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Updated changelog.md.
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CHANGELOG.md
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CHANGELOG.md
@ -6,6 +6,53 @@ All notable changes to this project will be documented in this file.
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- Nothing since the last changeset.
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## [3.7.0]
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### Added
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#### Modules
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- Ported my web framework setup from rcpp_framework to a new web module, alongside with lots of improvements to make it fit the engine better. Also implemented a simple webserver that uses built in sockets.
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- Ported my database setup from rcpp_framework to a new databases module, alongside with lots of improvements to make it fit the engine better.
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- ported my user management setup from rcpp_framework to a new user module, alongside with lots of improvements to make it fit the engine better.
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- Created a new cscript module, it's currently only a simplified gdscript implementation.
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- Simplified, refactored and ported https://github.com/fenix-hub/godot-engine.file-editor to an engine module. (The refactered gdscript codebase is here: https://github.com/Relintai/godot-engine.file-editor )
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- Created a new plugin_refresher module. It can be used to quickly enable / disable addons. You can enable it in the ProjectSettings->Plugins tab. Right click the refresher icon to select the plugin that you want to refresh, left click the same icon to actyally refresh it.
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##### props
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- TiledWalls got a new collider_z_offset property, which allows you to offset the generated collider shape.
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- TiledWalls also got a new texture_scaling property.
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### Other
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- Added a new property hint (PROPERTY_HINT_BUTTON) that can be used with NIL properties to add buttons to the inspector.
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- Lots of TODOs.
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#### Ports
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- Ported all commits that I thought would be useful since the last set of backports from upstream godot 3.x.
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### Changed
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- Disabled nullptr modernization in clang tidy.
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- updated the build container scripts.
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### Fixed
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- Lights.
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- Codestyle in a few files.
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#### Modules
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##### entity_spell_system
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- Fixed the property validation for aura triggers and aura stat attributes in Spell.
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##### props
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- Fixed the 2 add methods in TiledWallData.
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## [3.6.0]
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### Added
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