kobewi
b7907d951c
Fix tscn not listed as Resource extension
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(cherry picked from commit e3511dd9d7637488368fbf82b53a029fa70fce5e)
2022-07-27 14:30:26 +02:00
Hugo Locurcio
724566309b
Print warning in SpatialMaterial when depth and triplanar are active
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Using both depth mapping and triplanar mapping isn't supported.
2022-07-27 14:09:11 +02:00
Hugo Locurcio
de8e9fc231
Add a Skew property to StyleBoxFlat
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This makes it possible to create more aesthetically pleasing
styleboxes for GUI theming, especially in games that have
a futuristic appearance (where skewed buttons and progress bars
are common).
2022-07-27 13:07:30 +02:00
Haoyu Qiu
84ee52250c
Validate theme type/item names
2022-07-27 00:46:56 +02:00
d1108dc8bc
Ported: Implement Scene Unique Nodes - KoBeWi
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e1c74ae83f
2022-07-27 00:45:48 +02:00
9d9a394af6
Ported: Add an explicit way to remove a theme type. - timothyqiu and YuriSizov
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f6251724af
2022-07-25 23:46:08 +02:00
35eabcb846
Ported: Fix navmesh baking, fixes #57148
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- improved mesh data calculation from standalone static colliders so that no
VisualServer calls are performed - and thus no VS mutexes need to
be locked in case of on-thread baking
- improved the same for GridMap's static colliders
- Scony
3035b9c44c
2022-07-25 22:57:51 +02:00
Hugo Locurcio
08f0acd056
Hide Tonemap White property when tonemapper is Linear in Environment
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The whitepoint property isn't used when the tonemapper is Linear.
2022-07-25 18:20:45 +02:00
Pawel Lampe
eb8cf74074
Fix debug navmesh errors, fixes #59845
2022-07-25 18:11:28 +02:00
Rémi Verschelde
9197fd8d1e
Improve range property hints for various collision shapes
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Fixes #36419 .
Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
(cherry picked from commit 0d772c6e6ecf210fa5b38df790b448cb80d4eb8c)
2022-07-25 17:48:29 +02:00
Rémi Verschelde
92561386ec
ResourceImporterWAV: Allow configuring loop mode on import
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The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample
Fixes #46164 .
(cherry picked from commit b389ce5ccd664c993772a0b71ba99a875106b523)
2022-07-25 17:42:23 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
c9b612f012
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
f8e54698e4
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
8fbdcd18f9
Same change to classes under scene.
2022-03-17 22:57:56 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
2c88c46101
Moved more includes to cpp files.
2022-03-17 11:28:57 +01:00
938f72432e
Removed the camera server.
2022-03-16 02:16:15 +01:00
50af60ded6
Removed TileMap, and TileSet.
2022-03-16 01:54:27 +01:00
aaf91df4c1
Also removed the MeshLibrary.
2022-03-16 01:30:44 +01:00
84bd8ad20a
Removed VisualShaders.
2022-03-16 00:55:47 +01:00
07a0ed2c42
Removed the xatlas_unwrap module.
2022-03-15 20:25:05 +01:00
6fac6ba7f7
Removed lightmap captures, and also cleaned up almost all lightmap stuff.
2022-03-15 19:57:34 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00