..
doc
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
fileserver
Clang format all files.
2022-03-18 19:00:13 +01:00
icons
Removed AnimationTreePlayer, as it was deprecated (and also practically unusable).
2022-08-11 23:01:27 +02:00
import
Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon.
2022-08-09 17:40:42 +02:00
plugins
Ported from Godot4: Fixes to editor subgizmos
2022-08-12 00:43:53 +02:00
translations
Ported: Refactor editor extract.py - timothyqiu
2022-07-25 23:04:53 +02:00
animation_bezier_editor.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
animation_bezier_editor.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
animation_track_editor_plugins.cpp
Clip animation track keyframe rects
2022-07-26 11:51:46 +02:00
animation_track_editor_plugins.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
animation_track_editor.cpp
Backported from Godot4: Implemented SkeletonEditorGizmo.
2022-08-11 17:31:02 +02:00
animation_track_editor.h
Backported from Godot4: Implemented SkeletonEditorGizmo.
2022-08-11 17:31:02 +02:00
array_property_edit.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
array_property_edit.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
audio_stream_preview.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
audio_stream_preview.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
code_editor.cpp
Ported: Add an option to drag'n'drop selected text in TextEdit - ConteZero
2022-07-29 16:29:53 +02:00
code_editor.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
connections_dialog.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
connections_dialog.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
create_dialog.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
create_dialog.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
dependency_editor.cpp
dependency editor: set current directory to closest existing directory
2022-07-29 22:38:17 +02:00
dependency_editor.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
dictionary_property_edit.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
dictionary_property_edit.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_about.cpp
Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup.
2022-03-20 13:30:49 +01:00
editor_about.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_atlas_packer.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_atlas_packer.h
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_audio_buses.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_audio_buses.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_autoload_settings.cpp
Improve autoload inheritance error message
2022-07-26 12:34:50 +02:00
editor_autoload_settings.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_builders.py
editor_data.cpp
Fix heap-use-after-free when closing a scene with its builtin script open
2022-07-29 19:59:39 +02:00
editor_data.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_dir_dialog.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_dir_dialog.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_export.cpp
Ported: Improve some export error messages. - bruvzg
2022-08-02 18:01:58 +02:00
editor_export.h
Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
2022-07-28 18:40:46 +02:00
editor_file_dialog.cpp
Fix FileDialog file name autocompletion with filters
2022-07-29 19:58:34 +02:00
editor_file_dialog.h
Ported: [Windows, 3.x] Add support for handling network share paths. - bruvzg
2022-07-28 19:33:43 +02:00
editor_file_system.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
editor_file_system.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_folding.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_folding.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_fonts.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_fonts.h
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_help_search.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_help_search.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_help.cpp
Fix _class_desc_select to handle Variant.Type
2022-07-27 23:03:55 +02:00
editor_help.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_inspector.cpp
Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc
2022-08-07 16:20:57 +02:00
editor_inspector.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_layouts_dialog.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_layouts_dialog.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_log.cpp
Fix incorrect encoding used in _error_handler functions
2022-07-27 23:05:03 +02:00
editor_log.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_network_profiler.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_network_profiler.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_node.cpp
Removed AnimationTreePlayer, as it was deprecated (and also practically unusable).
2022-08-11 23:01:27 +02:00
editor_node.h
Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
2022-08-11 02:24:30 +02:00
editor_path.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_path.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_plugin_settings.cpp
Now custom controls can be added to the top bar of the plugin settings page.
2022-07-16 19:28:39 +02:00
editor_plugin_settings.h
Now custom controls can be added to the top bar of the plugin settings page.
2022-07-16 19:28:39 +02:00
editor_plugin.cpp
Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
2022-08-11 02:24:30 +02:00
editor_plugin.h
Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
2022-08-11 02:24:30 +02:00
editor_profiler.cpp
Increase the editor profiler frame history default and maximum limit
2022-07-28 11:35:24 +02:00
editor_profiler.h
Rename profiler "Idle Time" to "Process Time"
2022-07-27 15:08:06 +02:00
editor_properties_array_dict.cpp
Allow folding in sub-inspectors in Array and Dictionary editors
2022-07-29 09:07:24 +02:00
editor_properties_array_dict.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
editor_properties.cpp
Backported from Godot master: Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
2022-08-09 21:57:46 +02:00
editor_properties.h
Backported from Godot master: Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
2022-08-09 21:57:46 +02:00
editor_property_name_processor.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_property_name_processor.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_resource_picker.cpp
Remove extra space in property editors - NodePath, Resource, and multiline string
2022-07-28 11:16:23 +02:00
editor_resource_picker.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
editor_resource_preview.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_resource_preview.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_run_native.cpp
Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
2022-07-28 18:40:46 +02:00
editor_run_native.h
Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
2022-07-28 18:40:46 +02:00
editor_run_script.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_run_script.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
editor_run.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
editor_run.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
editor_scale.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_scale.h
Clang format all files.
2022-03-18 19:00:13 +01:00
editor_sectioned_inspector.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_sectioned_inspector.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
editor_settings.cpp
Script Editor: Don't switch to 2D/3D viewports when selecting nodes
2022-07-29 23:20:27 +02:00
editor_settings.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
editor_spin_slider.cpp
Fix EditorSpinSlider
mouse reset position on tree exit
2022-07-28 14:56:09 +02:00
editor_spin_slider.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
editor_sub_scene.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_sub_scene.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
editor_themes.cpp
Remove extra space in property editors - NodePath, Resource, and multiline string
2022-07-28 11:16:23 +02:00
editor_themes.h
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_translation.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
editor_translation.h
Clang format all files.
2022-03-18 19:00:13 +01:00
editor_zoom_widget.cpp
Ported the EditorZoomWidget from Godot4.
2022-04-10 23:29:21 +02:00
editor_zoom_widget.h
Ported the EditorZoomWidget from Godot4.
2022-04-10 23:29:21 +02:00
export_template_manager.cpp
Removed download support from the export templates manager for now.
2022-03-23 21:48:34 +01:00
export_template_manager.h
Removed download support from the export templates manager for now.
2022-03-23 21:48:34 +01:00
filesystem_dock.cpp
Fix missing favorite files in filesystem dock
2022-07-27 01:25:52 +02:00
filesystem_dock.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
find_in_files.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
find_in_files.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
groups_editor.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
groups_editor.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
import_defaults_editor.cpp
Revert afc9407ae0
.
2022-07-27 15:43:40 +02:00
import_defaults_editor.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
import_dock.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
import_dock.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
inspector_dock.cpp
Moved AnimationPlayerEditor::singleton to private, and added getter method for it.
2022-08-10 18:53:15 +02:00
inspector_dock.h
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
multi_node_edit.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
multi_node_edit.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
node_dock.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
node_dock.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
pane_drag.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
pane_drag.h
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
plugin_config_dialog.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
plugin_config_dialog.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
progress_dialog.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
progress_dialog.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
project_export.cpp
Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
2022-07-28 18:40:46 +02:00
project_export.h
Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
2022-07-28 18:40:46 +02:00
project_manager.cpp
Ported: Fix empty space after project sort options - timothyqiu
2022-07-28 13:42:15 +02:00
project_manager.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
project_settings_editor.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
project_settings_editor.h
Now custom controls can be added to the top bar of the plugin settings page.
2022-07-16 19:28:39 +02:00
property_editor.cpp
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
property_editor.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
property_selector.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
property_selector.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
quick_open.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
quick_open.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
register_exporters.h
Clang format all files.
2022-03-18 19:00:13 +01:00
rename_dialog.cpp
Fix incorrect encoding used in _error_handler functions
2022-07-27 23:05:03 +02:00
rename_dialog.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
reparent_dialog.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
reparent_dialog.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
run_settings_dialog.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
run_settings_dialog.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
scene_tree_dock.cpp
Moved AnimationPlayerEditor::singleton to private, and added getter method for it.
2022-08-10 18:53:15 +02:00
scene_tree_dock.h
Don't handle pending clicks outside scene tree
2022-07-28 19:03:25 +02:00
scene_tree_editor.cpp
Moved AnimationPlayerEditor::singleton to private, and added getter method for it.
2022-08-10 18:53:15 +02:00
scene_tree_editor.h
Ported: Implement Scene Unique Nodes - KoBeWi
2022-07-27 00:45:48 +02:00
script_create_dialog.cpp
Fixed remaining issues and added cscript to the build.
2022-07-12 22:58:44 +02:00
script_create_dialog.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
script_editor_debugger.cpp
Require ScriptInstance to be valid in the editor debugger
2022-07-29 23:20:46 +02:00
script_editor_debugger.h
Ported: [3.x] [Debugger] Add --debug-server CLI option.
2022-07-27 15:07:09 +02:00
SCsub
Removed all translations except hungarian, as I won't be able to keep them updated.
2022-03-23 22:04:58 +01:00
settings_config_dialog.cpp
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
settings_config_dialog.h
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
spatial_editor_gizmos.cpp
Backported from Godot4: Implemented SkeletonEditorGizmo.
2022-08-11 17:31:02 +02:00
spatial_editor_gizmos.h
Backported from Godot4: Implemented SkeletonEditorGizmo.
2022-08-11 17:31:02 +02:00