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area.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
area.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
audio_stream_player_3d.cpp
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Fix crash when passing null to AudioStreamPlayer::set_stream()
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2022-07-25 18:09:39 +02:00 |
audio_stream_player_3d.h
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bone_attachment.cpp
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Remove duplicate methods.
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2022-08-08 17:31:56 +02:00 |
bone_attachment.h
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Backported some of the improvemnents to BoneAttachment from Godot4.
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2022-08-08 17:29:59 +02:00 |
camera.cpp
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Ported: Add missing argument names in bindings - akien-mga
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2022-07-25 23:51:34 +02:00 |
camera.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_object.cpp
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collision_object.h
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collision_polygon.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_polygon.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_shape.cpp
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collision_shape.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
cpu_particles.cpp
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Fix CPUParticles emission updating using physics interpolation
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2022-07-26 15:03:37 +02:00 |
cpu_particles.h
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Fix CPUParticles emission updating using physics interpolation
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2022-07-26 15:03:37 +02:00 |
cull_instance.cpp
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cull_instance.h
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immediate_geometry.cpp
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immediate_geometry.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
importer_mesh_instance_3d.cpp
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Backported ImporterMesh and ImporterMeshInstance3D from Godot4.
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2022-08-07 22:44:42 +02:00 |
importer_mesh_instance_3d.h
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Backported ImporterMesh and ImporterMeshInstance3D from Godot4.
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2022-08-07 22:44:42 +02:00 |
interpolated_camera.cpp
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Ported: Add process_mode property to InterpolatedCamera - saneery
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2022-07-29 17:19:58 +02:00 |
interpolated_camera.h
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Ported: Add process_mode property to InterpolatedCamera - saneery
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2022-07-29 17:19:58 +02:00 |
label_3d.cpp
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Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
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2022-07-28 00:01:20 +02:00 |
label_3d.h
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Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
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2022-07-28 00:01:20 +02:00 |
light.cpp
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Ported: Fix editor-only visibility for lights
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2022-07-29 19:28:33 +02:00 |
light.h
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Ported: Fix editor-only visibility for lights
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2022-07-29 19:28:33 +02:00 |
listener.cpp
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listener.h
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mesh_instance.cpp
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Optimized Mesh Merging
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2022-07-28 13:46:56 +02:00 |
mesh_instance.h
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Optimized Mesh Merging
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2022-07-28 13:46:56 +02:00 |
multimesh_instance.cpp
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Moved more includes to cpp files.
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2022-03-16 20:53:38 +01:00 |
multimesh_instance.h
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navigation_agent.cpp
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Group NavigationAgent properties
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2022-07-29 16:30:15 +02:00 |
navigation_agent.h
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Ported: Add NavigationAgent desired path distance - smix8
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2022-07-29 11:36:09 +02:00 |
navigation_mesh_instance.cpp
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
navigation_mesh_instance.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
navigation_obstacle.cpp
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Ported: Make Navigation Agents and Obstacles respect parent process mode
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2022-07-27 20:07:55 +02:00 |
navigation_obstacle.h
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Ported: Make Navigation Agents and Obstacles respect parent process mode
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2022-07-27 20:07:55 +02:00 |
navigation.cpp
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
navigation.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
occluder.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
occluder.h
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path.cpp
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Fix crash on NaN offset in path_follower 2d and 3d
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2022-07-29 20:52:27 +02:00 |
path.h
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physics_body.cpp
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Backported: Added feature to move physical bones with skeleton when not simulating physics. - AndreaCatania
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2022-08-09 19:19:50 +02:00 |
physics_body.h
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Backported: Added feature to move physical bones with skeleton when not simulating physics. - AndreaCatania
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2022-08-09 19:19:50 +02:00 |
physics_joint.cpp
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physics_joint.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
portal.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
portal.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
position_3d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
position_3d.h
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proximity_group.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
proximity_group.h
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ray_cast.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
ray_cast.h
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reflection_probe.cpp
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reflection_probe.h
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remote_transform.cpp
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remote_transform.h
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room_group.cpp
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room_group.h
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room_manager.cpp
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Portals - Allow more logging to be disabled
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2022-07-29 22:37:46 +02:00 |
room_manager.h
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Portals - Allow more logging to be disabled
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2022-07-29 22:37:46 +02:00 |
room.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
room.h
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SCsub
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skeleton.cpp
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Backported: Added feature to move physical bones with skeleton when not simulating physics. - AndreaCatania
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2022-08-09 19:19:50 +02:00 |
skeleton.h
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Backported: Added feature to move physical bones with skeleton when not simulating physics. - AndreaCatania
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2022-08-09 19:19:50 +02:00 |
soft_body.cpp
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soft_body.h
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spatial_velocity_tracker.cpp
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Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
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2022-03-24 11:10:56 +01:00 |
spatial_velocity_tracker.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
spatial.cpp
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Ported: Add global_translation and global_rotation to Spatial - foxydevloper
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2022-07-29 21:02:00 +02:00 |
spatial.h
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Ported: Add global_translation and global_rotation to Spatial - foxydevloper
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2022-07-29 21:02:00 +02:00 |
spring_arm.cpp
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spring_arm.h
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sprite_3d.cpp
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Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
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2022-07-27 23:40:35 +02:00 |
sprite_3d.h
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Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
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2022-07-27 23:40:35 +02:00 |
vehicle_body.cpp
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
vehicle_body.h
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visibility_notifier.cpp
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VisibilityNotifier - add max_distance feature
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2022-07-28 14:59:45 +02:00 |
visibility_notifier.h
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VisibilityNotifier - add max_distance feature
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2022-07-28 14:59:45 +02:00 |
visual_instance.cpp
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Ported: Physics Interpolation - Reset on adding child to SceneTree. For convenience, branches added to the SceneTree now have physics interpolation reset after the first update of the transform to the VisualServer. - lawnjelly
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2022-07-27 17:51:39 +02:00 |
visual_instance.h
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world_environment.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
world_environment.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |