Aaron Franke
5ce7851cfd
Document limitations of negative scales in 2D and 3D
...
(cherry picked from commit 3398fb77a915d3f6d7a3dc6bf2398840c696365b)
2022-07-29 09:10:25 +02:00
10d3f0826e
Ported: Document NavigationServer API navigation agent callbacks - smix8
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96e865dfb3
2022-07-29 09:07:02 +02:00
bb5acfd745
Ported: [3.5] Update NavigationServer backport
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Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
ce1b936c12
Revert 739b0c0c3f
.
2022-07-28 22:32:19 +02:00
13c4945b3a
Ported: Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info - RandomShaper
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f46d7583ff
2022-07-28 19:37:52 +02:00
kobewi
60c7ef815d
Improve description of move_to_trash()
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(cherry picked from commit 1c90b066dd32d0a3fa0f1747be2836b70e7a0598)
2022-07-28 19:22:38 +02:00
Hugo Locurcio
d08f335224
Update name of Convert to MeshInstance2D button in MeshInstance2D doc
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(cherry picked from commit 857e5a3bb065e8efdbb137796c3ba4946eaab99b)
2022-07-28 19:21:44 +02:00
Hugo Locurcio
646b5fab0e
Improve CurveTexture documentation
2022-07-28 19:21:30 +02:00
Haoyu Qiu
760cc5bb49
Remove extra codeblock tag from ProximityGroup classref
2022-07-28 19:04:45 +02:00
780ccf3342
Ported: Fix description about SceneTreeTimer auto free - timothyqiu
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5569d4d2de
2022-07-28 18:56:04 +02:00
942b6d9938
Ported: Make Input mouse_mode and use_accumulated_input properties - fire-forge, timothyqiu
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53c01540d9
2022-07-28 18:54:48 +02:00
43131ad4cb
Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
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f5fa1ca944
2022-07-28 18:40:46 +02:00
Nikola Whallon
264985d204
added info on microphone sample format
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(cherry picked from commit eb5a42d0bc28809f954861291c20d2ed6bed6d0f)
2022-07-28 15:08:16 +02:00
a1a7c32f68
Ported: Backport default World navigation maps.
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Backports default navigation maps created with each World or World2D.
- smix8
96d98d8c4e
2022-07-28 15:04:42 +02:00
lawnjelly
48c1a1ae34
VisibilityNotifier - add max_distance feature
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Enables turning off objects by distance to the camera in addition to testing whether they are in the view frustum.
2022-07-28 14:59:45 +02:00
kobewi
202fb33685
Add Dictionary.merge()
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(cherry picked from commit a0915e6dee4e54563a98ca6adb8968dbdcea1af1)
2022-07-28 14:59:15 +02:00
kobewi
22beba680e
Improve EditorPlugin state documentation
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(cherry picked from commit 505a2ce468f4375c7b5dc82af17b86a92a2d4d77)
2022-07-28 14:58:58 +02:00
sps1112
8e229841be
Bind vararg method flag in core constants
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(cherry picked from commit 1f361b03678893cd6328702383fce6dc062e7e57)
2022-07-28 14:56:33 +02:00
da8155f59b
Ported: Remove slash delimiter from NavigationMesh properties - smix8
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e629622598
2022-07-28 14:52:42 +02:00
smix8
116b22c89d
Document the correct use of NavigationAgent path functions
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Document the correct use of NavigationAgent path functions.
(cherry picked from commit 9c7f03aefc7d6918002641447cb979502ebea686)
2022-07-28 14:44:09 +02:00
smix8
cce30604e4
Expose get_mesh() for NavigationPolygon Resources
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Expose get_mesh() for NavigationPolygon Resources.
(cherry picked from commit 8bcce0ebb2ab5da94cc86f77df4c86f63bc5d22e)
2022-07-28 14:43:47 +02:00
smix8
b36dd7e4aa
Note that NavigationObstacles should only be used if necessary and for moving objects only
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Note that NavigationObstacles should only be used if necessary and for moving objects only.
(cherry picked from commit d1959cabd9c9e3a7f1143d3ac7abdbff89eda5ed)
2022-07-28 14:43:03 +02:00
smix8
3d2aa7b8fa
Document that NavigationAgent height offset is mostly a placebo
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Document that NavigationAgent height offset is mostly a placebo.
(cherry picked from commit b1d98534154dafa208076e8f8d7c93e4a43726f9)
2022-07-28 14:38:49 +02:00
Sergey Pershenkov
1b52408dc0
draw_circle() draws a filled circle
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(cherry picked from commit adccb9fd6038b446fc218af874429f2c3fdb8fcc)
2022-07-28 13:47:47 +02:00
smix8
a389b08ea8
Add class doc that NavigationServer changes are not instant
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Add class doc that NavigationServer changes are not instant.
(cherry picked from commit 7f72b7b3ad9880845e0f878b5bc6d9120b8b4dc0)
2022-07-28 13:47:19 +02:00
Haoyu Qiu
8002080311
Fix Viewport.own_world
documentation
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Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-07-28 13:44:56 +02:00
4bd8abc32b
Ported: Fix several typos in the classref - timothyqiu
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fb62ec6c1d
2022-07-28 13:35:27 +02:00
dtesniere
690b82ff41
Fix class name : change "string" to "String"
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Change case of "s" letter : "string" does not compile but "String" does (for gdScript)
(cherry picked from commit 55b63eceaa22f979bd40656fb8444cc94a7942b7)
2022-07-28 11:52:09 +02:00
a53e42504a
Ported: Fix rigid body damp description (3.x) - skyace65
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c0ecbeaf6f
2022-07-28 11:48:56 +02:00
cbb1470a2e
Ported: doc: Fix typo in "reset" method description. Change "all tweens are removed" to "all tweens are reset". Possibly this snippet was copy-pasted from the "remove" method description and not updated for "reset". - belzecue
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803c5b9e22
2022-07-28 11:39:01 +02:00
Rémi Verschelde
ccf7e4374a
HTML5: Enable mbedTLS module for Crypto object
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Increases the size of the wasm by around 3% (~300-350 KiB).
This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.
Closes https://github.com/godotengine/godot-proposals/issues/3574 .
(cherry picked from commit 3ff6d794c0aac0365f236cd078b5e5aeea0d996e)
2022-07-28 11:13:39 +02:00
d161a30a4b
Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
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d502bd4847
2022-07-28 00:01:20 +02:00
7fd0b29642
Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
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dc6d8d6098
2022-07-27 23:40:35 +02:00
smix8
eaf28297ec
Process NavigationAgent2D/3D avoidance on demand only
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Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.
(cherry picked from commit 7f3688603cb3662e425cb7a1dce15459162c1dc6)
2022-07-27 23:13:40 +02:00
Hugo Locurcio
8f1ac63f60
Tweak the disabled files text color in FileDialog for readability
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Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.
(cherry picked from commit 8962d2760d05a2027d65d104bf3763edb828c52a)
2022-07-27 23:12:42 +02:00
smix8
29234d3ac3
Remove arbitrary NavigationMesh bake property limits
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Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.
(cherry picked from commit cda93057f73ad937deacb8200cf27f4996ed8918)
2022-07-27 23:08:58 +02:00
53f8707713
Ported: Add node list param to GraphEdit::delete_nodes_request signal - Chaosus
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32b9818965
2022-07-27 20:01:38 +02:00
52183f16da
Ported: Make various improvements to OptionButton
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- Allow OptionButton selection to be set to -1 to signify no selection, both via API and in the editor.
- Reset OptionButton selection to -1 when the selected item has been removed.
- Fully convert PopupMenu to a zero-based ID system, which improves an inconsistency in generated IDs when making new items in the editor.
- okla
431c032d8c
2022-07-27 19:26:59 +02:00
kobewi
ba67217f6d
Clarify seek() in relation to animation_finished
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(cherry picked from commit 74e135c90bad1dcaacc3b718deb8ec39318760ee)
2022-07-27 19:18:10 +02:00
Hugo Locurcio
e9dfc11669
Improve documentation for Camera3D.project_ray_{normal,origin}
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This mentions that internally, the inverse camera projection is used
to perform projections.
(cherry picked from commit fbec10179ad2a058a5f6d2689dba9db813bdc83f)
2022-07-27 19:11:59 +02:00
FireForge
cacca31e08
Expose EditorSpinSlider.hide_slider
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(cherry picked from commit 8e752b06e8a0f116991a0e618cc47e4fe2f3d270)
2022-07-27 19:11:34 +02:00
fcd37a8c38
Ported: Add missing class doc to NavigationMeshGenerator.
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Adds missing class documentation for NavigationMeshGenerator bake() and clear() functions.
- smix8
214a00ca2e
2022-07-27 19:07:12 +02:00
08c0756260
Ported: Add NavigationServer2D/3D API functions to find missing RID info
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Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....
Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
- smix8
3977eb9107
2022-07-27 18:58:09 +02:00
ad080c7017
Ported: Disable threaded NavigationMesh bake on unsupported OS. Automatically disables threaded NavigationMesh bake when OS does not support threads. - smix8
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c3b39ca1e9
2022-07-27 18:51:18 +02:00
smix8
4a5982b9e1
Expose NavigationObstacle2D/3D get_rid() and add config warning
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Exposes get_rid() function for scripting.
Adds configuration warning when obstacle is used with not intended static body parent.
(cherry picked from commit 001d89223f1377717d2b3d5ec453ff8dd3604182)
2022-07-27 18:49:00 +02:00
SnailRhymer
b574b0371d
Document Shape2D's collide_and_get_contacts() and collide_with_motion_and_get_contacts()
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Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths.
(cherry picked from commit bdf086c781f2f5d1bf5f4f11f0b29a94a629a0ec)
2022-07-27 18:48:21 +02:00
1ed7c12ad4
Ported: Improve AnimatedSprite2D description in the class reference - Megamega53
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559c20aa2f
2022-07-27 18:47:43 +02:00
b4ed478b6c
Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi
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bdbbc78da4
2022-07-27 18:32:54 +02:00
Nicholas Huelin
c1010f7d1b
Fix inconsistent naming in Time
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(cherry picked from commit 8409d92282e71f8ad479f48d6b1f6d52eb73ae39)
2022-07-27 18:28:47 +02:00
cb6e070227
ported: Make auto_accept_quit and quit_on_go_back properties. - timothyqiu
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58650af062
2022-07-27 18:26:15 +02:00
Haoyu Qiu
a29aac105f
Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
2022-07-27 18:18:12 +02:00
ead2208a84
Ported: Improve documentation related to Pool*Array value passing caveats - Calinou
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b47466bc59
2022-07-27 18:17:30 +02:00
FireForge
71d20ea670
Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321
2022-07-27 18:12:14 +02:00
Hugo Locurcio
8c930d98b8
Use a floating-point number for the timeout
property in HTTPRequest
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This allows for greater precision when specifying a timeout in
HTTPRequest in `3.x`, similar to what is already possible in `master`.
2022-07-27 18:01:11 +02:00
48eee02c1d
Ported: Add search methods for pool arrays
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* has()
* count()
* find()
* rfind()
- timothyqiu
3d1644f7c3
2022-07-27 15:44:10 +02:00
Michael Alexsander
9af14c8d90
Add font_separator
to PopupMenu
2022-07-27 15:21:19 +02:00
eaa0c1016a
Ported: Physics Interpolation - add interpolation mode property to node
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Exposes the "interpolated" flag on nodes via a property, physics_interpolation_mode.
Mode can be INHERIT, OFF and ON. This makes it easy to turn off interpolation for nodes in the editor, versus via code. - lawnjelly
0ab077fcef
2022-07-27 15:16:37 +02:00
smix8
62518e9a95
Allow AStar/AStar2D zero point weight
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Allow AStar/AStar2D zero point weight.
Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-07-27 15:01:51 +02:00
Hugo Locurcio
b55610eeed
Handle CLI arguments without a value in OS.get_cmdline_args()
example
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Command lines such as `--host --address 127.0.0.1` are now parsed as
`{"host": "", "address": "127.0.0.1"}`.
2022-07-27 15:01:31 +02:00
850a84584d
ported: Add OS::is_process_running function.
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Adds the is_process_running function to the native OS class and exposes it to script.
This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.
Documentation is updated to reflect new API function. - mdavisprog
53fb0440d3
I did change it a bit.
2022-07-27 14:46:53 +02:00
kleonc
9699bac7af
Tree::get_edited Fix in docs example code
2022-07-27 14:38:30 +02:00
Micky
8da8d44132
Specify return value of Transform3D.scaled() and more
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Add more `[code]` (Transform3D)
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
Add more `[code]` (Transform2D)
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
(cherry picked from commit 87599054d26faa534e206959c12ef70f3a1e92f5)
2022-07-27 14:37:50 +02:00
Chris verBurg
019b8f009b
Link to Container tutorial
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Users happening across any of the Container pages may not already know the intent of Containers, or which others are available. This commit adds a link to the existing "GUI containers" page in their tutorials sections.
(cherry picked from commit 3b941ed98cfb1f72c35684f1d4d458dacd482c63)
2022-07-27 14:28:54 +02:00
Pawel Lampe
106c45519b
Add ability to bake_navigation_mesh
off thread.
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This feature makes it possible to workaround problems such as:
- long baking time due to heavy synchronization when parsing geometry
from mesh instances
- crash when freeing `NavigationMeshInstance` while baking
- errors when actively baking node tree is being detached from the
scene tree
2022-07-27 14:14:50 +02:00
Haoyu Qiu
1b18fda613
Document RichTextLabel append_bbcode/parse_bbcode always return OK
2022-07-27 14:11:37 +02:00
b1fa7891f9
Ported: Improve documentation for tonemapping operators - Calinou
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035cb7fcb0
2022-07-27 13:57:19 +02:00
smix8
1317f7000a
Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
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Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
2022-07-27 13:54:43 +02:00
9071569b3b
Ported: Document the ProximityGroup class - Calinou, MJacred
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fb345a924d
2022-07-27 13:46:51 +02:00
Hugo Locurcio
342e09db7b
Document workarounds for 2D line and polygon antialiasing
2022-07-27 13:41:51 +02:00
86045019c4
Ported: doc: Fix a couple broken links to a moved page - akien-mga
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8ee69a88c1
2022-07-27 13:41:36 +02:00
b9fb0ae733
Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi
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153dc4d57e
2022-07-27 13:37:17 +02:00
Hugo Locurcio
de8e9fc231
Add a Skew property to StyleBoxFlat
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This makes it possible to create more aesthetically pleasing
styleboxes for GUI theming, especially in games that have
a futuristic appearance (where skewed buttons and progress bars
are common).
2022-07-27 13:07:30 +02:00
smix8
fa0b1f561a
Expose VisualServer.texture_set_proxy() to GDScript
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Expose VisualServer.texture_set_proxy() to GDScript
2022-07-27 13:06:42 +02:00
twi
0768f95415
Update link to vector2_angle_to_point.png
2022-07-27 09:05:31 +02:00
kobewi
15a58cabc0
Expose move_to_trash()
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(cherry picked from commit b80e52f04899d28ea191ce3eaad9fdb76bc11b52)
2022-07-27 09:04:19 +02:00
kleonc
78aff244f1
Fix Image.blit_rect/blend_rect()
for negative p_dest
point
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(cherry picked from commit 4038bc0c369578c7483a5b1eae31e1ab4f35db34)
2022-07-27 09:03:55 +02:00
kobewi
4d6dd2e452
Improve descriptions for drag methods
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(cherry picked from commit 31a23ab33f6ac80931c7f0027ff4f15f4a3c2172)
2022-07-27 08:54:38 +02:00
GTcreyon
4facccc520
Changed "pair" to "triplet" in Vector3 definition
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(cherry picked from commit ce1fcfcff9d5056127deb8da70f8823be1654e1f)
2022-07-27 01:26:10 +02:00
Haoyu Qiu
718fad73eb
Document timestamp decimal fraction in Time
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(cherry picked from commit 1b891069cd0ea672276888ea0e0159b5cedc5cc9)
2022-07-27 01:25:36 +02:00
8156e2ba36
Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer
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8fb9c96df9
2022-07-27 01:23:10 +02:00
d1108dc8bc
Ported: Implement Scene Unique Nodes - KoBeWi
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e1c74ae83f
2022-07-27 00:45:48 +02:00
f3ec84fa78
Ported: Add a method for obtaining display cutouts on Android - madmiraal
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ec2270b88f
2022-07-27 00:21:20 +02:00
Haoyu Qiu
aed26cc13b
Bind Semaphore.try_wait()
2022-07-26 15:55:06 +02:00
50ed908929
Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt
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77b6f7595a
2022-07-26 15:49:30 +02:00
b4dcb3996b
Ported: Remove Array link in description of PoolArrays - timothyqiu
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4fda4f31c2
2022-07-26 15:16:21 +02:00
Markus Sauermann
963e5a12b1
Add a note about collisions in different canvases.
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(cherry picked from commit b9c91d620e829f2f4cea8037492ed6939e4aad87)
2022-07-26 12:43:04 +02:00
a25fb35179
Ported: Improves EditorInspector documentation - timothyqiu
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6598eb9547
2022-07-26 12:40:35 +02:00
Ryan Roden-Corrent
794c54a386
Clarify Array.erase for nonexistant element.
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The docs specify that Array.remove does nothing if the index does not
exist. Array.erase does not have a similar phrase, so it's unclear if
erase will print an error, or silently do nothing.
(cherry picked from commit f84e2db35e2f6eceb4f8c3a1e8e9de7adf6f4c30)
2022-07-26 12:36:19 +02:00
kobewi
e34661999f
Mention how to add dragging for SpinBox's LineEdit
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(cherry picked from commit c8de26530727afb4b60f15b412f1f9a7f2fcb104)
2022-07-26 12:34:03 +02:00
634345f152
Ported: Remove duplicate resizable settings - m4gr3d
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a3b445d7e8
2022-07-26 12:33:36 +02:00
nova++
ca55e41fe8
Fixing some of my own typos...
...
(and a little improvement to wording that was bugging me)
(cherry picked from commit 05718796db20145fcc712c7a826e8043e5177905)
2022-07-26 12:14:21 +02:00
kobewi
5467eddae8
Add optional 'default' argument to get_meta()
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(cherry picked from commit 3eb7fc4bfd376bc27ea3313ccd1da4679c48f4cb)
2022-07-26 11:50:20 +02:00
9d9a394af6
Ported: Add an explicit way to remove a theme type. - timothyqiu and YuriSizov
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f6251724af
2022-07-25 23:46:08 +02:00
220b7e99be
Ported: [3.x] Add deselect() to RichTextLabel - ConteZero
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5e714051ea
2022-07-25 22:01:26 +02:00
d1ddbecc54
Ported: [3.x] Expose get_selected_text in RichTextLabel - ConteZero
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820728aa52
2022-07-25 21:53:36 +02:00
a43091d427
Ported: Add drag and drop to TextEdit, LineEdit, RichTextLabel - ConteZero
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4167e98088
2022-07-25 20:32:14 +02:00
d85caf2c71
Ported:
...
[3.x] Add option to make selection unique - ConteZero
0ffacff998
2022-07-25 19:46:09 +02:00
Yuri Roubinsky
54b534c4a4
Add selection getter methods to LineEdit
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Co-authored-by: Yuri Roubinsky <chaosus89@gmail.com>
2022-07-25 18:22:15 +02:00
Hugo Locurcio
371b5513d3
Allow size
values as low as 0.001
in Camera's orthogonal/frustum mode
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This allows for lower field of view (or higher zoom) in orthogonal
and frustum camera modes.
The property hint also allows setting the size with greater precision.
2022-07-25 18:19:48 +02:00
Haoyu Qiu
a9b108ca47
Rename NavigationServer's free method to free_rid
2022-07-25 18:19:06 +02:00
Haoyu Qiu
bf8cbda6f6
Add missing period in classref of 3D render layer
2022-07-25 18:14:21 +02:00
Hugo Locurcio
8b9333a67c
Improve documentation related to 3D material vertex lighting
2022-07-25 17:59:39 +02:00
Hugo Locurcio
b2f4c2ec10
Clarify what set_as_toplevel()
does in CanvasItem
2022-07-25 17:56:45 +02:00
Rémi Verschelde
d25e588af7
doc: Fix String.rsplit code example
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Fixes #36898 .
Supersedes and closes #36951 .
(cherry picked from commit e7fd0ec31f29b325edf0e17e8ba77a3ba0741d08)
2022-07-25 17:47:52 +02:00
Haoyu Qiu
e234602d01
Document how to specify explicit value for PROPERTY_HINT_ENUM
names
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(cherry picked from commit 405bc96a1e191cb65fa5db65ae03546c653d8b8a)
2022-07-25 17:44:25 +02:00
Haoyu Qiu
a205072fbb
Mention default output node name for AnimationNodeBlendTree
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(cherry picked from commit 6bf01e056743c39ebc9a678a504eca7158af7bb9)
2022-07-25 17:41:54 +02:00
Hugo Locurcio
26dedeab0b
Increase the maximum number of concurrent DNS queries from 32 to 256
...
This makes the following error message less likely to be printed
when performing many concurrent HTTP requests:
Condition ' resolving == IP::RESOLVER_INVALID_ID ' is true. returned: ERR_BUG
2022-07-25 17:36:02 +02:00
Hugo Locurcio
2b3f3fdc9d
Mention that Node's owner
must be set for persistence to work
...
This is already done in `Node.add_child()` documentation, but
this copies the note in `Node.owner` for good measure.
(cherry picked from commit be1acf3b92b8b7104fe4d1fab9fbd2a28400ff95)
2022-07-25 17:28:36 +02:00
f4c49b02de
Re-extracted the class docs.
2022-03-27 14:22:24 +02:00
accd8458c8
Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
2022-03-24 11:10:56 +01:00
7135d64036
Backported: update _init() description, Specify details regarding required parameters. - zacryol - 3fe37f9635
2022-03-24 10:49:13 +01:00
4d1ca02a54
Backported: Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED - jasonwinterpixel - 09e4672f0d
2022-03-24 10:47:06 +01:00
da03f96abe
Re-extracted the class docs.
2022-03-24 01:22:45 +01:00
c054c4db58
Cleaned up more remnants of the mono module.
2022-03-23 23:10:27 +01:00
5ab825ddf8
Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
...
For this reason, this PR binds the mesh merging functionality.
It also slightly modifies the calling from RoomManager to use a Vector of Node *, in order to allow binding of the function. - lawnjelly - cf1b3fdd55
2022-03-20 20:50:58 +01:00
d7f455f36f
Backported: - Add item tooltip access to OptionButton - timothyqiu - d537a88299
2022-03-20 19:07:53 +01:00
9867b18f49
Backported by hand: Ensure minimum modifiers are pressed when matching actions - madmiraal ( 88c723c33c
)
2022-03-20 14:45:57 +01:00
cff20866e4
Re extracted class docs.
2022-03-20 08:51:22 +01:00
e6a9caf3a8
Re-extracted the class docs.
2022-03-16 02:51:50 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00