Commit Graph

  • 8156e2ba36 Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer 8fb9c96df9 Relintai 2022-07-27 01:23:10 +0200
  • 5d03519e6d Make more import preset name translatable Haoyu Qiu 2022-04-27 13:50:59 +0800
  • 122a796535 Fix custom class icon when it inherits from a script Haoyu Qiu 2022-04-26 23:29:02 +0800
  • f45f64b07e Added a new todo. Relintai 2022-07-27 01:16:11 +0200
  • 74dc60ec5f Fix compile. Relintai 2022-07-27 01:05:16 +0200
  • 84ee52250c Validate theme type/item names Haoyu Qiu 2022-04-26 20:03:11 +0800
  • d1108dc8bc Ported: Implement Scene Unique Nodes - KoBeWi e1c74ae83f Relintai 2022-07-27 00:45:48 +0200
  • 720fac314f Fix an another typo. Relintai 2022-07-27 00:33:10 +0200
  • f3f3d61a94 Fx typo. Relintai 2022-07-27 00:25:58 +0200
  • f3ec84fa78 Ported: Add a method for obtaining display cutouts on Android - madmiraal ec2270b88f Relintai 2022-07-27 00:21:20 +0200
  • e7a5c47f8b Ported: Fix several OS_X11 memory leaks - timothyqiu 95d861694a Relintai 2022-07-27 00:04:29 +0200
  • 0fa5feae1a MultiMesh: Fix potential crash found by fuzzing Rémi Verschelde 2022-04-25 16:55:33 +0200
  • aed26cc13b Bind Semaphore.try_wait() Haoyu Qiu 2022-04-25 13:13:55 +0800
  • b2030adef8 TODO. Relintai 2022-07-26 15:54:47 +0200
  • 50ed908929 Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt 77b6f7595a Relintai 2022-07-26 15:49:30 +0200
  • a2cb12fd07 Ported: Improve locking safety for RID handles builds. Additional locks are added. This is primarily to cover a potential race condition where the pool is resized from another thread during a get operation. - lawnjelly 130cc36a88 Relintai 2022-07-26 15:34:36 +0200
  • 309055ce7f Renamed OAHashMap's const lookup_ptr method to lookup_ptr_const. Also added back const qualifier to the other one. Relintai 2022-07-26 15:33:36 +0200
  • b4dcb3996b Ported: Remove Array link in description of PoolArrays - timothyqiu 4fda4f31c2 Relintai 2022-07-26 15:16:21 +0200
  • fc041bf980 Document that glTF classes are only usable in editor builds Hugo Locurcio 2022-04-22 19:07:23 +0200
  • cf84a36352 Fix crash in GodotNavigationServer::map_get_path, fixes #60413 Pawel Lampe 2022-04-22 18:19:11 +0200
  • 1e0353e179 Alos add a const version of lookup_ptr for OAHashMap, similar to 62e9044837 . Relintai 2022-07-26 15:09:11 +0200
  • dacb9e650f Backported the Vector function to_byte_array and slice AndreaCatania 2022-04-22 08:47:45 +0200
  • 5d3645c8cf Improve RayCast2D debug shape Haoyu Qiu 2022-04-20 17:28:35 +0800
  • ebe72ade75 Sort based on camera position when using perspective camera clayjohn 2022-04-19 14:54:51 -0700
  • 4c295c2cd6 mesh_surface_get_format_offset and mesh_surface_get_format_stride will now provide an error with an invalid array index tdetoy 2022-04-18 01:47:16 -0400
  • 4d6dda4df0 Fix CPUParticles emission updating using physics interpolation lawnjelly 2022-04-18 15:18:43 +0100
  • 7190c806ec Fix Label autowrap for CJK text Haoyu Qiu 2022-04-16 14:12:45 +0800
  • 4951e23481 Add a property hint for AspectRatioContainer's ratio property Hugo Locurcio 2022-04-17 22:04:39 +0200
  • 691b99f40c Draw relationship lines for items offscreen Michael Alexsander 2022-04-15 16:31:15 -0300
  • 416258cd55 Fix project manager window position when editor scale is above 100% Hugo Locurcio 2022-04-15 17:58:28 +0200
  • fe77fedbbf validate input in Time.get_datetime_string_from_dict() RedHeadphone 2022-04-13 15:19:21 +0530
  • d4d913bd4c Fix EditorProperty text and icon overlap bugs FireForge 2022-02-13 22:12:53 -0600
  • 21d66d3a68 Fix GridContainer not ignoring toplevel children Michael Alexsander 2022-04-13 18:09:51 -0300
  • be66ed9679 Added p_shape check to avoid engine crush KingCakeTheFruity 2022-04-13 14:50:30 +0300
  • 4c27d02012 NavMap::get_path Fix not resetting least_cost_id kleonc 2022-04-14 17:15:39 +0200
  • 58b8271bf4 Ported: Fixed #59985 leading spaces autowrap boundary problem Relintai 2022-07-26 12:56:16 +0200
  • 2b6b95db1f Fix compile. Relintai 2022-07-26 12:55:53 +0200
  • 56fed34913 Fix undo history for function name autocompletion Haoyu Qiu 2022-04-14 14:37:31 +0800
  • 6191e0f0b8 Add option to paste animation as duplicate Haoyu Qiu 2022-04-14 10:39:12 +0800
  • 95e6e47f88 Added set_extra_headers() to WebSocketServer Oğuzhan Eroğlu 2022-04-12 17:50:53 +0300
  • 963e5a12b1 Add a note about collisions in different canvases. Markus Sauermann 2022-04-08 09:27:31 +0200
  • a25fb35179 Ported: Improves EditorInspector documentation - timothyqiu 6598eb9547 Relintai 2022-07-26 12:40:35 +0200
  • 55ed3e573e Fix toggling GraphEdit's minimap with minimap_enabled Eric McGuirk 2022-01-25 21:04:02 -0500
  • 0da6b17950 Fix GraphEdit's valid connections being reversed kobewi 2022-04-11 00:34:59 +0200
  • 0658cad124 Localize unnamed project name in editor window title Haoyu Qiu 2022-04-11 12:50:10 +0800
  • 794c54a386 Clarify Array.erase for nonexistant element. Ryan Roden-Corrent 2022-04-05 07:07:56 -0400
  • 2aefcf5585 Consider chained operation when selecting text in TextEdit::undo() Haoyu Qiu 2022-04-05 09:12:10 +0800
  • 983eec5521 Improve autoload inheritance error message Jason Yundt 2022-04-04 13:55:41 -0400
  • e34661999f Mention how to add dragging for SpinBox's LineEdit kobewi 2022-04-03 19:40:14 +0200
  • 634345f152 Ported: Remove duplicate resizable settings - m4gr3d a3b445d7e8 Relintai 2022-07-26 12:33:36 +0200
  • d14f7d0134 Ported: Update resize settings: - Unlock resizing for the Godot Editor - Add an option to specify whether a game is resizeable for the Godot template - m4gr3d 4ff726b933 Relintai 2022-07-26 12:25:24 +0200
  • e63464d675 Commit missing change. Relintai 2022-07-26 12:24:59 +0200
  • 3bb0c714bb Fix TouchScreenButton error spam kobewi 2022-04-04 01:47:40 +0200
  • ca55e41fe8 Fixing some of my own typos... nova++ 2022-03-31 14:20:37 -0400
  • 79f97a1dfc Ported: zlib/minizip: Update to version 1.2.12 Security update, fixes CVE-2018-25032 in zlib. Preliminary assessment doesn't show Godot as affected since we don't seem to call deflate with the problematic parameters, but the extent of the vulnerability is not fully clear upstream yet. - akien-mga e1beca0232 Relintai 2022-07-26 12:12:33 +0200
  • 5dc677822d Clip animation track keyframe rects Haoyu Qiu 2022-03-31 18:39:04 +0800
  • 5467eddae8 Add optional 'default' argument to get_meta() kobewi 2022-02-27 22:03:33 +0100
  • 3554a0aa81 Keep editor at normal priority on windows. Lyuma 2022-03-29 00:01:31 -0700
  • 8275f6b161 Ported: Add missing argument names in bindings - akien-mga 21c3048397 Relintai 2022-07-25 23:51:34 +0200
  • 9d9a394af6 Ported: Add an explicit way to remove a theme type. - timothyqiu and YuriSizov f6251724af Relintai 2022-07-25 23:46:08 +0200
  • 48366a8490 Ported: Refactor editor extract.py - timothyqiu 545e2ceb8a Relintai 2022-07-25 23:04:53 +0200
  • 35eabcb846 Ported: Fix navmesh baking, fixes #57148 - improved mesh data calculation from standalone static colliders so that no VisualServer calls are performed - and thus no VS mutexes need to be locked in case of on-thread baking - improved the same for GridMap's static colliders - Scony 3035b9c44c Relintai 2022-07-25 22:57:51 +0200
  • 7747a3e85a Ported: Free region RID when cleaning NavPoly in TileMap - timothyqiu 5c039ccc72 Relintai 2022-07-25 22:34:05 +0200
  • ef7f5a8c43 Fix an another error. Relintai 2022-07-25 22:30:16 +0200
  • 08ee0b9406 Fix android build. Relintai 2022-07-25 22:26:55 +0200
  • 79c193aabb Ported: Improve Select Frames dialog of SpriteFrames editor. - timothyqiu 32488b46a6 Relintai 2022-07-25 22:25:18 +0200
  • 15b447d880 Ported: Update the editor display scale based on the device's scaled density - m4gr3d 3ba0508f79 Relintai 2022-07-25 22:07:34 +0200
  • 220b7e99be Ported: [3.x] Add deselect() to RichTextLabel - ConteZero 5e714051ea Relintai 2022-07-25 22:01:26 +0200
  • d1ddbecc54 Ported: [3.x] Expose get_selected_text in RichTextLabel - ConteZero 820728aa52 Relintai 2022-07-25 21:53:36 +0200
  • 3521bbc9f5 Added todos. Relintai 2022-07-25 21:51:26 +0200
  • a43091d427 Ported: Add drag and drop to TextEdit, LineEdit, RichTextLabel - ConteZero 4167e98088 Relintai 2022-07-25 20:32:14 +0200
  • c8adff0f99 Ported: Fix Right-Click clearing selection - ConteZero 57b616fb21 Relintai 2022-07-25 19:55:26 +0200
  • d85caf2c71 Ported: [3.x] Add option to make selection unique - ConteZero 0ffacff998 Relintai 2022-07-25 19:46:09 +0200
  • 491662250f Ported: [macOS, 3.x] Fix OpenGL color space on HDR displays. - bruvzg 1f51bae294 Relintai 2022-07-25 19:15:11 +0200
  • 9017b5bf26 Ported: Restore hidden folder behavior for project manager - Ev1lbl0w 5f05cb8696 Relintai 2022-07-25 19:11:45 +0200
  • 335d98afcd Ported: Add missing newlines to the generated default_env.tres in new projects. This prevents unnecessary whitespace changes in VCS diffs when saving a scene for the first time in a new project. - Calinou 053b54b67c Relintai 2022-07-25 19:05:27 +0200
  • e8f8904e56 Ported: Use 3001 instead of 1001 when destroying a websocket. - jasonwinterpixel 1f080e203d Relintai 2022-07-25 19:00:33 +0200
  • a4e1126d45 Re-format file. Relintai 2022-07-25 18:59:57 +0200
  • 8198a3eafe Ported: Set StartupWMClass in linux .desktop file. this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot. it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar . - backwardspy 0118a95976 Relintai 2022-07-25 18:58:45 +0200
  • eb99e955d9 Ported: Update SceneTree debug colors when settings changed - timothyqiu 37d4306c2e Relintai 2022-07-25 18:55:29 +0200
  • ac5e352088 Remove get_data() from CowData Bartłomiej T. Listwon 2022-04-13 11:32:44 +0200
  • 5dbc95691c Hide .gdignore'd folders Ev1lbl0w 2021-03-03 14:33:34 +0000
  • 168b1c2ae5 Fix popup dialog UI in AnimationTreePlayer editor Haoyu Qiu 2022-04-13 16:49:47 +0800
  • 82aaf6d586 Fix build. Relintai 2022-07-25 18:42:16 +0200
  • 54b534c4a4 Add selection getter methods to LineEdit Yuri Roubinsky 2021-09-24 11:00:45 +0300
  • 08f0acd056 Hide Tonemap White property when tonemapper is Linear in Environment Hugo Locurcio 2022-04-10 23:50:14 +0200
  • 371b5513d3 Allow size values as low as 0.001 in Camera's orthogonal/frustum mode Hugo Locurcio 2022-04-08 18:53:07 +0200
  • a9b108ca47 Rename NavigationServer's free method to free_rid Haoyu Qiu 2022-04-08 17:31:04 +0800
  • 8eb81855d9 Disable "Open in Inspector" when there is no animation Haoyu Qiu 2022-04-08 10:20:33 +0800
  • b3761f4973 Retrieve primary monitor size in fullscreen mode C.Even 2022-04-07 18:51:16 +0800
  • c0010ad0f1 Focus filter LineEdit after Theme Type dialog popup Haoyu Qiu 2022-04-07 17:14:53 +0800
  • bf8cbda6f6 Add missing period in classref of 3D render layer Haoyu Qiu 2022-04-05 09:43:38 +0800
  • e1a8b0befe Fix event transform in ViewportContainer Markus Sauermann 2022-04-04 22:28:06 +0200
  • 9e0a1c88a0 Add missing CheckBox & CheckButton editor icons Haoyu Qiu 2022-04-04 12:14:20 +0800
  • 156fd78792 NavigationObstacle2D: estimate agent radius only when configured to do so Ricardo Buring 2022-04-03 22:11:44 +0200
  • eb8cf74074 Fix debug navmesh errors, fixes #59845 Pawel Lampe 2022-04-03 21:47:20 +0200
  • 9ddf25e7ba fix unable to change directory in user access mode keptsecret 2022-04-03 11:22:01 -0400
  • d45100b57b Fix Copy Selection on editor_log ConteZero 2022-04-03 16:38:55 +0200
  • ff5bae8d0e Fix crash when passing null to AudioStreamPlayer::set_stream() Pedro J. Estébanez 2022-04-03 11:03:35 +0200
  • fab0dad4bb Fix crash in AudioServer when switching audio devices with different audio channels count (connecting PS5 controller, bluetooth 5.1 headphones etc.) Bartłomiej T. Listwon 2022-04-01 10:02:16 +0200