kobewi
1a98244aac
Preserve selection when focusing SpinBox
2024-02-08 14:44:21 +01:00
1d8e1f7065
Fixed TextEdit width calculation after it's font changes. This fixes lines being too long to scroll to in the editor.
2024-01-12 12:43:39 +01:00
8d67178204
Backported from godot4: Fix TextEdit.get_rect_at_line_column returning negative pos even though cursor is in viewable area of the control
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- MJacred
6170381bd7
2024-01-12 12:24:09 +01:00
a38d3e5d61
Fix typo.
2024-01-12 12:18:05 +01:00
Jakub Marcowski
f45f3bbc73
Remove the separator from ItemList
's thumbnail mode
2023-12-20 22:36:05 +01:00
98912a89e8
File copyright header updates pt9.
2023-12-18 00:25:33 +01:00
88e9ad04f2
Moved back the servers and resources from core.
2023-12-10 23:11:07 +01:00
63c895747a
Moved Curve and Gradient to core.
2023-12-10 20:23:51 +01:00
238bf1b331
Moved the RenderingServer to core.
2023-12-10 19:04:24 +01:00
049440aaf1
Moved BitMap to core.
2023-12-10 18:07:25 +01:00
3902cf1924
Moved ScneeStringNames and PropertyUtils into scene/main.
2023-12-10 18:01:51 +01:00
9df5649c1b
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
2023-12-10 15:50:54 +01:00
11b8f50a82
Moved SyntaxHighlighter.
2023-12-10 13:44:52 +01:00
edb250930d
Small improvement to the CSplitCointainer.
2023-10-20 16:56:18 +02:00
2e7709185a
Added a new CSplitContainer type which acts as both a VSplitContainer and HSplitContainer and allows changing between them using a property.
2023-10-20 15:06:23 +02:00
e6ee1f0c0f
Added a new CBoxContainer type which acts as both a VBoxContainer and HBoxContainer and allows changing between them using a property.
2023-10-20 13:44:43 +02:00
Haoyu Qiu
e3dd88e9ec
Fix PopupMenu icon and text not having separation
2023-10-02 16:56:58 +02:00
MJacred
519d0647fd
Fix cursor after last character in line counting as a character outside of the viewing area
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The cursor column can be after the last_visible_char index and still be visible.
2023-10-02 16:40:26 +02:00
A Thousand Ships
3f6fdafd41
Make TextureButton
and Button
update on texture change
2023-10-02 16:32:02 +02:00
36f9e5186b
Removed the prefix from the Input property group in Control.
2023-09-09 09:22:04 +02:00
a7cf92860a
Fixed the editor's code editor handling some shortcut events twice.
2023-09-09 02:21:35 +02:00
e3998417e7
Fix shortcut input handling in BaseButton.
2023-09-07 14:11:17 +02:00
ccb6074ca9
Backported the editor constrol changes for the new shortcut system from godot4.
2023-09-07 13:41:05 +02:00
4637f73099
Backported the shortcut context system from godot4.
2023-09-07 12:57:34 +02:00
9a2bf73280
Backported _shortcut_input() virtual from godot4.
2023-09-07 09:56:16 +02:00
da0caaad15
Set input as handled when processing shortcuts in BaseButton.
...
This fixes the issue when the script editor tab is active and the scene tree editor is focused, a ctrl+a press both opens the new Node popup and selects all text in the script editor.
Doesn't seem to have negative side effects so far.
2023-09-06 15:11:33 +02:00
deb5c49700
Backported the new output window from godot4.
2023-09-06 13:08:24 +02:00
Paweł
14c218d23a
Fix scrolling behaviour with low page value
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(cherry picked from commit 1608bea18809dcb4e744ee936f8de8f5660adfbe)
2023-08-30 10:48:48 +02:00
d977ed360e
Ported: 2D Fixed Timestep Interpolation
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Adds support to canvas items and Camera2D.
- lawnjelly
5162efbfe9
2023-08-27 18:48:25 +02:00
lawnjelly
ca171817a8
MultiRect - Fix flushing in TextEdit
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The FontDrawer used in TextEdit was previously not being flushed before drawing auto-completion boxes. This was causing rendering artifacts.
This PR also increases the backward compatibility of the MultiRect OFF mode, by forcing a flush after each character.
2023-08-27 11:45:09 +02:00
834cbe8cef
Ported: Single Compilation Unit build.
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Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
2023-07-11 16:07:36 +02:00
Patrick
78bc0eeb97
Backport VideoLooping and fix for initial black frame
2023-06-28 12:22:49 +02:00
Ricardo Subtil
3191832c37
Fix PopupMenu's maximum height not being automatically set
2023-06-11 09:22:06 +02:00
kobewi
147640412a
Cache text property when toggling BBCode
2023-06-11 09:21:25 +02:00
ShadyChibinko
38bb088c1e
Add Tab Metadata
2023-06-11 09:19:03 +02:00
needleful
cfabdb87f0
Add allow_search property to ItemList and Tree
2023-06-11 09:12:26 +02:00
David Turner
1fc8096770
Stop dragging when a slider changes editability
2023-06-11 09:05:53 +02:00
52ea64d04b
Ported: Fix GridContainer max row/column calculations not skipping hidden children
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- kleonc
0ce6ef7215
2023-06-10 23:50:41 +02:00
f058c87868
Backported from godot4: Rework Navigation Avoidance
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Rework Navigation Avoidance.
- smix8
a6ac305f96
2023-06-10 20:58:49 +02:00
6b15eb053c
Fix property bind inconsistency.
2023-06-02 12:17:16 +02:00
Fredia Huya-Kouadio
0947677049
Make tab's close button responsive to touch taps
2023-05-01 12:10:43 +02:00
1263101396
Ported: Batching - Add MultiRect command
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Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.
Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.
- lawnjelly
910ddd13c4
2023-04-20 23:09:37 +02:00
kobewi
381aa1a140
Add set_value_no_signal() to Range
2023-04-15 10:56:26 +02:00
32e9927ac8
Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
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* This notification makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILDREN_CHANGED (and children_changed signal).
* Changed Canvas code (and similar) to use the above signal, to perform more efficiently.
This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
It is required for the changes in #75627 to be entirely effective.
- reduz
Note that I removed NOTIFICATION_MOVED_IN_PARENT, as keeping it, but making it just not work is worse in my opinion.
104392ef4e
2023-04-10 15:55:34 +02:00
7d2667830d
Ported from godot 4: Fix Viewport root order after Node2D raise
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- Sauermann
022d24a9ae
2023-04-10 11:42:15 +02:00
Ninni Pipping
e8216d9ad1
Backport Tree::set_selected
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Backport function from godotengine#68448
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-03-12 14:25:47 +01:00
Marius Hanl
1be818c478
Fix RichTextLabel: BBCode [color] tags are not counting in font char spacing
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Each BBCode tag is drawn individually, so we have to add the character spacing manually.
2023-03-12 13:11:00 +01:00
634bdfbb69
Ported: Changed line_edited_from(from) to lines_edit_from(from, to)
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- Paulb23
907f9f2a84
2023-02-21 12:37:52 +01:00
c356806ebf
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
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- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
- Paulb23
bc4cee4458
2023-02-21 01:30:59 +01:00
0edf8fe956
Ported: Convert syntax highlighters into a resource
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- Paulb23
2f1080be9b
2023-02-20 14:51:10 +01:00