Commit Graph

231 Commits

Author SHA1 Message Date
voidshine
840c537d89 Fix MIDI note-on events being converted to note-off events
Update documentation with note about MIDI velocity interpretation

(cherry picked from commit f0f72b313236b3cd8793e6fe7487094d9a04694a)
2022-11-30 19:11:21 +01:00
91c53c41c2 Ported: Fix String::word_wrap() for long words
- timothyqiu
51fd1c27aa
2022-11-30 14:57:35 +01:00
dzil123
37c50b6f21 PCKPacker Fix error spam 2022-11-30 14:33:46 +01:00
5aa98e8955 Added Brenzenham's line algorithm found in the TileMapEditorPlugin to Geometry, and it's binder class. 2022-11-20 02:33:40 +01:00
b7d93e4525 Added clear() helper method to Image. 2022-11-19 19:25:04 +01:00
a3f2631d59 Ported: Add double_tap attribute to InputEventScreenTouch
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
- m4gr3d
be4b07c3e4
2022-11-13 01:29:17 +01:00
9e43e62e3b Ported: [iOS] Fix build with warnings=extra. - bruvzg
987723b386
2022-11-13 00:39:09 +01:00
Jordan Schidlowsky
91624a7561 expose additional global enums in 3.x which are available in master 2022-11-13 00:32:18 +01:00
Micky
6ca2dc959b Rename set_indexed & get_child's params to be clearer
3.x backport of #67300 and #64463.
2022-11-13 00:27:45 +01:00
fbc6f9cf22 Added missing semicolons. 2022-10-09 10:17:16 +02:00
6f35d04ef3 Use FALLTHROUGH macro instead on [[fallthrough]]; 2022-10-09 10:14:12 +02:00
c43fda9fc8 Ported: Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@81ddc73
- akien-mga
7104647c65
2022-10-08 19:05:11 +02:00
42ff9cf8bc Ported: Improve %f formatting for inf and nan.
- MarcusElg
e9cbe9517b
2022-10-08 17:53:43 +02:00
Rémi Verschelde
43de2b9ecc Style: Ensure consistent formatting with clang-format 15 2022-10-08 16:48:59 +02:00
lawnjelly
98c32bb3e7 Improve signal already connected error message
The signal already connected message is improved to provide the names of the objects involved.
2022-10-08 16:34:51 +02:00
Hugo Locurcio
e315a93f87 Expose the "restart on exit" OS functionality
This can be used to restart a project with specific command line arguments
applied. This can work in tandem with `OS.get_cmdline_args()` to restart
with the same command line arguments as used to originally run the project.

Example use cases:

- Restart to apply an user setting change that requires a restart to work.
- Restart with a Godot command line argument to change the video driver,
  audio driver, etc.
2022-10-08 16:34:07 +02:00
808f157b26 Added nissing projection * projection Variant operator. 2022-10-07 03:09:38 +02:00
89cba992ba Now the target fps is customizable for ThreadPool when threading is not enabled. 2022-09-17 23:25:47 +02:00
099b05380e Fix race condition. 2022-09-17 22:35:42 +02:00
48d26e9400 Fix setter parameter types for ThreadPool. 2022-09-17 22:23:29 +02:00
Micky
d31fc4c13a Prevent HTTPRequest from polling invalid client
(cherry picked from commit 9e284f68ec79be745c2cb3d3a4eead3dfcca7cca)
2022-09-17 00:04:38 +02:00
dae3e671fb Ported: Updated gamecontrollerdb.txt to latest to include new mappings for various controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo
- cybereality
477c7f9b74
2022-09-16 23:59:11 +02:00
Haoyu Qiu
f5fab30297 Fix parsing of XML CDATA and add test cases 2022-09-16 23:50:19 +02:00
lawnjelly
2b70218bd1 Fix uninitialized data reads in Input
Found by Valgrind.
2022-09-16 23:35:56 +02:00
kobewi
e133069bda Add Dictionary.find_key() 2022-09-16 23:20:06 +02:00
Marcel Admiraal
226e29cfca Fix Geometry::get_closest_points_between_segments() returns NaN
Also fix Geometry::get_closest_distance_between_segments() returning
incorrect values.
2022-09-16 22:48:50 +02:00
Fredia Huya-Kouadio
a6a5b60235 Additional fixes to the Android get_current_dir() implementation. 2022-09-16 22:45:21 +02:00
Pedro J. Estébanez
c91198b335 Add FileAccess::get_access_type()
(cherry picked from commit 8c6b2fbb908261d29a6692dd7a816464c28520d2)
2022-09-16 22:13:21 +02:00
dbcca5d26d Ported: Optimize String.repeat()
This backports the optimization done in `master`.
- Calinou, MewPurPur
3b31ff9008
2022-09-16 22:08:51 +02:00
92bc8ed3be Ported: Fix header guard in error_macros.h - madmiraal
e2dac6ecd9
2022-09-16 22:01:08 +02:00
Pedro J. Estébanez
d4555e520f Determine ProjectSettings' resource path early 2022-09-16 21:53:28 +02:00
bruvzg
b7d732b782 Add arch flag to assembler to fix build on ARM64 macOS / iOS.
(cherry picked from commit b767d2e0fdf835dc181bb21c8be69a35671b60b8)
2022-09-16 21:41:56 +02:00
a9eb3a52a3 Ported: zstd: Update to upstream version 1.5.2
Release notes:
- https://github.com/facebook/zstd/releases/tag/v1.5.1
- https://github.com/facebook/zstd/releases/tag/v1.5.2
-akien-mga
bda382684f
2022-09-16 21:31:55 +02:00
Marcin Nowak
a697c239b8 Backport panning strength parameters from 4.0 2022-09-16 19:44:55 +02:00
7dd2bce61b Now ThreadPool should properly handle when use_threads changes. 2022-09-10 04:34:36 +02:00
27316923d3 Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
0f841bac29 Now String and CharString Types properly move the null terminator on resize and remove. 2022-08-26 15:10:56 +02:00
f9de65e101 Now get_global in Engine won't print an error if the global isn't exists, instead it will just return null. 2022-08-25 11:25:12 +02:00
4f9dd569b8 Now the Engine has methods to store globals (custom singletons). They are mostly meant for classes like EditorInterface, SpatialEditor, and plugin scripts that need a singleton for in-editor use. In essence it provides easy and side effect less access for classes that might not be present on every run. (For example gdscript recognizes normal singletons as keywords, but not these.) 2022-08-23 13:13:39 +02:00
94dfea6391 Put variables at the bottom of the Engine singleton. 2022-08-23 11:55:54 +02:00
45bec656d5 Small cleanups and fixes to StringName. Also increased it's internal table's size. 2022-08-22 01:44:53 +02:00
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00
58da70524b Ported: Add support for multiple virtual keyboard types - brianwinterpixel
ce24b48e50
2022-08-19 16:18:53 +02:00
59f4eb55d9 Ported: Fix mouse speed not changing fast enough
- Uses all accumulated movements when calculating speed
- Discards old accumulated movements
- Sets last mouse speed to zero when there is no movement
- madmiraal
3d96d7d9fb
2022-08-19 02:46:03 +02:00
88d6ef51eb Removed additional direct script rpc mode query when sending rpcs, in order to simplify that codepath as much as possible. Also removed the remote, remotesync etc. keywords from gdscript, as now they won't work anymore. Node's rpc_config() method should be used instead of marking methods with keywords in scripts. 2022-08-19 01:19:33 +02:00
8809f2b963 Removed deprecated enum values from multiplayerPeer. 2022-08-19 00:39:05 +02:00
44948a6f7a Removed rsets. 2022-08-18 23:04:57 +02:00
6be9bf5dfe Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
4c4e19223e Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
9757c39f05 Moved a few more core classes. 2022-08-17 17:43:49 +02:00