Fredia Huya-Kouadio
d54b5ad8f8
Downgrade android gradle plugin to version 7.2.1.
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Version 7.3.0 changes the build layout which causes updates to the generated shared libraries to not be picked up.
2023-05-01 12:01:13 +02:00
e32e0af40f
Ported: Fix null in android text entry system.
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- jasonwinterpixel
cec8e09948
2023-04-20 23:46:17 +02:00
6bba08c00b
Ported: Bump the target SDK version to 33 (Android 13)
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- m4gr3d
2803c471e8
2023-04-15 11:15:16 +02:00
76f9237411
Ported: Fix directory access when the running app has the All files access permission
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- m4gr3d
e2c7d3e6c0
2023-04-15 11:11:29 +02:00
Chris Weber
a8137bb4c1
increased max touches to 32 for ios
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(cherry picked from commit 54bd204377fb73a5871946005bd7cbbad4b91df9)
2023-03-12 19:13:26 +01:00
PrecisionRender
79492d4ecb
Fix Xbox Series controller duplicate input
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(cherry picked from commit e9400867b3aff74ef0b4d3ba3a7b9f3efc357bfc)
2023-03-12 15:41:15 +01:00
Juan Linietsky
8ff42d39ee
Fix AltGR getting stuck on Windows right alt-tab
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Fixes #28511 .
(cherry picked from commit e01452adb0ac51bbbb0304773b1efd28ca1a3f2d)
2023-03-12 15:40:32 +01:00
930dccc430
Ported: iOS: Implement missing gamepad.buttonOptions, buttonMenu, and buttonHome joy buttons.
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- BZ1234567890
0a85e4db71
2023-03-12 15:32:44 +01:00
9fb30c4441
Ported: Use the new API for virtual keyboard height detection on Android, bugfix .
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- necrashter
9bdb585318
2023-03-12 15:26:58 +01:00
75ed28f2b3
Ported: iOS: Fix memory leak on touch input
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Replaces iOS gesture with touch implementation
Fixes 66422
Remove godot_view_gesture_recognizer
It's now unused.
Remove input_devices/pointing/ios/touch_delay
Unused with removal of gesture.
Remove unused methods from interface
Implementation made obsolete in prior commit
Style conformance
- tbveralrud
28b11a0785
2023-03-12 14:08:29 +01:00
0d12c7ed08
Ported: Fix the issue causing long-press on a selected node on the scene tree to trigger both the context menu and the rename functionality.
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- m4gr3d
6528f984fe
2023-03-12 13:03:41 +01:00
0eb9d6648f
Added a setting to force launch the project in an adjacent window in the android editor.
2023-02-08 09:25:47 +01:00
7f358b25a6
Fix missing import.
2023-02-07 10:38:29 +01:00
e9c3603024
Fix an another typo.
2023-02-07 09:46:51 +01:00
fdd62f1d9a
Fix typo.
2023-02-07 08:55:00 +01:00
f05211351b
Fix typos.
2023-02-07 03:09:55 +01:00
de642e971d
Ported: Implement file provider capabilities. The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
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- m4gr3d
b04c9a71f4
2023-02-07 02:58:31 +01:00
db67fa53ea
Ported: Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
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- m4gr3d
8170b7ae1e
2023-02-07 02:50:11 +01:00
e6248b33ab
Ported: Provide a delegate implementation for the killProcess logic on Android
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The implementation forwards the kill request to the Godot host for handling. If the Godot host is unable to handle the request, it falls back to the `OS_Unix::kill(...)` implementation.
- m4gr3d
48a55ffad3
2023-02-07 02:44:47 +01:00
2e7ee5cef6
Ported: Update the logic to calculate the screen scale on Android
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Takes into account the ratio between the screen size and the default window dimensions.
- m4gr3d
48aedb239e
2023-02-07 02:22:44 +01:00
Jordan Schidlowsky
c2d57b6898
Windows: Fix heap overflow setting native icon
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Fixes #71697 .
2023-02-07 02:15:31 +01:00
79842beb9a
Ported: Expose OS.read_string_from_stdin() to the scripting API
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This can be used in scripts to read user input in a blocking manner.
This also removes the unused `block` argument, which is always `true`.
- Calinou
badcfa2523
2023-02-07 01:07:31 +01:00
33ab320721
Fix sprintf deprecation warning on osx.
2023-01-23 22:03:48 +01:00
b03baa989b
Ported: Bump json5 from 1.0.1 to 1.0.2 in /platform/web
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Bumps [json5](https://github.com/json5/json5 ) from 1.0.1 to 1.0.2.
- [Release notes](https://github.com/json5/json5/releases )
- [Changelog](https://github.com/json5/json5/blob/main/CHANGELOG.md )
- [Commits](json5/json5@v1.0.1...v1.0.2)
---
updated-dependencies:
- dependency-name: json5
dependency-type: indirect
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90132061f5
2023-01-16 14:22:10 +01:00
Marius Seufzer
568823dbcc
iOS: Add new model identifiers for DPI metrics
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
(cherry picked from commit ee5057a42e52e2e5b87ee0e6423ac3669ec22cd8)
2023-01-16 14:16:28 +01:00
bruvzg
f8afe1af5e
Fix stylus tilt Y direction.
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(cherry picked from commit 5478f9b842431358a0a3b974da9ea8cb109d7001)
2023-01-16 14:15:57 +01:00
Fabio Alessandrelli
f2682927f0
Expose API to force file system sync.
2023-01-16 14:15:08 +01:00
7b0a6b3da8
More fixes.
2023-01-16 01:55:43 +01:00
ee1a7ad8ce
Fixed more typos.
2023-01-16 01:22:29 +01:00
5d2cd49139
Fix typos.
2023-01-16 00:54:48 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
faf7b1573f
Fix warnings.
2022-12-31 16:02:27 +01:00
213f393293
Fix typos with codespell.
2022-12-22 19:51:25 +01:00
9f9113c1b2
Ported: Upgrade Android gradle plugin to version 7.2.1 - m4gr3d
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de45636fd3
2022-12-22 17:48:33 +01:00
b6252e8d3a
Ported: [Web] Add the "serve" and "run" scons targets.
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You can now run the test HTTP server by calling:
scons p=javascript serve
If you also wish to run the browser, call instead:
scons p=javascript run
The default listen port is 8060, but can be overriden via the env
variable GODOT_WEB_TEST_PORT which must be a valid integer.
- Faless
eda014197f
2022-12-22 17:45:13 +01:00
91e598aa7b
Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
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- `_DEBUG` is MSVC specific so it didn't make much sense to define for
Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
outside thirdparty code, which we usually don't intend to debug, so it
seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
and `release_debug` targets. This used to be set for `release` for all
platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
code, which was only implemented for Unix anyway, should have been
`DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
target as we don't want OIDN and Embree asserting all over the place.
- akien-mga
b0b759e6da
2022-12-22 17:42:54 +01:00
4baf6dd61d
Ported: Replace local web server setup for web editor with a Python-based solution
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This makes it easier to set up, as you always have Python installed
when building Godot. On the other hand, you don't always have Node.js
+ npm installed (and you may not want to spend time running `npm install`).
- Calinou, akien-mga
816db5c215
2022-12-22 16:38:31 +01:00
Dennis Ranke
6c85c2389b
handle ambiguous input events as touch events
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there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.
(cherry picked from commit 408000752cb39f93b2639fdeefb783e4dd76910f)
2022-12-22 13:56:16 +01:00
bruvzg
84e3dbd406
Use symbols from .pdb only, to avoid incorrect names in the backtrace when symbols are missing.
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(cherry picked from commit d99c32668a55ec56442f01e51f698a0cedb96bff)
2022-12-12 12:19:44 +01:00
nyanpasu64
6064befd94
Fix burning CPU with udev disabled on Flatpak
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Fixes #67355 .
(cherry picked from commit 0cbd1c85a96384ef93978661e408ce7c1b721847)
2022-12-12 12:12:48 +01:00
Rémi Verschelde
8be8577da6
SCons: Remove redundant -fomit-frame-pointer
and -ftree-vectorize
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- `-fomit-frame-pointer` is included automatically by both GCC and
Clang in `-O1` and above.
- `-ftree-vectorize` is included automatically by GCC in `-O2` and
beyond, and seems always enabled by Clang.
Closes #66296 . See that issue for a detailed investigation.
(cherry picked from commit c5c3d13dc0dbbf95a2350f57d69e7cdc546d395d)
2022-12-11 19:12:18 +01:00
47e2a193c4
Fix typo.
2022-11-30 19:36:35 +01:00
8eb69b8052
Fix android build.
2022-11-30 19:33:24 +01:00
Pedro J. Estébanez
53a2098620
Fix newlines not honored in Windows console
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This is relevant when building with `windows_subsystem=console`.
(cherry picked from commit e14c5186e25020a3759f7e444eba00fb3aa82bb3)
2022-11-30 19:25:59 +01:00
Abdulrahman Al Zeidi
238cd5d5bf
Fix static object destructors being called on gpu selection with X11
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(cherry picked from commit 5860f81c18a2de8b3f38d5a58946939b5cc81425)
2022-11-30 19:20:36 +01:00
bruvzg
1c5271b0e3
Update activation hack to work on Ventura.
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(cherry picked from commit 153d06d79b3a1411a632e7df778369bc170d16e0)
2022-11-30 19:20:09 +01:00
bruvzg
47ab7e8ff8
Fix ⌘ + . + other modifier triggering twice.
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(cherry picked from commit bfbbe9c1d043cdd8550f5e41a8976d785da10c0f)
2022-11-30 19:08:06 +01:00
Riteo
658e19194d
Actually set the execinfo flag on non-glibc systems
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(cherry picked from commit a3b53538920e1a60102623a894533da76f127c22)
2022-11-30 19:07:45 +01:00
Hugo Locurcio
5b2fa8320b
Automatically use execinfo for crash handler on *BSD and musl-based Linux
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 8e04bffbcfd5dc846e15c5e6471f96693ee698fe)
2022-11-30 19:07:29 +01:00
ba39fa8970
Ported: Fix incorrect Android scancodes - madmiraal
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Also ported: Fix wrong android key mapping.
Fixes the wrong mapping of `Key::HOME`. Androids `KEYCODE_HOME` is in fact the hardware home button the right mapping is `KEYCODE_MOVE_HOME`.
Also adds mappings to keys that were not present before.
- HolonProduction
2f7de4c8ed
477d24b6d1
2022-11-30 18:58:00 +01:00
d0bb264cc2
Ported: Fix parsing of the keep_screen_on display setting.
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- m4gr3d
d08e057194
2022-11-30 18:44:51 +01:00
bruvzg
07109aa595
Use image loader directly to avoid "resource as image file" errors.
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(cherry picked from commit 908bef8eee145408bbf660e873279a978a0acb74)
2022-11-30 18:41:01 +01:00
Markus Sauermann
c3866cd58a
Fix unused exitcode in macos export plugin
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Fix that the exitcode is never set.
(cherry picked from commit 567a591f87749389e917b7713e8ab881859207e8)
2022-11-30 18:37:32 +01:00
bruvzg
41b9bb6502
Fix export button incorrectly disabled when using login/app password for notarization.
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(cherry picked from commit aa117a128e48bb922df2c17e957fb29eedfad746)
2022-11-30 18:37:00 +01:00
19efacc416
Ported: Fix 'save & restart' logic for the Android Editor - m4gr3d
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5aab84befb
2022-11-30 18:12:43 +01:00
Dan
cfc4f0f050
fix exporting Android APPLICATION_ATTRIBS (3.X)
2022-11-30 14:42:07 +01:00
bruvzg
f4d5d82a99
Windows icon export improvements.
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Regenerate Windows icon on export to ensure correct icon size order.
Add support for using PNG/WebP/SVG files as an icon for Windows exports.
Allow using WebP/SVG files as icon for macOS exports.
Add option to select generated icons interpolation, and set default interpolation to Lanczos.
2022-11-30 14:38:28 +01:00
bruvzg
24e41be33d
Disable Dock and Menu in fullscreen mode.
2022-11-30 14:23:00 +01:00
a3f2631d59
Ported: Add double_tap attribute to InputEventScreenTouch
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This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
- m4gr3d
be4b07c3e4
2022-11-13 01:29:17 +01:00
db926ddd0c
Ported: Add support for pointer capture - m4gr3d
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5149311316
2022-11-13 01:13:22 +01:00
Zach Coleman
6fd82aca20
Add ProMotion Support to iOS Exports
2022-11-13 00:51:09 +01:00
Zach Coleman
8b12c8babf
Add iOS UI Options
2022-11-13 00:50:47 +01:00
1875780dbe
Ported: Update the clean task configuration
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Running `gradlew clean` will now properly delete the generated build artifacts
- m4gr3d
71c76a4ff2
2022-11-13 00:34:19 +01:00
4f9137a7e5
Fix jni class access string.
2022-10-12 13:56:47 +02:00
6f4a778796
Don't try to include x86 assembly into non-x86 based platforms when cross compiling the x11 platform on x86.
2022-10-12 12:18:56 +02:00
47ee4c6415
Clean up exception ahndling and rtti flags for msvc.
2022-10-09 10:41:24 +02:00
2f68443761
Updated frt2 to the latest. https://github.com/efornara/frt/commits/2.0
2022-10-08 19:36:12 +02:00
e35409a37f
Ported: flush buffered events
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- efornara
bddcac35f5
2022-10-08 19:30:42 +02:00
078f558a1a
Fix an another typo.
2022-10-08 19:11:36 +02:00
aad46d0e80
Fixed compile error.
2022-10-08 19:06:12 +02:00
d8a48e51bd
Ported: Add cursor shape support for the Android platform - m4gr3d
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46f091a803 (diff-654c896c53f1fe1db3c63e1f0409d7929b54f1e4e43b49b21a0a4eba4f945c15)
2022-10-08 19:03:10 +02:00
35249df651
Ported: Fix null in android keyboard handling.
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- jasonwinterpixel
31fe6848e8
2022-10-08 18:32:02 +02:00
44381ae1d2
Ported: Change auto to default in cursor css settings.
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- jasonwinterpixel
6812e66f33
2022-10-08 17:34:43 +02:00
Rémi Verschelde
a04ae000eb
HTML5: Add missing OS::get_cursor_shape()
implementation
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Fixes #66835 .
2022-10-08 17:31:11 +02:00
bruvzg
3c49c13d1a
Fix WM_CHAR processing code using Unicode char instead of Virtual key.
2022-10-08 17:00:48 +02:00
Hugo Locurcio
2d2615e0ea
Enable ANSI escape code processing on Windows 10 and later
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This lets the engine and projects use the same color codes
in the terminal on all platforms.
2022-10-08 16:50:02 +02:00
bruvzg
160462c57b
Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-10-08 16:37:21 +02:00
Ted Spikes
f66c0b7d91
Check for ios_simulator when building for x86_64
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(cherry picked from commit 21f7bd0723be5ca594547074d01dd92e5bf35e9c)
2022-10-08 16:22:25 +02:00
Rémi Verschelde
fe5d1cc8ff
SCons: Refactor handling of production
flag and per-platform LTO defaults
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Fixup to #63288 .
See #65583 for the bug report.
Co-authored-by: Cyberrebell <chainsaw75@web.de>
(cherry picked from commit 35a15e619161798820b2bd6ff46178c5b7ccebcf)
2022-10-08 16:18:23 +02:00
42a9dc5e8d
Fixed the android editor, now it can open projects again. Also smaller codestyle fixes.
2022-09-17 21:27:19 +02:00
f30076a9f5
Ported: Disable menus and functionality that are not relevant on the Android Editor port - m4gr3d
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1f23bac645
2022-09-17 17:36:35 +02:00
6b9e851e5c
Ported: Fix issue causing the project manager to crash because of missing path argument
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In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
- m4gr3d
4be7c91cd9
2022-09-17 17:27:50 +02:00
6e97e0c485
Fix android build.
2022-09-17 17:14:19 +02:00
7268ef04f7
Ported: Enable long press, pan and scale gestures for the Godot Android Editor
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Fix the bug causing the editor to crash when running the project.
- m4gr3d
63df48a59c
2022-09-17 17:01:46 +02:00
0bb6a05a4e
Removed now unneeded classes.
2022-09-17 16:35:58 +02:00
e8625c21fe
Small improvements to the android platform.
2022-09-17 16:31:49 +02:00
554cf8c861
Fix android build.
2022-09-17 12:30:19 +02:00
ccba47dc7c
Ported: Cleanup the Android input logic implementation - m4gr3d
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440fa10246
2022-09-17 11:35:25 +02:00
0c1bfd8ea7
Fix inconsistent override warning.
2022-09-17 00:40:05 +02:00
Rémi Verschelde
72f7c01c22
HTML5: Fix warning with Emscripten 3.1.20
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And use that version for CI.
2022-09-16 23:18:43 +02:00
Rémi Verschelde
c708c44180
SCons: Refactor LTO options with lto=<none|thin|full>
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Adds support for LTO on macOS and Android.
Disable LTO by default on iOS even if `production=yes` is set.
Also add `linker` option to `server` platform missed in #63283 .
Refactor code handling old arguments to make it simpler (breaks compat,
but is explicit enough about it and scripts are easy to fix).
2022-09-16 22:54:09 +02:00
Fredia Huya-Kouadio
a6a5b60235
Additional fixes to the Android get_current_dir()
implementation.
2022-09-16 22:45:21 +02:00
bruvzg
1fce7ff540
Fix generation of duplicate locale property list files.
2022-09-16 22:34:51 +02:00
Rémi Verschelde
d4e240f487
Linux: Fix GNU ld detection for pck_embed linker script
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(cherry picked from commit fce3602a1e892cbc35fb3aa409bdae835a37be4f)
2022-09-16 22:31:50 +02:00
bruvzg
11cebc25fa
Use clang as assembler to ensure preprocessing is done, and add assembler "target" flag.
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(cherry picked from commit e87377856174075e38b6d2ca338f28ffa0d9f59f)
2022-09-16 21:44:01 +02:00
bruvzg
b7d732b782
Add arch flag to assembler to fix build on ARM64 macOS / iOS.
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(cherry picked from commit b767d2e0fdf835dc181bb21c8be69a35671b60b8)
2022-09-16 21:41:56 +02:00
bcf96a5840
Ported: Improve performance of screen_get_dpi() in Javascript
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Replace a bisect with a single multiplication when calling
screen_get_dpi() in Javascript
Tested the value of
window.matchMedia(`(resolution:${(window.devicePixelRatio*96).toFixed(100)}dpi)`).matches
which is true except for values that cause a lot of rounding errors
(e.g. dpr : 0.3 => resolution: 28.799999999999997dpi)
Even in these cases the value matches the result of the previous
`findDPI()` method.
-jamie-pate
562d7c616d
2022-09-16 21:15:54 +02:00
Pedro J. Estébanez
8f26bc61b5
Clean iOS platform config of long gone macro
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(cherry picked from commit 8c2a577350924d1f4a8e0a98ebf85bea96ea7e63)
2022-09-16 21:01:17 +02:00
3a99f0afa1
Fix warning.
2022-09-16 19:37:29 +02:00