70bd32682c
Backported from godot4: Use a SpinBox in the inspector array resize dialog.
...
- fire-forge
d6188b4632
2024-03-08 16:43:22 +01:00
fc18954d20
Backported from godot 4: Reduce contrast in inspector array element backgrounds.
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- fire-forge, reduz
f26414762f
2024-03-08 16:14:41 +01:00
b757336215
Backported from godot4: Defer EditorInspector::update_tree to the process stage to improve performance
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`EditorInspector::update_tree` is expensive, so defer the call to the process phase
to prevent multiple calls in a single frame (when switching scene tabs).
- Rindbee
f352c30ad5
2024-03-08 16:12:21 +01:00
a44fb35ca1
Bakcported a change to the EditorInspector from:
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Implement polygons editors in the tiles selection mode
- groud
cec004adf0
2024-03-08 16:06:42 +01:00
d1c0bc9cde
Backported from godot4:
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Fix property array tooltip shows wrong ID on later pages. Also do some cleanup, use`element_position` instead of `begin_array_index + i`
- jsjtxietian
d4ac65bc48
2024-03-08 16:03:16 +01:00
6027c323be
Backported parts of:
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Clean-up array editing
- reduz
0351a0908f
And:
Fixup array property inspector.
- rburing
4a59188898
2024-03-08 15:00:09 +01:00
1eb0c9347c
Fix drag and drop with the editor properties array inspector.
2024-03-08 11:41:47 +01:00
54e735c1f2
Added an another piece of missing code. Now properties arrays work.
2024-03-08 11:12:06 +01:00
2e48acd426
Added some missing code from:
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Implement properties arrays in the Inspector.
- groud
godotengine/godot@4bd7700
2024-03-08 11:00:13 +01:00
2b57397fa7
Backported PROPERTY_USAGE_ARRAY from Godot 4. Reused one of the old deprecated property usage flags for it.
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Original commit:
Implement properties arrays in the Inspector.
- groud
4bd7700e89
2024-03-02 22:35:19 +01:00
99621357a0
File copyright header updates pt4.
2023-12-17 22:50:00 +01:00
88e9ad04f2
Moved back the servers and resources from core.
2023-12-10 23:11:07 +01:00
238bf1b331
Moved the RenderingServer to core.
2023-12-10 19:04:24 +01:00
3902cf1924
Moved ScneeStringNames and PropertyUtils into scene/main.
2023-12-10 18:01:51 +01:00
9df5649c1b
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
2023-12-10 15:50:54 +01:00
08160fd63f
Moved fonts into a new subfolder.
2023-12-10 14:42:30 +01:00
4cc096a002
Bind more methods in EditorInspector.
2023-10-16 12:29:26 +02:00
9a2bf73280
Backported _shortcut_input() virtual from godot4.
2023-09-07 09:56:16 +02:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
eb219dbfb4
Ported: EditorInspectorSection is not folded when clicking under the font - Maran23
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51859286a6
2022-12-22 18:59:23 +01:00
Marius Hanl
13e1941f87
Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit)
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The editor inspector will now get the edited class name from the MultiNodeEdit when it is used.
The name of the selected nodes is searched in the scene and if not found in the parent class(es).
This is a mostly clean backport from Godot 4.0.
2022-11-30 14:36:27 +01:00
Atlinx
8e7bcc2ee0
Add missing parameters for signal in docs
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(cherry picked from commit 0e3097c023fa4562d44fa102bd2ef8e456f8901a)
2022-09-16 22:39:23 +02:00
Yuri Sizov
211cd1e46a
Remove Inspector tooltip hack that never actually worked
2022-09-16 21:57:00 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
4c4e19223e
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
99e94b08c4
Moved base input related classes to core/input.
2022-08-17 17:02:24 +02:00
be16fe23ad
Moved the error macros.
2022-08-17 15:14:19 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
9555ee56b9
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00
388b88678e
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
53f274de2f
Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc
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8ae246f15e
2022-08-07 16:20:57 +02:00
FireForge
d4d913bd4c
Fix EditorProperty text and icon overlap bugs
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(cherry picked from commit dbc380af59b28de8243f945c6cb965bee83efadf)
2022-07-26 14:59:48 +02:00
c9b612f012
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
2ce53f2b9e
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
5767e12b56
Removed editor feature profiles.
2022-03-16 01:17:27 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00