pandemonium_engine/modules/gltf
..
doc_classes
editor Backported and added EditorSceneFormatImporterFBX and EditorSceneFormatImporterGLTF to the build. 2022-08-08 18:52:58 +02:00
extensions
structures
config.py Replaced the gltf modlue to the one in godot4. It's currently disabled by default while it can't be built. 2022-08-07 20:52:06 +02:00
gltf_defines.h
gltf_document_extension_convert_importer_mesh.cpp
gltf_document_extension_convert_importer_mesh.h
gltf_document_extension.cpp
gltf_document_extension.h
gltf_document.cpp
gltf_document.h
gltf_state.cpp
gltf_state.h
gltf_template_convert.h
README.md
register_types.cpp
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.