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bind
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Now the Engine has methods to store globals (custom singletons). They are mostly meant for classes like EditorInterface, SpatialEditor, and plugin scripts that need a singleton for in-editor use. In essence it provides easy and side effect less access for classes that might not be present on every run. (For example gdscript recognizes normal singletons as keywords, but not these.)
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2022-08-23 13:13:39 +02:00 |
config
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Determine ProjectSettings' resource path early
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2022-09-16 21:53:28 +02:00 |
containers
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
crypto
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
error
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Ported: Fix header guard in error_macros.h - madmiraal
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2022-09-16 22:01:08 +02:00 |
input
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Ported: Updated gamecontrollerdb.txt to latest to include new mappings for various controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo
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2022-09-16 23:59:11 +02:00 |
io
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Prevent HTTPRequest from polling invalid client
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2022-09-17 00:04:38 +02:00 |
log
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
math
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Fix Geometry::get_closest_points_between_segments() returns NaN
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2022-09-16 22:48:50 +02:00 |
object
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Removed additional direct script rpc mode query when sending rpcs, in order to simplify that codepath as much as possible. Also removed the remote, remotesync etc. keywords from gdscript, as now they won't work anymore. Node's rpc_config() method should be used instead of marking methods with keywords in scripts.
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2022-08-19 01:19:33 +02:00 |
os
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Now the target fps is customizable for ThreadPool when threading is not enabled.
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2022-09-17 23:25:47 +02:00 |
string
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Ported: Optimize String.repeat()
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2022-09-16 22:08:51 +02:00 |
variant
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Add Dictionary.find_key()
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2022-09-16 23:20:06 +02:00 |
core_builders.py
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Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup.
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2022-03-20 13:30:49 +01:00 |
core_string_names.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
core_string_names.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
global_constants.cpp
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Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
global_constants.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
int_types.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
register_core_types.cpp
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
register_core_types.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
SCsub
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Add arch flag to assembler to fix build on ARM64 macOS / iOS.
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2022-09-16 21:41:56 +02:00 |
typedefs.h
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Moved the error macros.
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2022-08-17 15:14:19 +02:00 |
version.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |