Commit Graph

318 Commits

Author SHA1 Message Date
7ce5f939a9 Ported the docs from the navigation mesh generator rework pr. 2023-06-06 16:52:04 +02:00
890d6f1b28 Removed region_bake_navmesh from the NavigationServer. 2023-06-06 09:36:19 +02:00
25078b1437 Ported from godot4: Remove / Replace old Navigation Debug Visualization
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
- smix8
d7f75fab60
2023-06-05 18:56:41 +02:00
654cfb81b7 Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better. 2023-06-05 18:09:53 +02:00
68b9f4c90e Ported from godot4: Add more detailed Navigation Debug Visualization
- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
- smix8
c394ea518e
2023-06-05 18:05:15 +02:00
b7892d6baf Backported from godot4: Implement NavigationMesh bake area.
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
- smix8
0c4d99f4fd
2023-06-05 14:24:42 +02:00
54ae614941 Make sure that the new classes are registered to the ClassDB. Also added in the docs for them. 2023-06-03 20:39:56 +02:00
2114b2239b Split NavigationPolygon and NavigationPolygonInstance into 2 files. Also renamedNavigationPolygonInstance to NavigationRegion2D. 2023-06-03 16:54:48 +02:00
f4a4956b7a Ported: Fix Polygon2D skinned bounds (for culling)
The bound Rect2 was previously incorrect because bone transforms need to be applied to verts in bone space, rather than local space. This was previously resulting in skinned Polygon2Ds being incorrectly culled.
- lawnjelly
dd6c213dac
2023-05-01 13:34:35 +02:00
BimDav
ad6e504a5b Add option in VisibilityEnabler2D to hide the parent for better performance 2023-05-01 12:22:39 +02:00
06b2437b72 Ported: [3.x] Expose more compression formats in Image
- AThousandShips
2ca86ef449
2023-04-20 23:47:57 +02:00
1263101396 Ported: Batching - Add MultiRect command
Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.

Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.

- lawnjelly

910ddd13c4
2023-04-20 23:09:37 +02:00
31f61225a2 Ported: Make MessageQueue growable
* Uses simple vector resizing (po2)
* Uses pair of read and write buffers
- lawnjelly
5f1e7e6fbc
2023-04-15 12:06:16 +02:00
bb9f227c73 Ported: Update make_rst.py to match the master version
This does not include master-specific concepts, like
constructors, operators, annotations, and bitfields.
- YuriSizov
0f24d6ecf7
2023-04-15 11:20:13 +02:00
464b0b5e08 Ported: Add Color + alpha constructor for Color
- timothyqiu
3544cd1dad
2023-04-15 11:02:41 +02:00
kobewi
381aa1a140 Add set_value_no_signal() to Range 2023-04-15 10:56:26 +02:00
40a9b72afb Ported from godot-plus: Add ability to mute AudioServer.
Adds the option to change the audio driver to the Dummy driver and back at runtime, with a set of MuteState flags - Disabled (user control), Silence (period of silence), Focus Loss (when app is not in focus), and Paused (when app is paused).
Control for the flags is added for the editor in EditorSettings, and for the project in ProjectSettings.
Editor defaults to muted (Dummy driver) when there is no audio output, and automatically switches to active on output. This significantly reduces CPU usage.
- lawnjelly
cedb01fb84
2023-04-10 19:42:23 +02:00
32e9927ac8 Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
* This notification makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILDREN_CHANGED (and children_changed signal).
* Changed Canvas code (and similar) to use the above signal, to perform more efficiently.
This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
It is required for the changes in #75627 to be entirely effective.
- reduz
Note that I removed NOTIFICATION_MOVED_IN_PARENT, as keeping it, but making it just not work is worse in my opinion.
104392ef4e
2023-04-10 15:55:34 +02:00
Hugo Locurcio
e8d3159d6f Mention String.match() is also called "glob"/"globbing"
This is mostly for Ctrl + F purposes, in case someone is looking
how to perform globbing on a string.

(cherry picked from commit 64906bd1f7ea77f2a2829ff9c65219aca0912f87)
2023-03-12 15:42:00 +01:00
Hugo Locurcio
f1a7db4597 Document using String.percent_encode() with OS.shell_open() 2023-03-12 15:07:20 +01:00
Ninni Pipping
e8216d9ad1 Backport Tree::set_selected
Backport function from godotengine#68448

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-03-12 14:25:47 +01:00
75ed28f2b3 Ported: iOS: Fix memory leak on touch input
Replaces iOS gesture with touch implementation
Fixes 66422
Remove godot_view_gesture_recognizer
It's now unused.
Remove input_devices/pointing/ios/touch_delay
Unused with removal of gesture.
Remove unused methods from interface
Implementation made obsolete in prior commit
Style conformance
- tbveralrud
28b11a0785
2023-03-12 14:08:29 +01:00
Aaron Franke
304c45fbf3 Improve the clarity of Viewport's documentation 2023-03-12 13:28:20 +01:00
15bf4aefd0 Ported: Rework how current Camera2D is determined
7e2a8afb57
- KoBeWi
and
Fix Camera2D crashes
724d6581d6
- KoBeWi
From godot4.
Also fixed issues with active Camera2D switching.
2023-03-04 21:29:49 +01:00
9490e255c7 Move EditorScriptEditor's doc. 2023-02-18 16:54:42 +01:00
6026725f3b Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
Danil Alexeev
4f04b2233b Fix wrong SpriteFrames docs 2023-02-07 03:03:34 +01:00
Hugo Locurcio
a744936512 Document image size restrictions for custom mouse cursors in HTML5
(cherry picked from commit 296b8f299a1653abcaf194f154c26af07581b000)
2023-02-07 03:03:18 +01:00
Jóhannes Gunnar Þorsteinsson
d19c1fedfb Add independent spinbox arrow step precision
Backported from the `master` branch, with a property hint added.
2023-02-07 02:51:05 +01:00
db67fa53ea Ported: Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
- m4gr3d
8170b7ae1e
2023-02-07 02:50:11 +01:00
1f20512f8c Ported: Improve error messages and classref for occluders and portals
Misused functions would previously produce no error messages which was confusing for users.
- lawnjelly
5a0cb54b3a
2023-02-07 02:28:29 +01:00
Hugo Locurcio
272d1af91c Document Environment's background_energy property affecting lighting
Godot 4.0 allows controlling ambient and specular light intensity
separately, but 3.x doesn't.
2023-02-07 02:00:15 +01:00
19baf2133a Ported: PopupMenu rework and enhancements
Many scrolling behaviour improvements and the ability to limit popup size.
- EricEzaM, rsubtil
6a5992c9f1
2023-02-07 01:59:27 +01:00
79842beb9a Ported: Expose OS.read_string_from_stdin() to the scripting API
This can be used in scripts to read user input in a blocking manner.
This also removes the unused `block` argument, which is always `true`.
- Calinou
badcfa2523
2023-02-07 01:07:31 +01:00
lawnjelly
85a4c5369b Faster queue free
Calling queue_free() for large numbers of siblings could previously be very slow, with the time taken rising exponentially with number of children. This looked partly due to ordered_remove from the child list and notifications.

This PR identifies objects that are nodes, and sorts the deletion queue so that children are deleted in reverse child order. This minimizes the costs of reordering.
2023-01-16 14:24:25 +01:00
Fabio Alessandrelli
f2682927f0 Expose API to force file system sync. 2023-01-16 14:15:08 +01:00
fc991ede18 Re-extracted class docs. 2023-01-14 13:38:58 +01:00
3bf2b79d88 Added set_length helper method to String. 2022-12-22 21:10:04 +01:00
213f393293 Fix typos with codespell. 2022-12-22 19:51:25 +01:00
ce5e82d910 Ported: Include the follow-viewport-transform into CanvasLayer transform calculations
The follow-viewport-transform was missing from several calculations
3.x version of #59682
- Sauermann
608cbd8296
2022-12-22 19:06:10 +01:00
b8009c85f4 Ported: Add vector value linking - KoBeWi and timothyqiu
9499ebecee
2022-12-22 18:50:17 +01:00
Haoyu Qiu
1d2a560819 Make NavigationAgent target_location a property 2022-12-22 14:42:05 +01:00
Zak
b5c01b8703 Add uri property for LinkButton
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit d73a9b56b08864b5e5ccf0df910190b064ff7463)
2022-12-22 14:23:04 +01:00
smix8
9225e78f68 Fix Navigation agent callback wild pointer crash
Fixes crash in sanitizer builds when callback agent or object are already freed.

(cherry picked from commit 194c1c44e0a20faa4463e3a41bb12cf93a71fc03)
2022-12-22 14:12:00 +01:00
Hugo Locurcio
fe010a1efe Silence Input.vibrate_handheld() warning as it's already documented
The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.

Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.

(cherry picked from commit 4a991887bf3dd5fbb687fb379f06ac85aa4a6245)
2022-12-22 14:08:01 +01:00
Hugo Locurcio
ef4fe36eb4 Document debanding only affecting 3D rendering by default 2022-12-22 13:39:09 +01:00
Haoyu Qiu
43146b2cf1 Add note about GROUP_CALL_UNIQUE not considering arguments
(cherry picked from commit 3f2d6f5f6cd9623d6aa7149bc1871b021d84304c)
2022-12-12 12:16:27 +01:00
Hugo Locurcio
7d1abdb3db Fix BackBufferCopy rect property appearing when not relevant in inspector
The `rect` property is only effective if `copy_mode` is Rect.
2022-12-11 19:18:17 +01:00
kobewi
43cb6e940a Remove error condition from get_global_transform()
(cherry picked from commit 2ff676a696a9cc1d77c0a8f4d5f31de8c7b5bc1a)
2022-12-11 19:02:12 +01:00
streq
17989ca8ef clarify [member polygons] functionality in the Polygon2D class documentation
(cherry picked from commit de66acc6243827d4b5543656ec588d841d8b7504)
2022-12-11 18:39:24 +01:00