053b283c47
Reworked RendetingServer's canvas_item_add_texture_rect_animation's last parameter. Now instead of bool randomize_start_time it's real start_time. This should make it more versatile.
2024-03-12 17:52:12 +01:00
765a8ded6a
Re-extracted class docs.
2024-03-11 21:09:47 +01:00
588b50e9ce
Added randomize_start_time optional parameter to canvas_item_add_texture_rect_animation().
2024-03-11 20:53:05 +01:00
2c42753ea6
Docs for canvas_item_add_texture_rect_animation().
2024-03-11 18:35:31 +01:00
0edc5438dd
Re-extracted class docs.
2024-02-25 10:26:26 +01:00
cf76e6debf
Fix the doc descriptions where they got lost due to adding StringName to Variants. Also fixed smaller issues where I ran into them.
2023-12-21 00:48:25 +01:00
93a2081a58
Re-extracted class docs.
2023-10-12 01:59:32 +02:00
59ae5c4662
Ported from godot: add support for 3 dir shadow splits
...
- Ansraer
54bc6a300e
2023-10-02 18:12:54 +02:00
86c9343349
Updated the links in the docs.
2023-08-29 22:33:15 +02:00
17fa82ac02
Ported: Add debug_canvas_item_get_local_bound() function to VisualServer
...
Useful for debugging hierarchical culling.
- lawnjelly
61e41cc9a1
2023-08-27 19:00:01 +02:00
d977ed360e
Ported: 2D Fixed Timestep Interpolation
...
Adds support to canvas items and Camera2D.
- lawnjelly
5162efbfe9
2023-08-27 18:48:25 +02:00
8ed3b41865
Re-extracted class docs.
2023-08-26 22:41:21 +02:00
a7f1f3356c
Re-extracted class docs pt2.
2023-06-13 16:51:37 +02:00
f4a4956b7a
Ported: Fix Polygon2D skinned bounds (for culling)
...
The bound Rect2 was previously incorrect because bone transforms need to be applied to verts in bone space, rather than local space. This was previously resulting in skinned Polygon2Ds being incorrectly culled.
- lawnjelly
dd6c213dac
2023-05-01 13:34:35 +02:00
fc991ede18
Re-extracted class docs.
2023-01-14 13:38:58 +01:00
41f130d9fd
Re-extracted the class docs.
2022-11-20 23:27:04 +01:00
54643bc1fc
Re-extracted class docs.
2022-10-09 12:43:55 +02:00
64f5bd2339
Ported: Bind Physics Interpolation functions in VisualServer
...
To allow maximum flexibility in the initial rollout, VisualServer functions were not bound in order to prevent compatibility issues if the API changed.
These functions are now bound to allow direct use from the VisualServer.
- lawnjelly
96a1b86717
2022-09-17 10:22:26 +02:00
e4ae7f2ebc
Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
2022-08-29 17:21:40 +02:00
2aee6ab0bb
Renamed World to World3D.
2022-08-29 16:49:00 +02:00
a1974c8338
Re-extracted the class docs.
2022-08-23 13:09:12 +02:00
714547cb17
Re-extracted class docs.
2022-08-21 00:40:49 +02:00