.. |
doc
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Ported: Update make_rst.py to match the master version
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2023-04-15 11:20:13 +02:00 |
fileserver
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
icons
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Added a new CSplitContainer type which acts as both a VSplitContainer and HSplitContainer and allows changing between them using a property.
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2023-10-20 15:06:23 +02:00 |
import
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Split material.h.
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2023-12-10 21:26:28 +01:00 |
plugins
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Split material.h.
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2023-12-10 21:26:28 +01:00 |
translations
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Added back the translations from godot.
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2023-10-02 20:03:52 +02:00 |
animation_bezier_editor.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
animation_bezier_editor.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
animation_track_editor_plugins.cpp
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Moved the RenderingServer to core.
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2023-12-10 19:04:24 +01:00 |
animation_track_editor_plugins.h
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animation_track_editor.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
animation_track_editor.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
array_property_edit.cpp
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array_property_edit.h
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audio_stream_preview.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
audio_stream_preview.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
connections_dialog.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
connections_dialog.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
create_dialog.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
create_dialog.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
dependency_editor.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
dependency_editor.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
dictionary_property_edit.cpp
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dictionary_property_edit.h
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directory_create_dialog.cpp
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
directory_create_dialog.h
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
editor_about.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_about.h
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |
editor_atlas_packer.cpp
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Moved BitMap to core.
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2023-12-10 18:07:25 +01:00 |
editor_atlas_packer.h
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Moved BitMap to core.
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2023-12-10 18:07:25 +01:00 |
editor_audio_buses.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_audio_buses.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_autoload_settings.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_autoload_settings.h
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editor_builders.py
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Port4ed from godot: Add binary MO translation file support. Add brotli decoder and WOFF2 support.
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2023-10-02 21:12:03 +02:00 |
editor_data.cpp
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Fix built in resource drag&drop and scene quick instancing in the editor.
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2023-09-22 11:09:41 +02:00 |
editor_data.h
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Implemented custom script class types for EditorQuickOpen.
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2023-09-10 22:19:26 +02:00 |
editor_dir_dialog.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_dir_dialog.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_export.cpp
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_export.h
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_file_dialog.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_file_dialog.h
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
editor_file_system.cpp
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
editor_file_system.h
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
editor_folding.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_folding.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_fonts.cpp
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Moved fonts into a new subfolder.
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2023-12-10 14:42:30 +01:00 |
editor_fonts.h
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editor_help_search.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_help_search.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_help.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_help.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_inspector.cpp
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Moved the RenderingServer to core.
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2023-12-10 19:04:24 +01:00 |
editor_inspector.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_layouts_dialog.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_layouts_dialog.h
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editor_log.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_log.h
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Prefix messages with their thread id if they aren't coming from the main thread in the editor log.
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2023-09-06 14:19:28 +02:00 |
editor_network_profiler.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_network_profiler.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_node.cpp
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Moved the Physics 2d server to core.
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2023-12-10 19:42:57 +01:00 |
editor_node.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_path.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_path.h
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editor_plugin_settings.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_plugin_settings.h
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editor_plugin.cpp
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Moved the RenderingServer to core.
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2023-12-10 19:04:24 +01:00 |
editor_plugin.h
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
editor_profiler.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_profiler.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_properties_array_dict.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_properties_array_dict.h
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editor_properties.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_properties.h
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
editor_property_name_processor.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_property_name_processor.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_resource_picker.cpp
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Split material.h.
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2023-12-10 21:26:28 +01:00 |
editor_resource_picker.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_resource_preview.cpp
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Moved the RenderingServer to core.
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2023-12-10 19:04:24 +01:00 |
editor_resource_preview.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_run_native.cpp
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_run_native.h
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_run_script.cpp
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editor_run_script.h
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editor_run.cpp
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_run.h
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_scale.cpp
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editor_scale.h
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editor_sectioned_inspector.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_sectioned_inspector.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_settings.cpp
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Now EditorFilesystemDock will apply the split_mode setting immediately. Also smaller fixes.
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2023-10-20 21:19:54 +02:00 |
editor_settings.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_spin_slider.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_spin_slider.h
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editor_sub_scene.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
editor_sub_scene.h
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editor_themes.cpp
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Moved fonts into a new subfolder.
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2023-12-10 14:42:30 +01:00 |
editor_themes.h
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editor_translation.cpp
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Ported from godot: Add context support for editor translation
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2023-10-02 20:48:04 +02:00 |
editor_translation.h
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editor_zoom_widget.cpp
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editor_zoom_widget.h
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export_template_manager.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
export_template_manager.h
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filesystem_dock.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
filesystem_dock.h
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Now EditorFilesystemDock will apply the split_mode setting immediately. Also smaller fixes.
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2023-10-20 21:19:54 +02:00 |
find_in_files.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
find_in_files.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
groups_editor.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
groups_editor.h
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import_defaults_editor.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
import_defaults_editor.h
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import_dock.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
import_dock.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
inspector_dock.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
inspector_dock.h
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Keep property values when extending script
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2022-12-22 14:19:58 +01:00 |
multi_node_edit.cpp
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multi_node_edit.h
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node_dock.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
node_dock.h
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pane_drag.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
pane_drag.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
plugin_config_dialog.cpp
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plugin_config_dialog.h
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progress_dialog.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
progress_dialog.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
project_export.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
project_export.h
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project_manager.cpp
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Moved the Physics 2d server to core.
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2023-12-10 19:42:57 +01:00 |
project_manager.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
project_settings_editor.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
project_settings_editor.h
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
property_editor.cpp
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Moved the RenderingServer to core.
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2023-12-10 19:04:24 +01:00 |
property_editor.h
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property_selector.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
property_selector.h
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quick_open.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
quick_open.h
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register_exporters.h
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rename_dialog.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
rename_dialog.h
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reparent_dialog.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
reparent_dialog.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
run_settings_dialog.cpp
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run_settings_dialog.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
scene_tree_dock.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
scene_tree_dock.h
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
scene_tree_editor.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
scene_tree_editor.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
script_create_dialog.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
script_create_dialog.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
script_editor_debugger.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
script_editor_debugger.h
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Backported godot4 PR: Support threads in the script debugger
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2023-06-14 14:43:55 +02:00 |
SCsub
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Port4ed from godot: Add binary MO translation file support. Add brotli decoder and WOFF2 support.
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2023-10-02 21:12:03 +02:00 |
settings_config_dialog.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
settings_config_dialog.h
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
spatial_editor_gizmos.cpp
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Split material.h.
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2023-12-10 21:26:28 +01:00 |
spatial_editor_gizmos.h
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Split material.h.
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2023-12-10 21:26:28 +01:00 |