Commit Graph

23 Commits

Author SHA1 Message Date
lawnjelly
909acac329 Discrete Level of Detail
Add scene side discrete level of detail.

New node `LOD` for UI, and `LODManager` within `World` for automatically updating child visibilities based on distance from cameras.
2024-04-06 12:06:01 +02:00
053b283c47 Reworked RendetingServer's canvas_item_add_texture_rect_animation's last parameter. Now instead of bool randomize_start_time it's real start_time. This should make it more versatile. 2024-03-12 17:52:12 +01:00
765a8ded6a Re-extracted class docs. 2024-03-11 21:09:47 +01:00
588b50e9ce Added randomize_start_time optional parameter to canvas_item_add_texture_rect_animation(). 2024-03-11 20:53:05 +01:00
2c42753ea6 Docs for canvas_item_add_texture_rect_animation(). 2024-03-11 18:35:31 +01:00
0edc5438dd Re-extracted class docs. 2024-02-25 10:26:26 +01:00
cf76e6debf Fix the doc descriptions where they got lost due to adding StringName to Variants. Also fixed smaller issues where I ran into them. 2023-12-21 00:48:25 +01:00
93a2081a58 Re-extracted class docs. 2023-10-12 01:59:32 +02:00
59ae5c4662 Ported from godot: add support for 3 dir shadow splits
- Ansraer
54bc6a300e
2023-10-02 18:12:54 +02:00
86c9343349 Updated the links in the docs. 2023-08-29 22:33:15 +02:00
17fa82ac02 Ported: Add debug_canvas_item_get_local_bound() function to VisualServer
Useful for debugging hierarchical culling.
- lawnjelly
61e41cc9a1
2023-08-27 19:00:01 +02:00
d977ed360e Ported: 2D Fixed Timestep Interpolation
Adds support to canvas items and Camera2D.
- lawnjelly
5162efbfe9
2023-08-27 18:48:25 +02:00
8ed3b41865 Re-extracted class docs. 2023-08-26 22:41:21 +02:00
a7f1f3356c Re-extracted class docs pt2. 2023-06-13 16:51:37 +02:00
f4a4956b7a Ported: Fix Polygon2D skinned bounds (for culling)
The bound Rect2 was previously incorrect because bone transforms need to be applied to verts in bone space, rather than local space. This was previously resulting in skinned Polygon2Ds being incorrectly culled.
- lawnjelly
dd6c213dac
2023-05-01 13:34:35 +02:00
fc991ede18 Re-extracted class docs. 2023-01-14 13:38:58 +01:00
41f130d9fd Re-extracted the class docs. 2022-11-20 23:27:04 +01:00
54643bc1fc Re-extracted class docs. 2022-10-09 12:43:55 +02:00
64f5bd2339 Ported: Bind Physics Interpolation functions in VisualServer
To allow maximum flexibility in the initial rollout, VisualServer functions were not bound in order to prevent compatibility issues if the API changed.

These functions are now bound to allow direct use from the VisualServer.
- lawnjelly
96a1b86717
2022-09-17 10:22:26 +02:00
e4ae7f2ebc Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D. 2022-08-29 17:21:40 +02:00
2aee6ab0bb Renamed World to World3D. 2022-08-29 16:49:00 +02:00
a1974c8338 Re-extracted the class docs. 2022-08-23 13:09:12 +02:00
714547cb17 Re-extracted class docs. 2022-08-21 00:40:49 +02:00