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d89dc61436
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Switched back to the old gltf module. Apparently this one can export aswell.
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2022-08-08 19:45:06 +02:00 |
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9ae0437034
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Backported and added EditorSceneFormatImporterFBX and EditorSceneFormatImporterGLTF to the build.
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2022-08-08 18:52:58 +02:00 |
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f086cf4128
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Now GLTFDocument can be built.
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2022-08-08 18:01:02 +02:00 |
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42607ee8ca
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Lots of work on GLTFDocument.
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2022-08-08 02:53:46 +02:00 |
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341b1a105f
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Update method in GLTFDocumentExtensionConvertImporterMesh.
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2022-08-08 00:52:21 +02:00 |
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b28af3a912
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Proper 3.x style bindings for GLTFDocumentExtension.
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2022-08-08 00:50:00 +02:00 |
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53fcf8b2d3
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Cleaned GLTFDocumentExtensionConvertImporterMesh too.
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2022-08-08 00:43:26 +02:00 |
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5e5ae40009
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Cleaned up GLTFDocumentExtension aswell.
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2022-08-08 00:39:35 +02:00 |
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2f9608aa65
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GLTFState is also in the build now.
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2022-08-08 00:23:19 +02:00 |
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435a59947a
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Cleaned up and added GLTF helper methods to the build.
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2022-08-08 00:20:08 +02:00 |
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5ac0285ea4
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More fixes.
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2022-08-07 22:53:31 +02:00 |
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cda00a7b80
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Fixed most includes.
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2022-08-07 21:52:04 +02:00 |
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23c2a98ee1
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Deapplied ec19ed3723 from the gltf module for now.
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2022-08-07 21:36:44 +02:00 |
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7dd9df5e86
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Backport FileAccess and DirAccess usage.
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2022-08-07 21:26:40 +02:00 |
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1bc7531da7
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Remove Gridmap and CSG support from the gltf module.
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2022-08-07 21:02:32 +02:00 |
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fc7f3857da
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Mass replace godot4 class names to 3.x.
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2022-08-07 21:00:54 +02:00 |
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81dc812e6f
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Move include guards to the top of the files.
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2022-08-07 20:56:19 +02:00 |
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7c4416503e
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Replaced the gltf modlue to the one in godot4. It's currently disabled by default while it can't be built.
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2022-08-07 20:52:06 +02:00 |
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PZerua
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8841a5f056
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Fix light intensity and attenuation import from GLTF
(cherry picked from commit aa7ab96e7163578f0318546b0b39a4d962e88511)
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2022-07-29 19:59:16 +02:00 |
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César Izurieta
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28aaf7cc78
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Fix gltf texture filename decoding
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2022-07-29 17:37:32 +02:00 |
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Lyuma
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19b13f9bdc
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gltf: Allow more than 4 joints but warn and ignore them.
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2022-07-28 19:03:48 +02:00 |
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Hugo Locurcio
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fc041bf980
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Document that glTF classes are only usable in editor builds
Run-time glTF saving/loading is only available in Godot 4.0,
not Godot 3.x.
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2022-07-26 15:10:11 +02:00 |
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da03f96abe
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Re-extracted the class docs.
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2022-03-24 01:22:45 +01:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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f8e54698e4
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
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1bc3c2594c
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Same change to classes under modules.
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2022-03-17 22:33:22 +01:00 |
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052027dce4
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Moved more includes to cpp files.
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2022-03-17 10:26:23 +01:00 |
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c621049e61
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Moved more includes to cpp files.
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2022-03-17 09:07:18 +01:00 |
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eeb7c04aaf
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Moved more includes to cpp files.
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2022-03-16 20:53:38 +01:00 |
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aaf91df4c1
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Also removed the MeshLibrary.
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2022-03-16 01:30:44 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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