pandemonium_engine/scene
2022-08-09 19:19:50 +02:00
..
2d Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc 2022-08-07 16:20:57 +02:00
3d Backported: Added feature to move physical bones with skeleton when not simulating physics. - AndreaCatania 2022-08-09 19:19:50 +02:00
animation Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon. 2022-08-09 17:40:42 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-07-25 18:09:39 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-07-27 23:05:03 +02:00
gui Fix theme propagation for children of top level controls 2022-08-07 15:34:47 +02:00
main Ported: Mark node groups as dirty for every children if parent is moved - YuriSizov 2022-08-07 15:32:28 +02:00
resources Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon. 2022-08-09 17:40:42 +02:00
property_utils.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Node: Rename child_exited_tree to child_exiting_tree 2022-07-29 11:03:04 +02:00
scene_string_names.h Node: Rename child_exited_tree to child_exiting_tree 2022-07-29 11:03:04 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00