Use image loader directly to avoid "resource as image file" errors.

(cherry picked from commit 908bef8eee145408bbf660e873279a978a0acb74)
This commit is contained in:
bruvzg 2022-11-20 13:16:16 +02:00 committed by Relintai
parent c3866cd58a
commit 07109aa595
2 changed files with 6 additions and 5 deletions

View File

@ -923,7 +923,7 @@ Error EditorExportPlatformIOS::_export_loading_screen_file(const Ref<EditorExpor
Ref<Image> image;
String image_path = p_dest_dir.plus_file("splash@2x.png");
image.instance();
Error err = image->load(custom_launch_image_2x);
Error err = ImageLoader::load_image(custom_launch_image_2x, image);
if (err) {
image.unref();
@ -937,7 +937,7 @@ Error EditorExportPlatformIOS::_export_loading_screen_file(const Ref<EditorExpor
image.unref();
image_path = p_dest_dir.plus_file("splash@3x.png");
image.instance();
err = image->load(custom_launch_image_3x);
err = ImageLoader::load_image(custom_launch_image_3x, image);
if (err) {
image.unref();
@ -954,7 +954,7 @@ Error EditorExportPlatformIOS::_export_loading_screen_file(const Ref<EditorExpor
if (!splash_path.empty()) {
splash.instance();
const Error err = splash->load(splash_path);
const Error err = ImageLoader::load_image(splash_path, splash);
if (err) {
splash.unref();
}

View File

@ -32,6 +32,7 @@
#include "codesign.h"
#include "core/config/project_settings.h"
#include "core/io/image_loader.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
#include "core/io/zip_io.h"
@ -1184,8 +1185,8 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
} else {
Ref<Image> icon;
icon.instance();
icon->load(iconpath);
if (!icon->empty()) {
err = ImageLoader::load_image(iconpath, icon);
if (err == OK && !icon->empty()) {
_make_icon(p_preset, icon, data);
}
}