Commit Graph

287 Commits

Author SHA1 Message Date
SysError99
d7575edb2d Fix JavaScript callback memory leak 2023-10-02 16:18:41 +02:00
2199cba049 Fix compile error. 2023-09-10 15:12:26 +02:00
84ccfb340a Fix compile errors. 2023-09-10 15:03:32 +02:00
c380bd6587 More include juggling. 2023-09-10 14:59:32 +02:00
ca326971a4 More missing includes. 2023-09-10 14:53:45 +02:00
33c1b9c50f Added all os windows the includes temporarily to the sub process class. 2023-09-10 14:45:12 +02:00
3214cac8a6 Try to fix windows includes. 2023-09-10 14:37:48 +02:00
5e4b583b32 Added sub_process_windows.cpp to the build. 2023-09-10 14:18:18 +02:00
96470d4743 Fix template deduction. 2023-09-10 14:06:00 +02:00
25533eed23 Implemented SubProcessWindows. It will likely have issues / not compile. 2023-09-10 13:30:56 +02:00
3cfe43b5e8 Updated an another missing OS.run() call. 2023-09-10 10:26:05 +02:00
1877ecd379 Fix warning. 2023-09-10 09:59:50 +02:00
15f092866b Fix JNI method names and java class lookup names in the android backend. 2023-08-31 21:59:44 +02:00
Rémi Verschelde
83738e314c SCons: Disable misbehaving MSVC incremental linking
Fixes #77968.

(cherry picked from commit bc1aef88eef7bb09d1c537bf150414c50abfa374)
2023-08-30 11:16:00 +02:00
Riteo
913c3164b5 Build JoypadLinux sandbox detection method only with udev
Fixes an `unused-function` warning when building with `udev=no`.

(cherry picked from commit 51dfdfab967234f0fa9939bd7158cc96a9ec3547)
2023-08-30 11:13:10 +02:00
Hiroki Taira
39bb646127 Add support for DPAD Center key of Android TV remote controller
(cherry picked from commit 9dc84e35816fbb41cfabb1b6e11536edd7263c67)
2023-08-30 11:12:51 +02:00
Dominik
a672409537 Added a few additional GUIDs to list of hardcoded IDs in is_xinput_device
(cherry picked from commit 19ce63d87501b703b4c878fc9a48b36ac51975cd)
2023-08-30 11:03:23 +02:00
Omar Shehata
eea5d96503 Fix double tap & drag on Android
(cherry picked from commit 0c94750642978df5b5a100692c7b8be8522fd668)
2023-08-30 10:58:05 +02:00
Roman Vasilyev
ec37f9c811 ios splash screen rotation fix
(cherry picked from commit 8fcca194a16279ac5c22f702e544733056801b2a)
2023-08-30 10:56:42 +02:00
Rafał Mikrut
baa1442c58 Added code coverate support to Godot 2023-08-30 10:41:17 +02:00
Ben Rog-Wilhelm
222dcf6c7c Fix: incorrectly .gitignored files.
(cherry picked from commit 90f3992036b2f2fc1b4d08d1cc854d9cd62f6930)
2023-08-30 10:30:35 +02:00
Hugo Locurcio
ab28148fdc Update PCK embedding SCons warning message to mention mold linker
mold is now part of the SCons `linker` option.

(cherry picked from commit 074d87d7188da6400028c719ea7571bff6265c36)
2023-08-30 10:23:04 +02:00
Riteo
63f21ecadb Make PIE relocation detection glibc-only
Musl doesn't compile with it, and by looking online I think that this is
a glibc only thing.

(cherry picked from commit 2a6ce37910ac9765c36cbcc3a0a09916da4debe3)
2023-08-30 10:20:56 +02:00
Ekaterina Vaartis
2bac27b711 Alter linux debug stacktraces handling to support more environments
- Use -gdwarf-4 to support both LLVM and GCC when calling addr2line
- Subtract position-independant execuable relocation when passing the
  address to addr2line

(cherry picked from commit 5e041eee11e611bc2c89dd54b1dad28d0660f335)
2023-08-30 10:20:09 +02:00
b18d0a5fc9 Fix the android lib's package locations. 2023-08-27 22:56:41 +02:00
8c6856e77b Fix the android editor's package locations. 2023-08-27 22:54:20 +02:00
5ae44c4746 Ported: SCons: Disable C++ exception handling
Upon investigating the extremely slow MSVC build times in #80513, I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.

This is wasteful on multiple aspects:

- Binary size: Around 20% binary size reduction with exceptions disabled
  for both MSVC and GCC binaries.
- Compile time:
  * More than 50% build time reduction with MSVC.
  * 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.

Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
- akien-mga
55550da68b
2023-08-27 13:04:04 +02:00
bruvzg
2be3b9c0ce Back-port notarytool, provisioning profile and PKG export options. 2023-08-27 12:12:20 +02:00
Fabio Alessandrelli
959286993a Update npm packages 2023-08-27 11:59:50 +02:00
puzzud
21d78d77f6 Prevent double input events on gamepad when running through steam input #79706
Co-authored-by: Eoin O'Neill <eoinoneill1991@gmail.com>
2023-08-27 11:47:35 +02:00
4bb48a4a5c Ported from godot4: Fix reading Unicode from stdio.
- bruvzg
3d8a942a56
2023-08-05 20:33:48 +02:00
c4e76950fa Pass in variables as intended to CreateProcessW(). 2023-08-05 20:24:32 +02:00
5d60b3af04 Ported from Godot4: Fix Windows execute exit code.
- bruvzg
94355249c3
2023-08-05 20:18:53 +02:00
a5365f8ca8 Fix build. 2023-07-13 14:47:04 +02:00
3ae1ad93dc Update the variant types in the windows natvis file. 2023-07-11 16:52:26 +02:00
ae92596f9b Ported: Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
Follow-up code cleanup for #78130
- m4gr3d
5cf0ba88e3
2023-06-28 18:58:29 +02:00
556ffc09f7 Ported from godot: Fix issue causing the last edited project to open while switching to another one.
Fixes #76562
-m4gr3d
ee07f60b07
2023-06-28 13:16:58 +02:00
e79ea9f3a8 Ported form godot: Fix spatial viewport multitouch detection support
Regression introduced by #77497
- m4gr3d
8f44765831
2023-06-28 12:50:27 +02:00
bruvzg
db0014d68a Use current keyboard layout in OS_X11::keyboard_get_scancode_from_physical. 2023-06-28 12:20:43 +02:00
c978f27634 Implemented switching between the running game and the editor in the android editor. 2023-06-15 10:21:23 +02:00
0a4065bb9e Fix error. 2023-06-11 13:56:35 +02:00
59c6ca8d85 Fix android build. 2023-06-11 13:46:15 +02:00
dbbfcdd526 Ported: Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone
Fixes #73801
- m4gr3d
9c334fa242
2023-06-11 13:40:47 +02:00
d7499a0868 Ported: Improve touchpad and mouse support for the Android editor
- m4gr3d
ccd36e0dbe
2023-06-11 13:29:53 +02:00
d6f5dd35e8 Ported: Enable granular control of touchscreen related settings
- m4gr3d
61e41facc7
2023-06-11 12:57:25 +02:00
4f2f3f4cf0 Fix android editor build. 2023-06-11 10:45:38 +02:00
3331a7ae04 Ported: Augment the InputEvent class with a CANCELED state
The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
- m4gr3d
94d6c3dcc6
2023-06-11 10:26:23 +02:00
7e64510427 Ported: Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Auto`: choose how to run the project based on the device screen size
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- m4gr3d
b5a908c985
Removed my force launch adjacent solution in favor of this.
2023-06-11 09:52:39 +02:00
Rémi Verschelde
90cd6b3cdc Linux: Don't use udev for joypad hotloading when running in a sandbox
udev doesn't work in sandboxes, notably the new Steam container runtime
as found notably on the Steam Deck, and in Flatpak/Snap packages.

Like SDL does, when we detect such a containerized environment, we fall
back to parsing `/dev/input` directly.
See smcv's comments in #76879 for details.

Fixes #76879.

(cherry picked from commit 788cb74cc676627b6c9b7e29a47200141cca92ff)
2023-06-11 08:47:41 +02:00
ca982ac507 Ported: Add benchmark logic
Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
- m4gr3d
Also contains some mouse pointer improvements.
2023-05-01 15:32:01 +02:00