaults_editor.cpp
import_defaults_editor.h
import_dock.cpp
import_dock.h
inspector_dock.cpp Backported from Godot 4: Fixed animation insertion in SkeletonEditor - TokageItLab 2022-08-12 01:34:45 +02:00
inspector_dock.h
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp
node_dock.h
pane_drag.cpp
pane_drag.h
plugin_config_dialog.cpp
plugin_config_dialog.h
progress_dialog.cpp
progress_dialog.h
project_export.cpp Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg 2022-07-28 18:40:46 +02:00
project_export.h Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg 2022-07-28 18:40:46 +02:00
project_manager.cpp Ported: Fix empty space after project sort options - timothyqiu 2022-07-28 13:42:15 +02:00
project_manager.h
project_settings_editor.cpp
project_settings_editor.h
property_editor.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
property_editor.h
property_selector.cpp
property_selector.h
quick_open.cpp
quick_open.h
register_exporters.h
rename_dialog.cpp Fix incorrect encoding used in _error_handler functions 2022-07-27 23:05:03 +02:00
rename_dialog.h
reparent_dialog.cpp
reparent_dialog.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Moved AnimationPlayerEditor::singleton to private, and added getter method for it. 2022-08-10 18:53:15 +02:00
scene_tree_dock.h Don't handle pending clicks outside scene tree 2022-07-28 19:03:25 +02:00
scene_tree_editor.cpp Moved AnimationPlayerEditor::singleton to private, and added getter method for it. 2022-08-10 18:53:15 +02:00
scene_tree_editor.h
script_create_dialog.cpp
script_create_dialog.h
script_editor_debugger.cpp Require ScriptInstance to be valid in the editor debugger 2022-07-29 23:20:46 +02:00
script_editor_debugger.h
SCsub
settings_config_dialog.cpp
settings_config_dialog.h
spatial_editor_gizmos.cpp Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
spatial_editor_gizmos.h Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00