Commit Graph

1831 Commits

Author SHA1 Message Date
Dan Boorstein
9685b90279 Add note about using AudioListener2D
There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation.

Use 'an' as article before 'AudioListener3D'

(cherry picked from commit a7ebc6fb18bcbcf817895955eed619588b3cd8b8)
2022-09-16 21:00:47 +02:00
Marlin Watts-Woods
c0bcc87ada Added to Sprite3D Documentation
(cherry picked from commit f8f665b03e2c2b2a10ffcaf815c511cd31a70887)
2022-09-16 19:50:19 +02:00
Hugo Locurcio
1902d9e21b Improve InstancePlaceholder documentation
(cherry picked from commit 5acf30b5380d71472657fbba84cad8739a5d7c1e)
2022-09-16 19:49:55 +02:00
Aaron Franke
a7d1445c9c Allow exporting PCK files without export templates installed
(cherry picked from commit 8d81ce9561748b9a231af70323ddffd288e189ab)
2022-09-16 19:49:35 +02:00
Rémi Verschelde
9dc3c9025e nanosvg: Sync with upstream bd16c4e 2022-09-16 19:48:49 +02:00
b6dc768e74 Fix build. 2022-09-16 19:47:02 +02:00
Marcin Nowak
a697c239b8 Backport panning strength parameters from 4.0 2022-09-16 19:44:55 +02:00
bruvzg
876bac58ce Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data. 2022-09-16 19:40:51 +02:00
Hugo Locurcio
dfd541f1e0 Improve documentation related to anisotropic filtering 2022-09-16 19:39:57 +02:00
Michael Alexsander
62fdf73348 Expose set/get_tab_button_icon() to scripting 2022-09-16 19:39:10 +02:00
Olivier Bombardier
3c72fdfb0d Fix has_filter of AnimationNode not being called in scripts 2022-09-16 19:38:38 +02:00
3a99f0afa1 Fix warning. 2022-09-16 19:37:29 +02:00
Fredia Huya-Kouadio
076a1a3253 Fix issue with get_current_dir() returning the wrong path on Android 2022-09-16 19:36:41 +02:00
67a9002152 Added a backports md file. WIP. 2022-09-16 19:33:23 +02:00
Michael Alexsander
a557f22f1d Make Menu/OptionButton item auto-highlight behave better 2022-09-16 13:16:42 +02:00
Nathan Franke
f20e0a9ab4 3.x: ios: force app store icon to be opaque, use proper errors, fix memory leak 2022-09-16 13:08:17 +02:00
Yuri Sizov
494dc2f957 Backport fixes to documentation for paths, curves and navigation servers 2022-09-16 13:07:20 +02:00
e24cb96418 Fix compile. 2022-09-16 13:05:22 +02:00
Pedro J. Estébanez
9db0cca2d9 Make audio thread control flags safe 2022-09-16 12:57:59 +02:00
Andy Maloney
8af0664931 Clarify that AnimationNode virtual methods need to be implemented rather than called directly
Backport of #64344

Fixes #35272
2022-09-16 12:41:29 +02:00
Hugo Locurcio
9055ae04c3 Document run-time SceneTree debug property changes not working correctly 2022-09-16 12:39:44 +02:00
Aaron Franke
6796ecfaf2 Fix incorrect Camera3D size documentation 2022-09-16 12:38:15 +02:00
Marcel Admiraal
8e94d451b4 Fix axis mapped to DPad buttons not releasing opposite button 2022-09-16 12:33:18 +02:00
eecd2b11df Fix build. 2022-09-16 12:27:55 +02:00
8265045030 Ported: SceneTreeDock Toggling unique name in owner for all selected nodes - kleonc
6417b999ee
2022-09-16 12:16:37 +02:00
7dd2bce61b Now ThreadPool should properly handle when use_threads changes. 2022-09-10 04:34:36 +02:00
b6624bf30b Re-extracted class docs. 2022-09-10 04:18:55 +02:00
8e6d7ea9b0 Removed a line from the todos file. 2022-09-10 04:17:14 +02:00
27316923d3 Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
d10db3fddd Now ThreadPool uses a List internally as a queue inetad of a Vector. 2022-09-10 03:07:49 +02:00
4025ab2824 Fix build when 3d is off. 2022-09-02 20:56:04 +02:00
3d4bf1c3c9 Improved PaintWindow mouse emulation from touch support a bit more. 2022-09-01 01:56:59 +02:00
2d543af173 Fix PaintWindow with mouse emulation from touch. 2022-09-01 00:40:18 +02:00
c090c48f01 Added a few getters and setters to the PaintWindow. 2022-08-31 18:39:10 +02:00
b72cc00ee1 Small fixes to the World override system. Still needs work though. 2022-08-30 19:22:22 +02:00
9bdb8b6bce Now only one override is allowed per World, as there is really no reason to have support for more than one per world pair. This fixes lots of issues with the system. 2022-08-30 15:47:22 +02:00
ae0316ff59 Fix more issues with World overrides. 2022-08-30 14:31:23 +02:00
66f2357d01 Now Cameras use Worlds directly instead of Viewports. 2022-08-30 14:08:27 +02:00
786e20b159 Work on fixing the remaining issues / error messages with World overrides. 2022-08-30 12:28:05 +02:00
338cc9c93d Don't apply World override in the editor. 2022-08-30 01:48:19 +02:00
9b3714a274 Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00
dd2fa3e6e3 Move Cameras into the new 3d world on override. 2022-08-30 00:06:56 +02:00
4303dfb5c0 More work on World override support. 2022-08-29 22:55:48 +02:00
49af677ca8 Work on the ability for overriding Worlds. 2022-08-29 20:56:17 +02:00
00c25ed930 Bit more reorder. 2022-08-29 19:51:17 +02:00
3894452760 Reordered World. 2022-08-29 19:48:01 +02:00
68b21dc61f Move World2D and World3D related things to World from Viewport. 2022-08-29 19:40:17 +02:00
f44f9f5c13 Reordered Viewport. 2022-08-29 18:47:49 +02:00
aba4e9db3c Added a new World class and made Viewport inherit from it. 2022-08-29 18:40:38 +02:00
b886d14cf5 Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00