pandemonium_engine/scene/resources
2022-08-16 21:55:56 +02:00
..
default_theme Fix hover being drawn twice inside PopupMenus 2022-07-28 13:42:35 +02:00
skeleton_modifications Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
animation.cpp Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
animation.h Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
audio_stream_sample.cpp
audio_stream_sample.h
bit_map.cpp
bit_map.h
box_shape.cpp
box_shape.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape.cpp
capsule_shape.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape.cpp
concave_polygon_shape.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape.cpp
convex_polygon_shape.h
curve.cpp
curve.h
cylinder_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
cylinder_shape.h
dynamic_font.cpp Fix Label3D oversampling. 2022-07-28 11:46:40 +02:00
dynamic_font.h Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
environment.cpp
environment.h
font.cpp Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
font.h Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
gradient.cpp Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
gradient.h Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
height_map_shape.cpp
height_map_shape.h
immediate_mesh.cpp Clear surfaces in ImmediateMesh before adding a new one. 2022-08-11 18:09:33 +02:00
immediate_mesh.h Backported ImmediateMesh from Godot4. 2022-08-11 12:23:36 +02:00
importer_mesh.cpp Backported ImporterMesh and ImporterMeshInstance3D from Godot4. 2022-08-07 22:44:42 +02:00
importer_mesh.h Backported ImporterMesh and ImporterMeshInstance3D from Godot4. 2022-08-07 22:44:42 +02:00
line_shape_2d.cpp
line_shape_2d.h
material.cpp Fix typo. 2022-07-27 23:45:42 +02:00
material.h Fix material shader key for SDF fonts. 2022-07-28 00:02:44 +02:00
mesh_data_tool.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
mesh_data_tool.h
mesh.cpp
mesh.h
multimesh.cpp Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
multimesh.h
navigation_mesh.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_mesh.h
occluder_shape_polygon.cpp
occluder_shape_polygon.h
occluder_shape.cpp Backported the improvements to Transform from Godot4. 2022-08-14 20:35:11 +02:00
occluder_shape.h
packed_scene.cpp Rescue orphan nodes in inherited scenes 2022-07-27 18:29:21 +02:00
packed_scene.h
particles_material.cpp
particles_material.h
physics_material.cpp
physics_material.h
plane_shape.cpp
plane_shape.h
polygon_path_finder.cpp Ported: Fix warnings found by Emscripten 3.1.10 2022-07-27 18:39:35 +02:00
polygon_path_finder.h
primitive_meshes.cpp Tweak TextMesh decomposition error message to mention self-intersecting lines 2022-07-28 10:37:18 +02:00
primitive_meshes.h Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
ray_shape.cpp
ray_shape.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Fix tscn not listed as Resource extension 2022-07-27 14:30:26 +02:00
resource_format_text.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
shader.h
shape_2d.cpp
shape_2d.h
shape.cpp
shape.h
skeleton_modification_3d.cpp Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
skeleton_modification_3d.h Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
skeleton_modification_stack_3d.cpp Fix unsigned signed comparison warnings. 2022-08-10 11:34:12 +02:00
skeleton_modification_stack_3d.h Fix build. 2022-08-10 10:17:02 +02:00
skin.cpp
skin.h
sky.cpp
sky.h
sphere_shape.cpp
sphere_shape.h
style_box.cpp Add a Skew property to StyleBoxFlat 2022-07-27 13:07:30 +02:00
style_box.h Add a Skew property to StyleBoxFlat 2022-07-27 13:07:30 +02:00
surface_tool.cpp
surface_tool.h
text_file.cpp
text_file.h
texture.cpp Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
texture.h Fix get_data() for GradientTexture2D 2022-07-28 11:53:23 +02:00
theme.cpp Fix Theme type group naming in the inspector 2022-07-27 19:10:49 +02:00
theme.h
video_stream.h
world_2d.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
world_2d.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
world.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
world.h Ported: Backport default World navigation maps. 2022-07-28 15:04:42 +02:00