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Ported: iOS: Implement missing gamepad.buttonOptions, buttonMenu, and buttonHome joy buttons.
- BZ1234567890
0a85e4db71
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@ -32,9 +32,9 @@
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#include "core/config/project_settings.h"
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#include "drivers/coreaudio/audio_driver_coreaudio.h"
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#import "pandemonium_view.h"
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#include "main/main.h"
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#include "os_iphone.h"
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#import "pandemonium_view.h"
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JoypadIPhone::JoypadIPhone() {
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observer = [[JoypadIPhoneObserver alloc] init];
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@ -309,6 +309,20 @@ void JoypadIPhone::start_processing() {
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float value = gamepad.rightTrigger.value;
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OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_R2, value);
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}
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if (@available(iOS 13, *)) {
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if (element == gamepad.buttonOptions) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_10, gamepad.buttonOptions.isPressed);
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} else if (element == gamepad.buttonMenu) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_11, gamepad.buttonMenu.isPressed);
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}
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}
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if (@available(iOS 14, *)) {
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if (element == gamepad.buttonHome) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_GUIDE, gamepad.buttonHome.isPressed);
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}
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}
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};
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} else if (controller.microGamepad != nil) {
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// micro gamepads were added in OS 9 and feature just 2 buttons and a d-pad
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