pandemonium_engine/core
Hugo Locurcio e315a93f87 Expose the "restart on exit" OS functionality
This can be used to restart a project with specific command line arguments
applied. This can work in tandem with `OS.get_cmdline_args()` to restart
with the same command line arguments as used to originally run the project.

Example use cases:

- Restart to apply an user setting change that requires a restart to work.
- Restart with a Godot command line argument to change the video driver,
  audio driver, etc.
2022-10-08 16:34:07 +02:00
..
bind Expose the "restart on exit" OS functionality 2022-10-08 16:34:07 +02:00
config Determine ProjectSettings' resource path early 2022-09-16 21:53:28 +02:00
containers Moved a few more core classes. 2022-08-17 17:43:49 +02:00
crypto Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
error Ported: Fix header guard in error_macros.h - madmiraal 2022-09-16 22:01:08 +02:00
input Ported: Updated gamecontrollerdb.txt to latest to include new mappings for various controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo 2022-09-16 23:59:11 +02:00
io Prevent HTTPRequest from polling invalid client 2022-09-17 00:04:38 +02:00
log Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
math Fix Geometry::get_closest_points_between_segments() returns NaN 2022-09-16 22:48:50 +02:00
object Removed additional direct script rpc mode query when sending rpcs, in order to simplify that codepath as much as possible. Also removed the remote, remotesync etc. keywords from gdscript, as now they won't work anymore. Node's rpc_config() method should be used instead of marking methods with keywords in scripts. 2022-08-19 01:19:33 +02:00
os Now the target fps is customizable for ThreadPool when threading is not enabled. 2022-09-17 23:25:47 +02:00
string Ported: Optimize String.repeat() 2022-09-16 22:08:51 +02:00
variant Added nissing projection * projection Variant operator. 2022-10-07 03:09:38 +02:00
core_builders.py Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
core_string_names.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
core_string_names.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
global_constants.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
global_constants.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
int_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
register_core_types.cpp Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
register_core_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Add arch flag to assembler to fix build on ARM64 macOS / iOS. 2022-09-16 21:41:56 +02:00
typedefs.h Moved the error macros. 2022-08-17 15:14:19 +02:00
version.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00