pandemonium_engine/scene/resources
Relintai bb5acfd745 Ported: [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
..
default_theme Fix hover being drawn twice inside PopupMenus 2022-07-28 13:42:35 +02:00
animation.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
animation.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
audio_stream_sample.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
audio_stream_sample.h ResourceImporterWAV: Allow configuring loop mode on import 2022-07-25 17:42:23 +02:00
bit_map.cpp Include cleanups for resources. 2022-03-18 18:48:49 +01:00
bit_map.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
box_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
box_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
capsule_shape_2d.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
capsule_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
capsule_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
capsule_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
circle_shape_2d.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
circle_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
concave_polygon_shape_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
concave_polygon_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
concave_polygon_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
concave_polygon_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
convex_polygon_shape_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
convex_polygon_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
convex_polygon_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
convex_polygon_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
curve.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
curve.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
cylinder_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
cylinder_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
dynamic_font.cpp Fix Label3D oversampling. 2022-07-28 11:46:40 +02:00
dynamic_font.h Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
environment.cpp Hide Tonemap White property when tonemapper is Linear in Environment 2022-07-25 18:20:45 +02:00
environment.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
font.cpp Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
font.h Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
gradient.cpp Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
gradient.h Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
height_map_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
height_map_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
line_shape_2d.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
line_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
material.cpp Fix typo. 2022-07-27 23:45:42 +02:00
material.h Fix material shader key for SDF fonts. 2022-07-28 00:02:44 +02:00
mesh_data_tool.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
mesh_data_tool.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
mesh.cpp Removed the xatlas_unwrap module. 2022-03-15 20:25:05 +01:00
mesh.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
multimesh.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
multimesh.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
navigation_mesh.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_mesh.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
occluder_shape_polygon.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
occluder_shape_polygon.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
occluder_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
occluder_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
packed_scene.cpp Rescue orphan nodes in inherited scenes 2022-07-27 18:29:21 +02:00
packed_scene.h Clang format all files. 2022-03-18 19:00:13 +01:00
particles_material.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
particles_material.h Clang format all files. 2022-03-18 19:00:13 +01:00
physics_material.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
physics_material.h Clang format all files. 2022-03-18 19:00:13 +01:00
plane_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
plane_shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
polygon_path_finder.cpp Ported: Fix warnings found by Emscripten 3.1.10 2022-07-27 18:39:35 +02:00
polygon_path_finder.h Clang format all files. 2022-03-18 19:00:13 +01:00
primitive_meshes.cpp Tweak TextMesh decomposition error message to mention self-intersecting lines 2022-07-28 10:37:18 +02:00
primitive_meshes.h Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
ray_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
ray_shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
rectangle_shape_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
rectangle_shape_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
resource_format_text.cpp Fix tscn not listed as Resource extension 2022-07-27 14:30:26 +02:00
resource_format_text.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
segment_shape_2d.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
segment_shape_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
shader.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shader.h Clang format all files. 2022-03-18 19:00:13 +01:00
shape_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shape_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
skin.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
skin.h Clang format all files. 2022-03-18 19:00:13 +01:00
sky.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
sky.h Clang format all files. 2022-03-18 19:00:13 +01:00
sphere_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
sphere_shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
style_box.cpp Add a Skew property to StyleBoxFlat 2022-07-27 13:07:30 +02:00
style_box.h Add a Skew property to StyleBoxFlat 2022-07-27 13:07:30 +02:00
surface_tool.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
surface_tool.h Clang format all files. 2022-03-18 19:00:13 +01:00
text_file.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
text_file.h Clang format all files. 2022-03-18 19:00:13 +01:00
texture.cpp Fix get_data() for GradientTexture2D 2022-07-28 11:53:23 +02:00
texture.h Fix get_data() for GradientTexture2D 2022-07-28 11:53:23 +02:00
theme.cpp Fix Theme type group naming in the inspector 2022-07-27 19:10:49 +02:00
theme.h Validate theme type/item names 2022-07-27 00:46:56 +02:00
video_stream.h Clang format all files. 2022-03-18 19:00:13 +01:00
world_2d.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
world_2d.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
world.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
world.h Ported: Backport default World navigation maps. 2022-07-28 15:04:42 +02:00