pandemonium_engine/modules/gltf
2022-08-07 22:53:31 +02:00
..
doc_classes More fixes. 2022-08-07 22:53:31 +02:00
editor
extensions More fixes. 2022-08-07 22:53:31 +02:00
structures More fixes. 2022-08-07 22:53:31 +02:00
config.py
gltf_defines.h
gltf_document_extension_convert_importer_mesh.cpp More fixes. 2022-08-07 22:53:31 +02:00
gltf_document_extension_convert_importer_mesh.h Fixed most includes. 2022-08-07 21:52:04 +02:00
gltf_document_extension.cpp
gltf_document_extension.h
gltf_document.cpp More fixes. 2022-08-07 22:53:31 +02:00
gltf_document.h More fixes. 2022-08-07 22:53:31 +02:00
gltf_state.cpp More fixes. 2022-08-07 22:53:31 +02:00
gltf_state.h More fixes. 2022-08-07 22:53:31 +02:00
gltf_template_convert.h Fixed most includes. 2022-08-07 21:52:04 +02:00
README.md
register_types.cpp Fixed most includes. 2022-08-07 21:52:04 +02:00
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.