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shaders
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Removed lightmap captures, and also cleaned up almost all lightmap stuff.
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2022-03-15 19:57:34 +01:00 |
rasterizer_canvas_base_gles2.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
rasterizer_canvas_base_gles2.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
rasterizer_canvas_gles2.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
rasterizer_canvas_gles2.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
rasterizer_gles2.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
rasterizer_gles2.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
rasterizer_scene_gles2.cpp
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Removed lightmap captures, and also cleaned up almost all lightmap stuff.
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2022-03-15 19:57:34 +01:00 |
rasterizer_scene_gles2.h
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Removed lightmap captures, and also cleaned up almost all lightmap stuff.
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2022-03-15 19:57:34 +01:00 |
rasterizer_storage_gles2.cpp
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Removed lightmap captures, and also cleaned up almost all lightmap stuff.
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2022-03-15 19:57:34 +01:00 |
rasterizer_storage_gles2.h
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Removed lightmap captures, and also cleaned up almost all lightmap stuff.
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2022-03-15 19:57:34 +01:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader_compiler_gles2.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader_compiler_gles2.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader_gles2.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader_gles2.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |