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default_theme
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Fix hover being drawn twice inside PopupMenu s
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2022-07-28 13:42:35 +02:00 |
skeleton_modifications
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
animation.cpp
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
animation.h
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
audio_stream_sample.cpp
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audio_stream_sample.h
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bit_map.cpp
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bit_map.h
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box_shape.cpp
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box_shape.h
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capsule_shape_2d.cpp
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capsule_shape_2d.h
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capsule_shape.cpp
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capsule_shape.h
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circle_shape_2d.cpp
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circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape.cpp
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concave_polygon_shape.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape.cpp
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convex_polygon_shape.h
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curve.cpp
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curve.h
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cylinder_shape.cpp
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Improve range property hints for various collision shapes
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2022-07-25 17:48:29 +02:00 |
cylinder_shape.h
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dynamic_font.cpp
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Fix Label3D oversampling.
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2022-07-28 11:46:40 +02:00 |
dynamic_font.h
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Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
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2022-07-28 00:01:20 +02:00 |
environment.cpp
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environment.h
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font.cpp
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Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
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2022-07-28 00:01:20 +02:00 |
font.h
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Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
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2022-07-28 00:01:20 +02:00 |
gradient.cpp
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Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321
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2022-07-27 18:12:14 +02:00 |
gradient.h
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Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321
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2022-07-27 18:12:14 +02:00 |
height_map_shape.cpp
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height_map_shape.h
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immediate_mesh.cpp
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Clear surfaces in ImmediateMesh before adding a new one.
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2022-08-11 18:09:33 +02:00 |
immediate_mesh.h
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Backported ImmediateMesh from Godot4.
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2022-08-11 12:23:36 +02:00 |
importer_mesh.cpp
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Backported ImporterMesh and ImporterMeshInstance3D from Godot4.
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2022-08-07 22:44:42 +02:00 |
importer_mesh.h
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Backported ImporterMesh and ImporterMeshInstance3D from Godot4.
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2022-08-07 22:44:42 +02:00 |
line_shape_2d.cpp
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line_shape_2d.h
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material.cpp
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Fix typo.
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2022-07-27 23:45:42 +02:00 |
material.h
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Fix material shader key for SDF fonts.
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2022-07-28 00:02:44 +02:00 |
mesh_data_tool.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
mesh_data_tool.h
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mesh.cpp
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mesh.h
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multimesh.cpp
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
multimesh.h
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navigation_mesh.cpp
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
navigation_mesh.h
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occluder_shape_polygon.cpp
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occluder_shape_polygon.h
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occluder_shape.cpp
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Backported the improvements to Transform from Godot4.
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2022-08-14 20:35:11 +02:00 |
occluder_shape.h
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packed_scene.cpp
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Rescue orphan nodes in inherited scenes
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2022-07-27 18:29:21 +02:00 |
packed_scene.h
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particles_material.cpp
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particles_material.h
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physics_material.cpp
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physics_material.h
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plane_shape.cpp
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plane_shape.h
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polygon_path_finder.cpp
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Ported: Fix warnings found by Emscripten 3.1.10
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2022-07-27 18:39:35 +02:00 |
polygon_path_finder.h
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primitive_meshes.cpp
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Tweak TextMesh decomposition error message to mention self-intersecting lines
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2022-07-28 10:37:18 +02:00 |
primitive_meshes.h
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Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
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2022-07-28 00:01:20 +02:00 |
ray_shape.cpp
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ray_shape.h
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rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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resource_format_text.cpp
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Fix tscn not listed as Resource extension
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2022-07-27 14:30:26 +02:00 |
resource_format_text.h
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SCsub
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segment_shape_2d.cpp
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segment_shape_2d.h
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shader.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
shader.h
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shape_2d.cpp
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shape_2d.h
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shape.cpp
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shape.h
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skeleton_modification_3d.cpp
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Backported from Godot 4: New and improved IK system for Skeleton3D
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2022-08-10 01:01:38 +02:00 |
skeleton_modification_3d.h
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Backported from Godot 4: New and improved IK system for Skeleton3D
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2022-08-10 01:01:38 +02:00 |
skeleton_modification_stack_3d.cpp
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Fix unsigned signed comparison warnings.
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2022-08-10 11:34:12 +02:00 |
skeleton_modification_stack_3d.h
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Fix build.
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2022-08-10 10:17:02 +02:00 |
skin.cpp
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skin.h
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sky.cpp
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sky.h
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sphere_shape.cpp
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sphere_shape.h
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style_box.cpp
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Add a Skew property to StyleBoxFlat
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2022-07-27 13:07:30 +02:00 |
style_box.h
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Add a Skew property to StyleBoxFlat
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2022-07-27 13:07:30 +02:00 |
surface_tool.cpp
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surface_tool.h
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text_file.cpp
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text_file.h
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texture.cpp
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
texture.h
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Fix get_data() for GradientTexture2D
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2022-07-28 11:53:23 +02:00 |
theme.cpp
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Fix Theme type group naming in the inspector
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2022-07-27 19:10:49 +02:00 |
theme.h
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video_stream.h
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world_2d.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
world_2d.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
world.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
world.h
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Ported: Backport default World navigation maps.
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2022-07-28 15:04:42 +02:00 |