Commit Graph

23 Commits

Author SHA1 Message Date
9df5649c1b Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
deccaed2cc Moved materials into a new subfolder. 2023-12-10 14:59:22 +01:00
e56d6fa906 Added code to load old resource properties where applicable, to help converting resources to the new fixed apis. These will be removed after the next release. 2023-06-17 02:20:24 +02:00
f058c87868 Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
2023-06-10 20:58:49 +02:00
d093365b00 Fix some property names being the same as getters / setters. 2023-06-01 15:42:32 +02:00
dbc5b1df35 Fixed disrepancies between a few getter and setters. 2023-06-01 13:06:24 +02:00
b240df7df6 Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
213f393293 Fix typos with codespell. 2022-12-22 19:51:25 +01:00
ece362681d Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines. 2022-10-05 10:25:48 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
0d2fc2e9f2 Moved color to core/math. 2022-08-17 11:38:15 +02:00
e71e3ed897 Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
249dd4d661 Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
0a5ed34bb7 Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods. 2022-03-19 13:52:08 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
48805f5f8f Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
441f7a3694 Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
1bc3c2594c Same change to classes under modules. 2022-03-17 22:33:22 +01:00
1b3f8db220 Pass in Variant() instead of NULL for _processor_get_node_for's bind in Prop2DDataEntry. 2022-03-16 10:42:17 +01:00
01b2d8eedf Fix typo in Prop2DDataSprite::set_normal_map. 2022-03-16 10:22:51 +01:00
e85cef1745 Run godot's formatting script. 2022-03-16 09:02:48 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00