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Backported from godot4:
Fix property array tooltip shows wrong ID on later pages. Also do some cleanup, use`element_position` instead of `begin_array_index + i`
- jsjtxietian
d4ac65bc48
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@ -1792,8 +1792,10 @@ void EditorInspectorArray::_setup() {
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ae.panel->set_focus_mode(FOCUS_ALL);
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ae.panel->set_mouse_filter(MOUSE_FILTER_PASS);
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ae.panel->set_drag_forwarding(this);
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ae.panel->set_meta("index", begin_array_index + i);
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ae.panel->set_tooltip(vformat(TTR("Element %d: %s%d*"), i, array_element_prefix, i));
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int element_position = begin_array_index + i;
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ae.panel->set_meta("index", element_position);
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ae.panel->set_tooltip(vformat(TTR("Element %d: %s%d*"), element_position, array_element_prefix, element_position));
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ae.panel->connect("focus_entered", ae.panel, "update");
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ae.panel->connect("focus_exited", ae.panel, "update");
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ae.panel->connect("draw", this, "_panel_draw", varray(i));
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@ -1835,7 +1837,7 @@ void EditorInspectorArray::_setup() {
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ae.number->set_custom_minimum_size(Size2(numbers_min_w, 0));
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ae.number->set_align(Label::ALIGN_RIGHT);
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ae.number->set_valign(Label::VALIGN_CENTER);
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ae.number->set_text(itos(begin_array_index + i));
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ae.number->set_text(itos(element_position));
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ae.hbox->add_child(ae.number);
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}
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@ -1848,7 +1850,7 @@ void EditorInspectorArray::_setup() {
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ae.erase = memnew(Button);
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ae.erase->set_icon(get_theme_icon("Remove", "EditorIcons"));
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ae.erase->set_v_size_flags(SIZE_SHRINK_CENTER);
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ae.erase->connect("pressed", this, "_remove_item", varray(begin_array_index + i));
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ae.erase->connect("pressed", this, "_remove_item", varray(element_position));
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ae.hbox->add_child(ae.erase);
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}
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