Commit Graph

83 Commits

Author SHA1 Message Date
deccaed2cc Moved materials into a new subfolder. 2023-12-10 14:59:22 +01:00
93a2081a58 Re-extracted class docs. 2023-10-12 01:59:32 +02:00
8ed3b41865 Re-extracted class docs. 2023-08-26 22:41:21 +02:00
bbbcfacd84 Re-extracted class docs. 2023-07-06 21:17:58 +02:00
e56d6fa906 Added code to load old resource properties where applicable, to help converting resources to the new fixed apis. These will be removed after the next release. 2023-06-17 02:20:24 +02:00
b1de21dd58 Renamed get_stat, and set_stat in Entity. It's just a smell c++ side helper method, they aren't bound. Should not require any changes like the rest. 2023-06-16 23:26:49 +02:00
a0b908874d Fix Entity's api's inconsistencies pt 4.
In projects mass replacing the following words will update everything.

gets_is_pet -> pet_gets_is
getc_is_pet -> pet_getc_is

gets_original_entity_controller -> original_entity_controller_gets
sets_original_entity_controller -> original_entity_controller_sets
gets_entity_controller -> entity_controller_gets
sets_entity_controller -> entity_controller_sets
getc_entity_controller -> entity_controller_getc
setc_entity_controller -> entity_controller_setc
gets_ai -> ai_gets
sets_ai -> ai_sets

free_spell_points_gets -> spell_points_gets_free
free_spell_points_sets -> spell_points_sets_free
free_spell_points_getc -> spell_points_getc_free
free_spell_points_setc -> spell_points_setc_free
2023-06-16 18:24:14 +02:00
3fdb671b51 Fix Entity's api's inconsistencies pt 3.
In projects mass replacing the following words will update everything.

gets_free_class_talent_points -> class_talent_points_gets_free
sets_free_class_talent_points -> class_talent_points_sets_free
getc_free_class_talent_points -> class_talent_points_getc_free
setc_free_class_talent_points -> class_talent_points_setc_free
gets_free_character_talent_points -> character_talent_points_gets_free
sets_free_character_talent_points -> character_talent_points_sets_free
getc_free_character_talent_points -> character_talent_points_getc_free
setc_free_character_talent_points -> character_talent_points_setc_free

gets_bag -> bag_gets
sets_bag -> bag_sets
getc_bag -> bag_getc
setc_bag -> bag_setc
2023-06-16 17:53:23 +02:00
05b11e9458 Fix Entity's api's inconsistencies pt 2.
In projects mass replacing the following words will update everything.

sets_ai_state -> ai_state_sets
ai_state_sets_stored -> ai_state_stored_sets
ssend_stat -> stat_ssend
creceive_stat -> stat_creceive
getc_state -> state_getc
setc_state -> state_setc
gets_state -> state_gets
sets_state -> state_sets
adds_state_ref -> state_ref_adds
removes_state_ref -> state_ref_removes
gets_free_spell_points -> free_spell_points_gets
sets_free_spell_points -> free_spell_points_sets
getc_free_spell_points -> free_spell_points_getc
setc_free_spell_points -> free_spell_points_setc
gets_target -> target_gets
sets_target -> target_sets
getc_target -> target_getc
setc_target -> target_setc
2023-06-16 16:57:56 +02:00
2b516b260a Fix Entity's api's inconsistencies pt 1. Also fixed, and bound a property.
In projects mass replacing the following words (in the order given) will update everything.

get_character_skeleton_path -> character_skeleton_path_get
set_character_skeleton_path -> character_skeleton_path_set
get_character_skeleton -> character_skeleton_get
set_character_skeleton -> character_skeleton_set
gets_entity_data -> entity_data_gets
sets_entity_data -> entity_data_sets
getc_entity_data -> entity_data_getc
setc_entity_data -> entity_data_setc
entity_data_gets_id -> entity_data_id_gets
entity_data_sets_id -> entity_data_id_sets
entity_data_getc_id -> entity_data_id_getc
entity_data_setc_id -> entity_data_id_setc
entity_data_gets_path -> entity_data_path_gets
entity_data_sets_path -> entity_data_sets_path
gets_ai_state -> ai_state_gets
ai_state_gets_stored -> ai_state_stored_gets
2023-06-16 16:41:34 +02:00
a7f1f3356c Re-extracted class docs pt2. 2023-06-13 16:51:37 +02:00
f058c87868 Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
2023-06-10 20:58:49 +02:00
de9da3151f Fix property types. Auras have been merged into Spells a while ago. 2023-06-02 12:10:20 +02:00
d093365b00 Fix some property names being the same as getters / setters. 2023-06-01 15:42:32 +02:00
dbc5b1df35 Fixed disrepancies between a few getter and setters. 2023-06-01 13:06:24 +02:00
44070461e7 Move the enums from the top of spell.h into the Spell class. 2023-05-31 22:49:36 +02:00
69182c8089 Fix duplicate parameter name in binding. 2023-05-31 22:36:02 +02:00
8f9274a589 Fix virtual method names in Entity. 2023-05-31 22:31:46 +02:00
0cbe3b29f6 Make body_instance in Entity virtual. 2023-02-24 19:20:51 +01:00
79995d2868 Fix typo. 2023-02-24 19:10:08 +01:00
806a083cc9 Proper bind parameters for body_instance. 2023-02-24 19:09:44 +01:00
b6e6d3226f Make body related methods in entity have body as their prefix. 2023-02-24 19:09:00 +01:00
2e960fd00e Add braces around one liner if-s in Entity. 2023-02-24 18:58:46 +01:00
1b0aac6028 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
227e32b67c Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
8075ef8e62 Added include guards to all module register_types.h-s. 2023-01-15 13:27:08 +01:00
e9a19c1a66 Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
fc991ede18 Re-extracted class docs. 2023-01-14 13:38:58 +01:00
b240df7df6 Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
213f393293 Fix typos with codespell. 2022-12-22 19:51:25 +01:00
41f130d9fd Re-extracted the class docs. 2022-11-20 23:27:04 +01:00
54643bc1fc Re-extracted class docs. 2022-10-09 12:43:55 +02:00
2fdaacfa66 Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
ea2a36c4ea Also replaced the old PROPS_PRESENT defines with the module system's generated defines. 2022-10-05 11:16:32 +02:00
ece362681d Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines. 2022-10-05 10:25:48 +02:00
b6624bf30b Re-extracted class docs. 2022-09-10 04:18:55 +02:00
a1974c8338 Re-extracted the class docs. 2022-08-23 13:09:12 +02:00
714547cb17 Re-extracted class docs. 2022-08-21 00:40:49 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
9d0c889583 Added a few small networking related helper methods to Node. Made the rpc macros in Entity use them. 2022-08-19 00:36:24 +02:00
1dc5d84196 Moved visibility rpcs (vrpc) from Entity to Node. Also added an unreliable variant. 2022-08-19 00:04:38 +02:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
220b2db443 Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
9555ee56b9 Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
0d2fc2e9f2 Moved color to core/math. 2022-08-17 11:38:15 +02:00
e71e3ed897 Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
ec789f1b87 Fixed the property validation for aura triggers and aura stat attributes in Spell. 2022-07-31 00:19:25 +02:00
249dd4d661 Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00