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shaders
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Ported: SCons: Properly track codegen script dependency for generated GLES headers - akien-mga
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2022-07-29 16:44:33 +02:00 |
rasterizer_canvas_base_gles2.cpp
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Removed CameraMatrix, and switched to Projection.
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2022-08-16 10:26:35 +02:00 |
rasterizer_canvas_base_gles2.h
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Removed CameraMatrix, and switched to Projection.
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2022-08-16 10:26:35 +02:00 |
rasterizer_canvas_gles2.cpp
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Ported: More low priority redraw request cases
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2022-07-28 19:15:06 +02:00 |
rasterizer_canvas_gles2.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
rasterizer_gles2.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
rasterizer_gles2.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
rasterizer_scene_gles2.cpp
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
rasterizer_scene_gles2.h
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Removed CameraMatrix, and switched to Projection.
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2022-08-16 10:26:35 +02:00 |
rasterizer_storage_gles2.cpp
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
rasterizer_storage_gles2.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader_compiler_gles2.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader_compiler_gles2.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
shader_gles2.cpp
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
shader_gles2.h
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |