Commit Graph

47 Commits

Author SHA1 Message Date
2cd4e4d828 Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
1b0aac6028 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
norrath-hero
e1081d3d33 Fix GLES 2 Spotlight Bug
Fixes https://github.com/godotengine/godot/issues/69759
Fixes https://github.com/godotengine/godot/issues/54343
Fixes https://github.com/godotengine/godot/issues/25526
2022-12-22 14:38:33 +01:00
827638bfe0 Revert "Take FXAA samples from half-pixel coordinates to improve quality"
This reverts commit 8f0e3af2a2.
2022-12-11 19:28:05 +01:00
clayjohn
8f0e3af2a2 Take FXAA samples from half-pixel coordinates to improve quality
(cherry picked from commit dbcc0fa2a60edb3f3e69b0b73e7c9c612872559e)
2022-11-30 19:09:24 +01:00
dzil123
298be38336 Fix shader compiler asan out of bounds 2022-11-30 14:34:44 +01:00
31491c78bc Add back missing line. 2022-09-17 00:23:56 +02:00
lawnjelly
19dc79114d Prevent drawing MultiMesh with zero instance count
Issuing a driver drawcall for MultiMesh with zero instances crashes some drivers.
2022-09-17 00:22:17 +02:00
lawnjelly
0dc54e449a Fix GLES directional shadow uninitialized data
Valgrind shows directional_shadow.fbo accessed when uninitialized in directional_shadow_create.
2022-09-16 23:33:38 +02:00
e4ae7f2ebc Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D. 2022-08-29 17:21:40 +02:00
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
f1619cad4f Ported: Add hint_transparent to use a transparent black placeholder texture - Calinou
ab9a95f266
2022-08-19 02:57:42 +02:00
686663d3e4 Moved around more classes in core. 2022-08-17 16:01:01 +02:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
220b2db443 Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
9555ee56b9 Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
8c2e76840c Removed CameraMatrix, and switched to Projection. 2022-08-16 10:26:35 +02:00
5cd44e02d0 Backported the improvements to Transform from Godot4. 2022-08-14 20:35:11 +02:00
e4cad690a3 Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
d9e094ab9a Renamed elements in Basis to rows. 2022-08-13 19:07:59 +02:00
730bce8587 Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
2e628b7fa8 Ported: Fix skeleton 2D stale bounding rect
Adds special logic for handling skeleton bounding rect updates. Previously these were never being updated because the canvas item is never set to "rect_dirty".
-lawnjelly
18bb668a2e
2022-08-07 16:01:27 +02:00
bb323b5bee Fixed lights. 2022-07-31 01:32:43 +02:00
31136b3669 Ported: Document support limitations for OmniLight cubemap shadows in GLES2 - Calinou
b03ceaba2f
2022-07-29 22:11:41 +02:00
44fd82b0b2 Ported: SCons: Properly track codegen script dependency for generated GLES headers - akien-mga
772d071863
2022-07-29 16:44:33 +02:00
06036225f4 Ported: More low priority redraw request cases
Some more cases of textures etc causing continuous updates in vital updates only mode are fixed.
- lawnjelly
f8df04ed50
2022-07-28 19:15:06 +02:00
84a5cc0fca Fix typo. 2022-07-28 18:44:49 +02:00
3f432af82b Ported: Disable Alpha throughout Glow and FXAA code in order to avoid issues with transparent viewports. - clayjohn
f92141be13
2022-07-28 11:34:02 +02:00
42b0cd29ab Ported: Disable alpha in post process when using opaque framebuffer - clayjohn
9927515254
2022-07-28 11:11:23 +02:00
942c23af34 Pported: Disable writing to alpha with opaque framebuffer - clayjohn
027ec28126
2022-07-28 11:02:41 +02:00
b0894431a2 Ported: Fixed Bug where DoF incorrectly wrote to alpha channel amd bug with tonemap shaders. - clayjohn
3374bae953
2022-07-27 19:47:50 +02:00
b75b256d7f Ported: fix post procressing with transparent bg and keep alpha channel of the tonemap shader output. - Kinwailo
b1a50ad805
2022-07-27 18:11:54 +02:00
clayjohn
e01c60516b Unpack blend shape arrays when necessary
Blend shapes need to be unpacked if the vertex array is being unpacked
2022-07-27 15:08:25 +02:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
ce328027fa Same change to drivers. 2022-03-17 22:18:15 +01:00
1e6a70c77a Fix uninitialized variable warnings. 2022-03-16 10:15:33 +01:00
e85cef1745 Run godot's formatting script. 2022-03-16 09:02:48 +01:00
938f72432e Removed the camera server. 2022-03-16 02:16:15 +01:00
a9fca142bc Fully removed Particles and Particles2D, as they were not implemented in gles2. 2022-03-16 00:06:53 +01:00
e111edf4f2 Cleaned up (hopefully all remaining) light baking things. 2022-03-15 21:07:14 +01:00
07a0ed2c42 Removed the xatlas_unwrap module. 2022-03-15 20:25:05 +01:00
6fac6ba7f7 Removed lightmap captures, and also cleaned up almost all lightmap stuff. 2022-03-15 19:57:34 +01:00
03890f9e38 Removed GIProbes. 2022-03-15 19:03:03 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00