Backport Tree::set_selected

Backport function from godotengine#68448

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
This commit is contained in:
Ninni Pipping 2023-02-27 17:57:46 +01:00 committed by Relintai
parent 90f81c0013
commit e8216d9ad1
3 changed files with 20 additions and 0 deletions

View File

@ -202,6 +202,14 @@
Sets the title of a column.
</description>
</method>
<method name="set_selected">
<return type="void" />
<argument index="0" name="item" type="Object" />
<argument index="1" name="column" type="int" />
<description>
Selects the specified [TreeItem] and column.
</description>
</method>
</methods>
<members>
<member name="allow_reselect" type="bool" setter="set_allow_reselect" getter="get_allow_reselect" default="false">

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@ -3161,6 +3161,12 @@ TreeItem *Tree::get_selected() const {
return selected_item;
}
void Tree::set_selected(TreeItem *p_item, int p_column) {
ERR_FAIL_INDEX(p_column, columns.size());
ERR_FAIL_COND(!p_item);
select_single_item(p_item, get_root(), p_column);
}
int Tree::get_selected_column() const {
return selected_col;
}
@ -3836,6 +3842,7 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_root_hidden"), &Tree::is_root_hidden);
ClassDB::bind_method(D_METHOD("get_next_selected", "from"), &Tree::_get_next_selected);
ClassDB::bind_method(D_METHOD("get_selected"), &Tree::get_selected);
ClassDB::bind_method(D_METHOD("set_selected", "item", "column"), &Tree::_set_selected);
ClassDB::bind_method(D_METHOD("get_selected_column"), &Tree::get_selected_column);
ClassDB::bind_method(D_METHOD("get_pressed_button"), &Tree::get_pressed_button);
ClassDB::bind_method(D_METHOD("set_select_mode", "mode"), &Tree::set_select_mode);

View File

@ -528,6 +528,10 @@ protected:
scroll_to_item(Object::cast_to<TreeItem>(p_item));
}
void _set_selected(Object *p_item, int p_column) {
set_selected(Object::cast_to<TreeItem>(p_item), p_column);
}
public:
virtual String get_tooltip(const Point2 &p_pos) const;
@ -550,6 +554,7 @@ public:
bool is_root_hidden() const;
TreeItem *get_next_selected(TreeItem *p_item);
TreeItem *get_selected() const;
void set_selected(TreeItem *p_item, int p_column = 0);
int get_selected_column() const;
int get_pressed_button() const;
void set_select_mode(SelectMode p_mode);