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Ported: SCons: Properly track codegen script dependency for generated GLES headers - akien-mga
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@ -12,3 +12,4 @@ if "GLES2_GLSL" in env["BUILDERS"]:
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env.GLES2_GLSL("effect_blur.glsl")
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env.GLES2_GLSL("tonemap.glsl")
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env.GLES2_GLSL("lens_distorted.glsl")
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env.Depends(Glob("*.glsl.gen.h"), "#gles_builders.py")
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