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prop_2d_data_entry.cpp
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Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods.
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2022-03-19 13:52:08 +01:00 |
prop_2d_data_entry.h
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Cleaned up props_2d's version checks.
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2022-03-18 02:55:27 +01:00 |
prop_2d_data_light.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
prop_2d_data_light.h
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Cleaned up props_2d's version checks.
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2022-03-18 02:55:27 +01:00 |
prop_2d_data_portal.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
prop_2d_data_portal.h
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Removed now unnecessary version.h includes.
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2022-03-18 03:56:41 +01:00 |
prop_2d_data_prop.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
prop_2d_data_prop.h
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Cleaned up props_2d's version checks.
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2022-03-18 02:55:27 +01:00 |
prop_2d_data_scene.cpp
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Cleaned up props_2d's version checks.
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2022-03-18 02:55:27 +01:00 |
prop_2d_data_scene.h
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Cleaned up props_2d's version checks.
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2022-03-18 02:55:27 +01:00 |
prop_2d_data_sprite.cpp
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Fix typo in Prop2DDataSprite::set_normal_map.
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2022-03-16 10:22:51 +01:00 |
prop_2d_data_sprite.h
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Cleaned up props_2d's version checks.
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2022-03-18 02:55:27 +01:00 |
prop_2d_data_tiled_wall_2d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
prop_2d_data_tiled_wall_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
prop_2d_data.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
prop_2d_data.h
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Removed now unnecessary version.h includes.
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2022-03-18 03:56:41 +01:00 |