pandemonium_engine/scene/gui
2023-12-10 15:50:54 +01:00
..
resources Moved SyntaxHighlighter. 2023-12-10 13:44:52 +01:00
aspect_ratio_container.cpp Add a property hint for AspectRatioContainer's ratio property 2022-07-26 15:02:39 +02:00
aspect_ratio_container.h Clang format all files. 2022-03-18 19:00:13 +01:00
base_button.cpp Fix shortcut input handling in BaseButton. 2023-09-07 14:11:17 +02:00
base_button.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
box_container.cpp Added a new CBoxContainer type which acts as both a VBoxContainer and HBoxContainer and allows changing between them using a property. 2023-10-20 13:44:43 +02:00
box_container.h Added a new CBoxContainer type which acts as both a VBoxContainer and HBoxContainer and allows changing between them using a property. 2023-10-20 13:44:43 +02:00
button.cpp Make TextureButton and Button update on texture change 2023-10-02 16:32:02 +02:00
button.h Make TextureButton and Button update on texture change 2023-10-02 16:32:02 +02:00
center_container.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
center_container.h Clang format all files. 2022-03-18 19:00:13 +01:00
check_box.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
check_box.h Clang format all files. 2022-03-18 19:00:13 +01:00
check_button.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
check_button.h Clang format all files. 2022-03-18 19:00:13 +01:00
color_picker.cpp Fix ColorPicker always emitting color_changed on html submit 2022-11-30 19:10:54 +01:00
color_picker.h Now ColorSelectorButton can work both in toggle mode, and in normal mode. 2022-11-17 23:04:16 +01:00
color_rect.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
color_rect.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
container.cpp Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
container.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
dialogs.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
dialogs.h Clang format all files. 2022-03-18 19:00:13 +01:00
file_dialog.cpp Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
file_dialog.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
flow_container.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
flow_container.h Clang format all files. 2022-03-18 19:00:13 +01:00
gradient_edit.cpp Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
gradient_edit.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
graph_edit.cpp Add GraphNode 'selected' and 'unselected' signals, simplify GraphEdit 2022-09-16 23:29:52 +02:00
graph_edit.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
graph_node.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
graph_node.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
grid_container.cpp Ported: Fix GridContainer max row/column calculations not skipping hidden children 2023-06-10 23:50:41 +02:00
grid_container.h Clang format all files. 2022-03-18 19:00:13 +01:00
item_list.cpp Add allow_search property to ItemList and Tree 2023-06-11 09:12:26 +02:00
item_list.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
label.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
label.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
line_edit.cpp Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
line_edit.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
link_button.cpp Add uri property for LinkButton 2022-12-22 14:23:04 +01:00
link_button.h Add uri property for LinkButton 2022-12-22 14:23:04 +01:00
margin_container.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
margin_container.h Clang format all files. 2022-03-18 19:00:13 +01:00
menu_button.cpp Fixed the editor's code editor handling some shortcut events twice. 2023-09-09 02:21:35 +02:00
menu_button.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
nine_patch_rect.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
nine_patch_rect.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
option_button.cpp Fix some corner cases in the Menu/OptionButton item auto-highlight 2022-09-16 22:04:23 +02:00
option_button.h Backported: - Add item tooltip access to OptionButton - timothyqiu - d537a88299 2022-03-20 19:07:53 +01:00
panel_container.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
panel_container.h Clang format all files. 2022-03-18 19:00:13 +01:00
panel.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
panel.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
popup_menu.cpp Fix PopupMenu icon and text not having separation 2023-10-02 16:56:58 +02:00
popup_menu.h Ported: PopupMenu rework and enhancements 2023-02-07 01:59:27 +01:00
popup.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
popup.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
progress_bar.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
progress_bar.h Clang format all files. 2022-03-18 19:00:13 +01:00
range.cpp Add set_value_no_signal() to Range 2023-04-15 10:56:26 +02:00
range.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
reference_rect.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
reference_rect.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
rich_text_effect.cpp Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
rich_text_effect.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
rich_text_label.cpp Backported the new output window from godot4. 2023-09-06 13:08:24 +02:00
rich_text_label.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
scroll_bar.cpp Fix scrolling behaviour with low page value 2023-08-30 10:48:48 +02:00
scroll_bar.h Clang format all files. 2022-03-18 19:00:13 +01:00
scroll_container.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
scroll_container.h Allow ScrollBar params of a ScrollContainer to be modified from _ready() 2022-07-28 10:18:48 +02:00
SCsub Moved SyntaxHighlighter. 2023-12-10 13:44:52 +01:00
separator.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
separator.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
slider.cpp Stop dragging when a slider changes editability 2023-06-11 09:05:53 +02:00
slider.h Clang format all files. 2022-03-18 19:00:13 +01:00
spin_box.cpp Add independent spinbox arrow step precision 2023-02-07 02:51:05 +01:00
spin_box.h Add independent spinbox arrow step precision 2023-02-07 02:51:05 +01:00
split_container.cpp Small improvement to the CSplitCointainer. 2023-10-20 16:56:18 +02:00
split_container.h Added a new CSplitContainer type which acts as both a VSplitContainer and HSplitContainer and allows changing between them using a property. 2023-10-20 15:06:23 +02:00
tab_container.cpp Add Tab Metadata 2023-06-11 09:19:03 +02:00
tab_container.h Add Tab Metadata 2023-06-11 09:19:03 +02:00
tabs.cpp Add Tab Metadata 2023-06-11 09:19:03 +02:00
tabs.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
text_edit.cpp Fix cursor after last character in line counting as a character outside of the viewing area 2023-10-02 16:40:26 +02:00
text_edit.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
texture_button.cpp Make TextureButton and Button update on texture change 2023-10-02 16:32:02 +02:00
texture_button.h Make TextureButton and Button update on texture change 2023-10-02 16:32:02 +02:00
texture_progress.cpp AtlasTexture in radial modes of TextureProgress 2022-11-13 00:52:54 +01:00
texture_progress.h Clang format all files. 2022-03-18 19:00:13 +01:00
texture_rect.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
texture_rect.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
tool_button.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
tool_button.h Clang format all files. 2022-03-18 19:00:13 +01:00
tree.cpp Add allow_search property to ItemList and Tree 2023-06-11 09:12:26 +02:00
tree.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
video_player.cpp Backport VideoLooping and fix for initial black frame 2023-06-28 12:22:49 +02:00
video_player.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
viewport_container.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
viewport_container.h Clang format all files. 2022-03-18 19:00:13 +01:00