norrath-hero
e1081d3d33
Fix GLES 2 Spotlight Bug
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Fixes https://github.com/godotengine/godot/issues/69759
Fixes https://github.com/godotengine/godot/issues/54343
Fixes https://github.com/godotengine/godot/issues/25526
2022-12-22 14:38:33 +01:00
827638bfe0
Revert "Take FXAA samples from half-pixel coordinates to improve quality"
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This reverts commit 8f0e3af2a2
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2022-12-11 19:28:05 +01:00
clayjohn
8f0e3af2a2
Take FXAA samples from half-pixel coordinates to improve quality
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(cherry picked from commit dbcc0fa2a60edb3f3e69b0b73e7c9c612872559e)
2022-11-30 19:09:24 +01:00
dzil123
298be38336
Fix shader compiler asan out of bounds
2022-11-30 14:34:44 +01:00
31491c78bc
Add back missing line.
2022-09-17 00:23:56 +02:00
lawnjelly
19dc79114d
Prevent drawing MultiMesh with zero instance count
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Issuing a driver drawcall for MultiMesh with zero instances crashes some drivers.
2022-09-17 00:22:17 +02:00
lawnjelly
0dc54e449a
Fix GLES directional shadow uninitialized data
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Valgrind shows directional_shadow.fbo accessed when uninitialized in directional_shadow_create.
2022-09-16 23:33:38 +02:00
e4ae7f2ebc
Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
2022-08-29 17:21:40 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
f1619cad4f
Ported: Add hint_transparent to use a transparent black placeholder texture - Calinou
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ab9a95f266
2022-08-19 02:57:42 +02:00
686663d3e4
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
220b2db443
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
9555ee56b9
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00
388b88678e
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
8c2e76840c
Removed CameraMatrix, and switched to Projection.
2022-08-16 10:26:35 +02:00
5cd44e02d0
Backported the improvements to Transform from Godot4.
2022-08-14 20:35:11 +02:00
e4cad690a3
Renamed elements in Transform2D to columns.
2022-08-14 15:37:05 +02:00
d9e094ab9a
Renamed elements in Basis to rows.
2022-08-13 19:07:59 +02:00
730bce8587
Renamed Quat to Quaternion for consistency with the other engine math classes.
2022-08-13 15:22:33 +02:00
2e628b7fa8
Ported: Fix skeleton 2D stale bounding rect
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Adds special logic for handling skeleton bounding rect updates. Previously these were never being updated because the canvas item is never set to "rect_dirty".
-lawnjelly
18bb668a2e
2022-08-07 16:01:27 +02:00
bb323b5bee
Fixed lights.
2022-07-31 01:32:43 +02:00
31136b3669
Ported: Document support limitations for OmniLight cubemap shadows in GLES2 - Calinou
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b03ceaba2f
2022-07-29 22:11:41 +02:00
44fd82b0b2
Ported: SCons: Properly track codegen script dependency for generated GLES headers - akien-mga
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772d071863
2022-07-29 16:44:33 +02:00
06036225f4
Ported: More low priority redraw request cases
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Some more cases of textures etc causing continuous updates in vital updates only mode are fixed.
- lawnjelly
f8df04ed50
2022-07-28 19:15:06 +02:00
84a5cc0fca
Fix typo.
2022-07-28 18:44:49 +02:00
3f432af82b
Ported: Disable Alpha throughout Glow and FXAA code in order to avoid issues with transparent viewports. - clayjohn
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f92141be13
2022-07-28 11:34:02 +02:00
42b0cd29ab
Ported: Disable alpha in post process when using opaque framebuffer - clayjohn
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9927515254
2022-07-28 11:11:23 +02:00
942c23af34
Pported: Disable writing to alpha with opaque framebuffer - clayjohn
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027ec28126
2022-07-28 11:02:41 +02:00
b0894431a2
Ported: Fixed Bug where DoF incorrectly wrote to alpha channel amd bug with tonemap shaders. - clayjohn
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3374bae953
2022-07-27 19:47:50 +02:00
b75b256d7f
Ported: fix post procressing with transparent bg and keep alpha channel of the tonemap shader output. - Kinwailo
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b1a50ad805
2022-07-27 18:11:54 +02:00
clayjohn
e01c60516b
Unpack blend shape arrays when necessary
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Blend shapes need to be unpacked if the vertex array is being unpacked
2022-07-27 15:08:25 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
ce328027fa
Same change to drivers.
2022-03-17 22:18:15 +01:00
1e6a70c77a
Fix uninitialized variable warnings.
2022-03-16 10:15:33 +01:00
e85cef1745
Run godot's formatting script.
2022-03-16 09:02:48 +01:00
938f72432e
Removed the camera server.
2022-03-16 02:16:15 +01:00
a9fca142bc
Fully removed Particles and Particles2D, as they were not implemented in gles2.
2022-03-16 00:06:53 +01:00
e111edf4f2
Cleaned up (hopefully all remaining) light baking things.
2022-03-15 21:07:14 +01:00
07a0ed2c42
Removed the xatlas_unwrap module.
2022-03-15 20:25:05 +01:00
6fac6ba7f7
Removed lightmap captures, and also cleaned up almost all lightmap stuff.
2022-03-15 19:57:34 +01:00
03890f9e38
Removed GIProbes.
2022-03-15 19:03:03 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00