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1994285031
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Alos remove _execute method bind from the NavigationMeshGenerator jobs.
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2023-06-05 14:50:39 +02:00 |
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cfa4384ad4
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Backported from godot4: Fix NavigationMesh baking AABB Editor handling and visuals
Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
- smix8
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2023-06-05 14:33:55 +02:00 |
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b7892d6baf
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Backported from godot4: Implement NavigationMesh bake area.
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
- smix8
0c4d99f4fd
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2023-06-05 14:24:42 +02:00 |
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bb753653dd
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Don't print an error in ThreadPoolJob's _execute, as it's probably more intuitive this way.
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2023-06-05 14:17:50 +02:00 |
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4873a3429d
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Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
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2023-06-05 14:15:49 +02:00 |
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6589d075bb
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Ported the improvements to the NavigationPolygon from the aforementioned pull request.
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2023-06-05 14:13:02 +02:00 |
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712eb8eb8a
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Removed the Polygon struct from NavigationPolygon.
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2023-06-05 12:48:57 +02:00 |
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0bfa40bb09
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Reorganize NavigationPolygon.
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2023-06-05 12:44:49 +02:00 |
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b4cc1c3096
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Added the GeometryParsers from the NavigationMeshGenerator pr to a new module.
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2023-06-05 12:43:27 +02:00 |
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642b5b7159
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Use call_deferred when emitting the completed signal, so the handlers run on the main thread.
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2023-06-05 09:11:39 +02:00 |
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6dc774cf5c
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Emit the completed signal automatically in ThreadPoolJob.
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2023-06-05 09:08:22 +02:00 |
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9a2a39923a
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Added virtual _execute to threadPoolJob.
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2023-06-05 09:05:16 +02:00 |
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645045f97c
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Finished reworking PandemoniumNavigationMeshGenerator's api.
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2023-06-05 08:58:48 +02:00 |
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d35db3a25a
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More cleanups.
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2023-06-05 00:20:48 +02:00 |
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57153f4a33
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Make overrides consistent again.
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2023-06-04 13:11:04 +02:00 |
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45c0147f66
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Notes and small cleanups.
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2023-06-04 13:02:02 +02:00 |
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3ba762a9a4
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PandemoniumNavigationMeshGenerator rework pt1.
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2023-06-04 10:14:20 +02:00 |
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6136f0b802
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Fix the type of the CreateNavigationMeshGeneratorCallback.
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2023-06-04 09:41:39 +02:00 |
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e55c561075
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Also added the navigation mesh generator module. It's disabled for now, as it needs some reworks.
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2023-06-03 21:18:18 +02:00 |
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54ae614941
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Make sure that the new classes are registered to the ClassDB. Also added in the docs for them.
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2023-06-03 20:39:56 +02:00 |
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0a3d1d6cf5
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Added in NavigationMeshGeneratorDummy and set up initialization.
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2023-06-03 20:00:42 +02:00 |
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9a35d6c7d3
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Cleaned up NavigationMeshGenerator and added it to the build.
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2023-06-03 18:45:20 +02:00 |
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8cbb1bb879
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Started porting pull request from godot 4: Rework NavigationMeshGenerator
Reworks NavigationMeshGenerator and navigation mesh parse and bake process. Adds navigation mesh baking for 2D.
- smix8
https://github.com/godotengine/godot/pull/70724
38699a8259
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2023-06-03 18:22:12 +02:00 |
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2114b2239b
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Split NavigationPolygon and NavigationPolygonInstance into 2 files. Also renamedNavigationPolygonInstance to NavigationRegion2D.
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2023-06-03 16:54:48 +02:00 |
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79538b4392
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Fix more binding inconsistencies.
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2023-06-02 12:21:16 +02:00 |
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6b15eb053c
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Fix property bind inconsistency.
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2023-06-02 12:17:16 +02:00 |
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e3e9450882
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Fix property binding hints.
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2023-06-02 12:12:04 +02:00 |
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de9da3151f
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Fix property types. Auras have been merged into Spells a while ago.
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2023-06-02 12:10:20 +02:00 |
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d8bd83dbd5
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Fix the type of FastnoiseNoiseParams::get_fractal_octaves().
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2023-06-01 17:15:27 +02:00 |
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e8bb085466
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Renamed the Math singleton to PMath, as it causes too many issues when dealing with gdnatove / mono. It will also be eventually moved to a module, as it's only useful in some situations.
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2023-06-01 17:02:16 +02:00 |
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97f5037c8b
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Renamed the object() method in HTMLBuilder as it can cause issues with bind generators.
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2023-06-01 16:51:08 +02:00 |
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d093365b00
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Fix some property names being the same as getters / setters.
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2023-06-01 15:42:32 +02:00 |
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50fa3addad
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Fix handling dots in String::is_numeric().
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2023-06-01 15:41:43 +02:00 |
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dbc5b1df35
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Fixed disrepancies between a few getter and setters.
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2023-06-01 13:06:24 +02:00 |
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61ccfb443f
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Bind missing enum values in Terrain2DJob.
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2023-05-31 22:52:52 +02:00 |
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868230fe57
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Bind enum values.
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2023-05-31 22:51:03 +02:00 |
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44070461e7
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Move the enums from the top of spell.h into the Spell class.
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2023-05-31 22:49:36 +02:00 |
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9c28249819
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Bind enum constants.
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2023-05-31 22:43:57 +02:00 |
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a1402fd46a
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Bind enum constants.
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2023-05-31 22:42:59 +02:00 |
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69182c8089
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Fix duplicate parameter name in binding.
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2023-05-31 22:36:02 +02:00 |
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b7e273b226
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Bind missing enum constants.
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2023-05-31 22:33:20 +02:00 |
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8f9274a589
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Fix virtual method names in Entity.
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2023-05-31 22:31:46 +02:00 |
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c65f9cb85a
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Fix duplicate property param name.
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2023-05-31 22:24:18 +02:00 |
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5acb19630d
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Fix the order of some default arguments in bindings.
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2023-05-31 22:14:12 +02:00 |
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807d5f18a2
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Bind enum constants in Prop2DInstanceJob.
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2023-05-31 17:33:35 +02:00 |
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e1e51b2881
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Fix the return type of PoolVector::count().
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2023-05-31 00:06:19 +02:00 |
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59933a9e60
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Added grow_by and to_rect2 helper method to Rect2i.
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2023-05-30 19:33:12 +02:00 |
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0f6fb760ad
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Now Basis::get_uniform_scale() returns a real_t instead of a float.
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2023-05-29 16:08:59 +02:00 |
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47e637b2b8
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Mark the parameters of Basis::rotate_to_align as const ref.
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2023-05-29 13:03:26 +02:00 |
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9e326c3000
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Apparently Basis::rotate_to_align had a bug. Ported the fix by lyuma from: 6dfa6fc50e
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2023-05-28 07:26:04 +02:00 |
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