My godot fork where I cause mayhem and destruction to all things good and godot.
Go to file
2022-07-30 00:29:44 +02:00
.github Ported: CI: Update Emscripten to 3.1.10. That's the version that we'll (tentatively) use for future 3.x and 4.0 builds. akien-mga 2022-07-27 18:41:05 +02:00
core Ported: [3.x] HTML5: Add support for Input.vibrate_handheld() - pattlebass 2022-07-30 00:29:14 +02:00
doc Ported: [3.x] HTML5: Add support for Input.vibrate_handheld() - pattlebass 2022-07-30 00:29:14 +02:00
drivers Ported: Document support limitations for OmniLight cubemap shadows in GLES2 - Calinou 2022-07-29 22:11:41 +02:00
editor Keep crash handler status on editor restart 2022-07-29 23:49:10 +02:00
main Sync controller mappings DB with SDL2 community repo 2022-07-29 21:57:31 +02:00
misc Ported: Stop CI when Godot crash - qarmin 2022-07-29 09:09:49 +02:00
modules Did the same change to cscript aswell. 2022-07-29 23:07:19 +02:00
platform Ported: [3.x] HTML5: Add support for Input.vibrate_handheld() - pattlebass 2022-07-30 00:29:14 +02:00
scene Ensure changes to Camera2D's limits don't affect smoothed_camera_pos 2022-07-30 00:29:44 +02:00
SCSCons More cleanups to scons. 2022-03-20 23:55:20 +01:00
servers Ported: Expose VisualServer.viewport_set_use_32_bpc_depth() to the scripting API. 2022-07-29 23:03:48 +02:00
thirdparty Ported: Bump mbedtls to version 2.18.1, update LICENSE. 2022-07-29 21:56:46 +02:00
.clang-format Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
.clang-tidy
.editorconfig
.gitattributes
.gitignore Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
AUTHORS.md
CHANGELOG.md Updated the changelog file. 2022-06-23 09:50:05 +02:00
compat.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
CONTRIBUTING.md
COPYRIGHT.txt Ported: Fix the logic to restart the Godot application - m4gr3d 2022-07-28 10:06:47 +02:00
DONORS.md
gles_builders.py
icon_outlined.png
icon_outlined.svg
icon.png Restore main icon.png that got deleted by accident. 2022-03-24 20:17:23 +01:00
icon.svg
LICENSE.txt Reoredered the license header, as I just noticed that newer entries should be at the bottom. 2022-07-15 11:25:32 +02:00
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py support git packed refs in version generator 2022-07-29 22:39:36 +02:00
platform_methods.py
README.md Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
sc.py
SConstruct SCons: Prevent using vsproj option outside Windows 2022-07-29 22:39:07 +02:00
TODO.md todos. 2022-07-29 18:21:12 +02:00
version.py Increase minor version. 2022-06-22 17:07:05 +02:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (lik an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

The documantation is available in this repo under the doc/engine folder. [Here].

You can also look at the official Godot documentation. It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official godot demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc.