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Document using String.percent_encode()
with OS.shell_open()
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- [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website.
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- [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields that can be added.
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Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] or [code]user://[/code] path into a system path for use with this method.
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[b]Note:[/b] Use [method String.percent_encode] to encode characters within URLs in a URL-safe, portable way. This is especially required for line breaks. Otherwise, [method shell_open] may not work correctly in a project exported to the Web platform.
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[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows.
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</description>
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</method>
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<method name="percent_decode">
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<return type="String" />
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<description>
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Decode a percent-encoded string. See [method percent_encode].
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Decode a percent-encoded string (also called URI-encoded string). See also [method percent_encode].
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</description>
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</method>
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<method name="percent_encode">
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<return type="String" />
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<description>
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Percent-encodes a string. Encodes parameters in a URL when sending a HTTP GET request (and bodies of form-urlencoded POST requests).
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Percent-encodes a string (also called URI-encoded string). Encodes parameters in a URL when sending a HTTP GET request (and bodies of form-urlencoded POST requests). See also [method percent_decode].
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</description>
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</method>
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<method name="plus_file">
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