pandemonium_engine/modules/gltf
2022-08-08 00:23:19 +02:00
..
doc_classes More fixes. 2022-08-07 22:53:31 +02:00
editor Move include guards to the top of the files. 2022-08-07 20:56:19 +02:00
extensions Cleaned up and added GLTF helper methods to the build. 2022-08-08 00:20:08 +02:00
structures Cleaned up and added GLTF helper methods to the build. 2022-08-08 00:20:08 +02:00
config.py Replaced the gltf modlue to the one in godot4. It's currently disabled by default while it can't be built. 2022-08-07 20:52:06 +02:00
gltf_defines.h Remove Gridmap and CSG support from the gltf module. 2022-08-07 21:02:32 +02:00
gltf_document_extension_convert_importer_mesh.cpp More fixes. 2022-08-07 22:53:31 +02:00
gltf_document_extension_convert_importer_mesh.h Fixed most includes. 2022-08-07 21:52:04 +02:00
gltf_document_extension.cpp Replaced the gltf modlue to the one in godot4. It's currently disabled by default while it can't be built. 2022-08-07 20:52:06 +02:00
gltf_document_extension.h Move include guards to the top of the files. 2022-08-07 20:56:19 +02:00
gltf_document.cpp More fixes. 2022-08-07 22:53:31 +02:00
gltf_document.h More fixes. 2022-08-07 22:53:31 +02:00
gltf_state.cpp GLTFState is also in the build now. 2022-08-08 00:23:19 +02:00
gltf_state.h More fixes. 2022-08-07 22:53:31 +02:00
gltf_template_convert.h Cleaned up and added GLTF helper methods to the build. 2022-08-08 00:20:08 +02:00
README.md Replaced the gltf modlue to the one in godot4. It's currently disabled by default while it can't be built. 2022-08-07 20:52:06 +02:00
register_types.cpp GLTFState is also in the build now. 2022-08-08 00:23:19 +02:00
register_types.h Replaced the gltf modlue to the one in godot4. It's currently disabled by default while it can't be built. 2022-08-07 20:52:06 +02:00
SCsub GLTFState is also in the build now. 2022-08-08 00:23:19 +02:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.