Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines

- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
- akien-mga
b0b759e6da
This commit is contained in:
Relintai 2022-12-22 17:42:54 +01:00
parent 0177a5f6ed
commit 91e598aa7b
10 changed files with 6 additions and 32 deletions

View File

@ -334,6 +334,9 @@ if env_base["target"] == "debug":
# DEV_ENABLED enables *engine developer* code which should only be compiled for those
# working on the engine itself.
env_base.Append(CPPDEFINES=["DEV_ENABLED"])
else:
# Disable assert() for production targets (only used in thirdparty code).
env_base.Append(CPPDEFINES=["NDEBUG"])
# SCons speed optimization controlled by the `fast_unsafe` option, which provide
# more than 10 s speed up for incremental rebuilds.
@ -574,7 +577,6 @@ if selected_platform in platform_list:
print(" Use `tools=no target=release` to build a release export template.")
Exit(255)
suffix += ".opt"
env.Append(CPPDEFINES=["NDEBUG"])
elif env["target"] == "release_debug":
if env["tools"]:
suffix += ".opt.tools"

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@ -205,11 +205,6 @@ int64_t OS::get_unix_time_from_datetime(const DateTime &datetime) const {
return epoch;
}
void OS::debug_break(){
// something
};
void OS::_set_logger(CompositeLogger *p_logger) {
if (_logger) {
memdelete(_logger);

View File

@ -546,8 +546,6 @@ public:
virtual void enable_for_stealing_focus(ProcessID pid) {}
virtual void move_window_to_foreground() {}
virtual void debug_break();
virtual void release_rendering_thread();
virtual void make_rendering_thread();
virtual void swap_buffers();

View File

@ -35,8 +35,6 @@
#include "core/os/os.h"
#include "core/string/print_string.h"
#include <assert.h>
#define COMPACT_CHUNK(m_entry, m_to_pos) \
do { \
void *_dst = &((unsigned char *)pool)[m_to_pos]; \
@ -169,11 +167,6 @@ bool PoolAllocator::find_entry_index(EntryIndicesPos *p_map_pos, Entry *p_entry)
PoolAllocator::ID PoolAllocator::alloc(int p_size) {
ERR_FAIL_COND_V(p_size < 1, POOL_ALLOCATOR_INVALID_ID);
#ifdef DEBUG_ENABLED
if (p_size > free_mem) {
OS::get_singleton()->debug_break();
}
#endif
ERR_FAIL_COND_V(p_size > free_mem, POOL_ALLOCATOR_INVALID_ID);
mt_lock();
@ -482,7 +475,6 @@ void *PoolAllocator::get(ID p_mem) {
ERR_FAIL_COND_V(!e, nullptr);
}
if (e->lock == 0) {
//assert(0);
mt_unlock();
ERR_PRINT("e->lock == 0");
return nullptr;

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@ -49,7 +49,6 @@
#include <sys/sysctl.h>
#endif
#include <assert.h>
#include <dlfcn.h>
#include <errno.h>
#include <poll.h>
@ -87,10 +86,6 @@ static void _setup_clock() {
}
#endif
void OS_Unix::debug_break() {
assert(false);
};
static void handle_interrupt(int sig) {
if (ScriptDebugger::get_singleton() == nullptr) {
return;

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@ -95,7 +95,6 @@ public:
virtual int get_processor_count() const;
virtual void debug_break();
virtual void initialize_debugging();
virtual String get_executable_path() const;

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@ -236,7 +236,6 @@
GCC_DYNAMIC_NO_PIC = NO;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_PREPROCESSOR_DEFINITIONS = (
"DEBUG=1",
"$(inherited)",
);
GCC_SYMBOLS_PRIVATE_EXTERN = NO;

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@ -120,13 +120,9 @@ def configure(env):
env.Append(CCFLAGS=[opt])
elif env["optimize"] == "size": # optimize for size
env.Append(CCFLAGS=["-Oz"])
env.Append(CPPDEFINES=["NDEBUG"])
elif env["target"] == "debug":
env.Append(LINKFLAGS=["-O0"])
env.Append(CCFLAGS=["-O0", "-g", "-fno-limit-debug-info"])
env.Append(CPPDEFINES=["_DEBUG"])
env.Append(CPPFLAGS=["-UNDEBUG"])
env.Append(CCFLAGS=["-O0", "-g"])
# LTO

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@ -49,7 +49,7 @@ def configure(env):
## Build type
if env["target"].startswith("release"):
env.Append(CPPDEFINES=["NDEBUG", ("NS_BLOCK_ASSERTIONS", 1)])
env.Append(CPPDEFINES=[("NS_BLOCK_ASSERTIONS", 1)])
if env["optimize"] == "speed": # optimize for speed (default)
# `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces
# when using `target=release_debug`.
@ -61,8 +61,7 @@ def configure(env):
env.Append(LINKFLAGS=["-Os"])
elif env["target"] == "debug":
env.Append(CCFLAGS=["-gdwarf-2", "-O0"])
env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1)])
env.Append(CCFLAGS=["-g", "-O0"])
## LTO

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@ -193,7 +193,6 @@ def configure_msvc(env, manual_msvc_config):
elif env["target"] == "debug":
env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od"])
# Allow big objects. Only needed for debug, see MinGW branch for rationale.
env.Append(LINKFLAGS=["/DEBUG"])
if env["windows_subsystem"] == "gui":