pandemonium_engine/core
2022-10-07 03:09:38 +02:00
..
bind Now the Engine has methods to store globals (custom singletons). They are mostly meant for classes like EditorInterface, SpatialEditor, and plugin scripts that need a singleton for in-editor use. In essence it provides easy and side effect less access for classes that might not be present on every run. (For example gdscript recognizes normal singletons as keywords, but not these.) 2022-08-23 13:13:39 +02:00
config Determine ProjectSettings' resource path early 2022-09-16 21:53:28 +02:00
containers
crypto
error Ported: Fix header guard in error_macros.h - madmiraal 2022-09-16 22:01:08 +02:00
input Ported: Updated gamecontrollerdb.txt to latest to include new mappings for various controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo 2022-09-16 23:59:11 +02:00
io Prevent HTTPRequest from polling invalid client 2022-09-17 00:04:38 +02:00
log
math Fix Geometry::get_closest_points_between_segments() returns NaN 2022-09-16 22:48:50 +02:00
object
os Now the target fps is customizable for ThreadPool when threading is not enabled. 2022-09-17 23:25:47 +02:00
string Ported: Optimize String.repeat() 2022-09-16 22:08:51 +02:00
variant Added nissing projection * projection Variant operator. 2022-10-07 03:09:38 +02:00
core_builders.py
core_string_names.cpp
core_string_names.h
global_constants.cpp
global_constants.h
int_types.h
register_core_types.cpp Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
register_core_types.h
SCsub Add arch flag to assembler to fix build on ARM64 macOS / iOS. 2022-09-16 21:41:56 +02:00
typedefs.h
version.h