8e6e429653
Removed unnecessary import.
2022-08-07 20:49:57 +02:00
81145db235
Actually check whether modules are enabled, not just for their existence in mesh_data_resource's SCsub.
2022-08-07 20:49:29 +02:00
6f66cad2cb
Main build script: Properly set module_ name _enabled in environment to false for modules that get disabled using can_build().
2022-08-07 20:46:39 +02:00
53f274de2f
Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc
...
8ae246f15e
2022-08-07 16:20:57 +02:00
2e628b7fa8
Ported: Fix skeleton 2D stale bounding rect
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Adds special logic for handling skeleton bounding rect updates. Previously these were never being updated because the canvas item is never set to "rect_dirty".
-lawnjelly
18bb668a2e
2022-08-07 16:01:27 +02:00
Yuri Sizov
eed219ada1
Fix theme propagation for children of top level controls
2022-08-07 15:34:47 +02:00
3b84a64a36
Ported: Mark node groups as dirty for every children if parent is moved - YuriSizov
...
6d53c60bf7
2022-08-07 15:32:28 +02:00
c81f43e454
Added a todo.
2022-08-05 00:59:21 +02:00
9e4ac41f4a
Added a new templated WeakRef (WRef) class.
2022-08-04 14:31:00 +02:00
9a56f6b6ad
Actually increase version in version.py.
2022-08-03 21:31:45 +02:00
cdbcabc96b
Updated changelog.md.
2022-08-02 18:45:00 +02:00
Haoyu Qiu
a7f9cc21b7
Fix crash when executing AnimationTreePlayer.are_nodes_connected
2022-08-02 18:02:17 +02:00
4204828965
Ported: Improve some export error messages. - bruvzg
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e0101e511c
2022-08-02 18:01:58 +02:00
Rémi Verschelde
2f68738632
SCons: Fix creating VS solution with SCons 4.4.0
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Fixes #63709 .
Co-authored-by: 19PHOBOSS98 <37253663+19PHOBOSS98@users.noreply.github.com>
(cherry picked from commit 89847dc6e34e1caf589a03fdcc3aecd193d9bd1f)
2022-08-02 17:58:45 +02:00
Rémi Verschelde
2ca1470010
File: Re-add support to skip CR (\r
) in File::get_as_text
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This was removed in #63481 , and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.
For performance this is done directly in `String::parse_utf8`.
Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.
Supersedes #63717 .
(cherry picked from commit 1418f97c70a5551bdbfeea853cbc479b32ea9e08)
2022-08-02 17:58:32 +02:00
Rémi Verschelde
44c23ae9a5
SCons: Fix X11 use_lld
fallback not being applied
2022-08-02 17:58:15 +02:00
a5381e1c18
Fix typo.
2022-08-02 16:29:52 +02:00
7a274ee454
Fix android editor build.
2022-08-02 16:27:43 +02:00
d485aa11ff
Fix emscripten version for the podman build all script.
2022-08-02 14:20:22 +02:00
78a36e9b2f
Updated DONORS.md.
2022-08-02 10:34:35 +02:00
0095078e25
Fixed an another warning on the pi.
2022-08-02 00:22:41 +02:00
6cceda5101
Fix warnings on the pi.
2022-08-01 23:32:12 +02:00
9a85a52e0d
Updated the build containers based on: 18b7ecfcd9
2022-08-01 22:17:12 +02:00
39fa5450c2
Fix potential crash in VisualServer.
2022-07-31 19:54:25 +02:00
2aa3fa0468
Fix typo, and init variable to 0.
2022-07-31 18:03:18 +02:00
22afd8f1c8
More todos.
2022-07-31 15:30:28 +02:00
970f018fa1
Added a few todos.
2022-07-31 15:12:24 +02:00
068143691c
Added simple scaling for uvs for TiledWalls.
2022-07-31 14:52:58 +02:00
1a7c404a17
Implemented texture scale for TiledWalls.
2022-07-31 14:47:23 +02:00
40d9d6b49b
Implemented handling the new collider_z_offset property for merged TiledWalls.
2022-07-31 14:04:26 +02:00
0227b18d06
Codestyle fixes.
2022-07-31 13:43:36 +02:00
6af9f9045d
Actually disabled modernize-use-nullptr for clang tidy,
2022-07-31 13:43:26 +02:00
9771f1af99
Codestyle fixes.
2022-07-31 13:36:54 +02:00
f5b3262bde
Fix setter type.
2022-07-31 13:31:14 +02:00
27eafa074e
Fixed the 2 add methods in TiledWallData.
2022-07-31 13:22:55 +02:00
71f9dd4cd2
Added collider z offset, and texture scale parameters to TiledWallData. Also smaller fixes and codestyle improvements.
2022-07-31 11:29:03 +02:00
6c35a83d9f
Remove the modernize nullptr option from the clang tidy file.
2022-07-31 11:02:46 +02:00
9a79a37ec9
Codestyle fixes for the PropMesher.
2022-07-31 11:01:57 +02:00
bb323b5bee
Fixed lights.
2022-07-31 01:32:43 +02:00
ec789f1b87
Fixed the property validation for aura triggers and aura stat attributes in Spell.
2022-07-31 00:19:25 +02:00
40ed18dd0d
Remove accidental import.
2022-07-31 00:02:31 +02:00
c4e7bc1c45
Reused the old unused PROPERTY_HINT_SPRITE_FRAMES as PROPERTY_HINT_BUTTON. It allows you to add buttons to the inspectors.
2022-07-31 00:01:58 +02:00
249dd4d661
Updated property hints for variant arrays.
2022-07-30 21:58:40 +02:00
4a39f38bab
Fix typo.
2022-07-30 00:54:25 +02:00
4748f8f5e3
Mark the last ported commit in the todos file.
2022-07-30 00:51:48 +02:00
9f5fb428ab
Ported: Add error messages and docs to explain restrictions when calling NetworkedMultiplayerCustom.initialize()
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- dsnopek
5eaf83f2d7
2022-07-30 00:49:12 +02:00
65afe14ca4
Ported: [3.5] Replace Navigation std::vector use with LocalVector
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Replace Navigation std::vector use with LocalVector.
- smix8
d0a78d05eb
2022-07-30 00:44:53 +02:00
Marcel Admiraal
89737a1ad5
Ensure changes to Camera2D's limits don't affect smoothed_camera_pos
2022-07-30 00:29:44 +02:00
Marcel Admiraal
0d55a30eb1
When Camera2D enters tree, ensure first update is not lost
2022-07-30 00:29:28 +02:00
641c15f906
Ported: [3.x] HTML5: Add support for Input.vibrate_handheld() - pattlebass
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fb7ecc748f
2022-07-30 00:29:14 +02:00