pandemonium_engine/scene
Rémi Verschelde afed6d80bd Node: Rename child_exited_tree to child_exiting_tree
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.

Fixes #59210.

(cherry picked from commit 3e6de687b8e9f5c24ff78312208eae6195e6ca40)
2022-07-29 11:03:04 +02:00
..
2d Fix CPUParticles2D.emission_shape enum hint 2022-07-29 10:37:11 +02:00
3d Ported: [3.5] Add NavigationAgent2D/3D set_navigation_map() function 2022-07-29 10:34:10 +02:00
animation
audio
debugger
gui
main Node: Rename child_exited_tree to child_exiting_tree 2022-07-29 11:03:04 +02:00
resources Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
register_scene_types.h
scene_string_names.cpp Node: Rename child_exited_tree to child_exiting_tree 2022-07-29 11:03:04 +02:00
scene_string_names.h Node: Rename child_exited_tree to child_exiting_tree 2022-07-29 11:03:04 +02:00
SCsub