mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
Docs for canvas_item_add_texture_rect_animation().
This commit is contained in:
parent
8cc6506c27
commit
2c42753ea6
@ -269,6 +269,32 @@
|
||||
Adds a textured rect to the [CanvasItem]'s draw commands.
|
||||
</description>
|
||||
</method>
|
||||
<method name="canvas_item_add_texture_rect_animation">
|
||||
<return type="void" />
|
||||
<argument index="0" name="item" type="RID" />
|
||||
<argument index="1" name="animation_data" type="Array" />
|
||||
<description>
|
||||
Add texture rect regions as an animation to the [CanvasItem]'s draw commands.
|
||||
You need to pass an Array of Arrays, the inner Arrays are the frames. The 0th argument is the frame time, the rest are the arguments of [member canvas_item_add_texture_rect_region] in order.
|
||||
This Animation might lag behind by a frame sometimes, using it is not recommended for highly precise gameplay related things, it's more suited for decorations.
|
||||
The Array should like this:
|
||||
[code]
|
||||
[
|
||||
[
|
||||
0.2, # real_t frame_time = d[0];
|
||||
Rect2(0, 0, 1, 1), # Rect2 tex_rect = d[1]; //const Rect2 &p_rect
|
||||
RID(), # rect->texture = d[2]; //RID p_texture
|
||||
Rect2(0, 0, 1, 1), # Rect2 tex_src_rect = d[3]; //const Rect2 &p_src_rect
|
||||
Color(1, 1, 1), # rect->modulate = d[4]; //const Color &p_modulate = Color(1, 1, 1)
|
||||
false, # bool transpose = d[5]; //bool p_transpose = false
|
||||
RID(), # rect->normal_map = d[6]; //RID p_normal_map = RID()
|
||||
false, # bool clip_uv = d[7]; //bool p_clip_uv = false
|
||||
],
|
||||
# ... More Frames
|
||||
][/code]
|
||||
|
||||
</description>
|
||||
</method>
|
||||
<method name="canvas_item_add_texture_rect_region">
|
||||
<return type="void" />
|
||||
<argument index="0" name="item" type="RID" />
|
||||
|
Loading…
Reference in New Issue
Block a user