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ported: Make auto_accept_quit and quit_on_go_back properties. - timothyqiu
58650af062
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@ -171,14 +171,6 @@
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Returns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member current_scene] was defined yet, [constant ERR_CANT_OPEN] if [member current_scene] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if the scene cannot be instantiated.
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</description>
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</method>
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<method name="set_auto_accept_quit">
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<return type="void" />
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<argument index="0" name="enabled" type="bool" />
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<description>
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If [code]true[/code], the application automatically accepts quitting. Enabled by default.
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For mobile platforms, see [method set_quit_on_go_back].
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</description>
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</method>
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<method name="set_group">
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<return type="void" />
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<argument index="0" name="group" type="StringName" />
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@ -202,14 +194,6 @@
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Marks the most recent [InputEvent] as handled.
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</description>
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</method>
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<method name="set_quit_on_go_back">
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<return type="void" />
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<argument index="0" name="enabled" type="bool" />
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<description>
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If [code]true[/code], the application quits automatically on going back (e.g. on Android). Enabled by default.
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To handle 'Go Back' button when this option is disabled, use [constant MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST].
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</description>
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</method>
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<method name="set_screen_stretch">
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<return type="void" />
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<argument index="0" name="mode" type="int" enum="SceneTree.StretchMode" />
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@ -222,6 +206,10 @@
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</method>
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</methods>
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<members>
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<member name="auto_accept_quit" type="bool" setter="set_auto_accept_quit" getter="is_auto_accept_quit" default="true">
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If [code]true[/code], the application automatically accepts quitting.
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For mobile platforms, see [member quit_on_go_back].
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</member>
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<member name="current_scene" type="Node" setter="set_current_scene" getter="get_current_scene">
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The current scene.
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</member>
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@ -252,6 +240,10 @@
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<member name="physics_interpolation" type="bool" setter="set_physics_interpolation_enabled" getter="is_physics_interpolation_enabled" default="false">
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Although physics interpolation would normally be globally turned on and off using [member ProjectSettings.physics/common/physics_interpolation], this property allows control over interpolation at runtime.
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</member>
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<member name="quit_on_go_back" type="bool" setter="set_quit_on_go_back" getter="is_quit_on_go_back" default="true">
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If [code]true[/code], the application quits automatically on going back (e.g. on Android).
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To handle 'Go Back' button when this option is disabled, use [constant MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST].
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</member>
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<member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections" default="false">
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If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new incoming connections.
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</member>
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@ -839,10 +839,18 @@ void SceneTree::_notification(int p_notification) {
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};
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};
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bool SceneTree::is_auto_accept_quit() const {
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return accept_quit;
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}
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void SceneTree::set_auto_accept_quit(bool p_enable) {
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accept_quit = p_enable;
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}
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bool SceneTree::is_quit_on_go_back() const {
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return quit_on_go_back;
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}
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void SceneTree::set_quit_on_go_back(bool p_enable) {
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quit_on_go_back = p_enable;
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}
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@ -1953,9 +1961,13 @@ void SceneTree::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_root"), &SceneTree::get_root);
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ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group);
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ClassDB::bind_method(D_METHOD("is_auto_accept_quit"), &SceneTree::is_auto_accept_quit);
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ClassDB::bind_method(D_METHOD("set_auto_accept_quit", "enabled"), &SceneTree::set_auto_accept_quit);
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ClassDB::bind_method(D_METHOD("is_quit_on_go_back"), &SceneTree::is_quit_on_go_back);
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ClassDB::bind_method(D_METHOD("set_quit_on_go_back", "enabled"), &SceneTree::set_quit_on_go_back);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_accept_quit"), "set_auto_accept_quit", "is_auto_accept_quit");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "quit_on_go_back"), "set_quit_on_go_back", "is_quit_on_go_back");
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ClassDB::bind_method(D_METHOD("set_debug_collisions_hint", "enable"), &SceneTree::set_debug_collisions_hint);
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ClassDB::bind_method(D_METHOD("is_debugging_collisions_hint"), &SceneTree::is_debugging_collisions_hint);
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ClassDB::bind_method(D_METHOD("set_debug_navigation_hint", "enable"), &SceneTree::set_debug_navigation_hint);
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@ -310,7 +310,9 @@ public:
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virtual void finish();
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bool is_auto_accept_quit() const;
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void set_auto_accept_quit(bool p_enable);
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bool is_quit_on_go_back() const;
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void set_quit_on_go_back(bool p_enable);
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void quit(int p_exit_code = -1);
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