57153f4a33
Make overrides consistent again.
2023-06-04 13:11:04 +02:00
6136f0b802
Fix the type of the CreateNavigationMeshGeneratorCallback.
2023-06-04 09:41:39 +02:00
0a3d1d6cf5
Added in NavigationMeshGeneratorDummy and set up initialization.
2023-06-03 20:00:42 +02:00
9a35d6c7d3
Cleaned up NavigationMeshGenerator and added it to the build.
2023-06-03 18:45:20 +02:00
8cbb1bb879
Started porting pull request from godot 4: Rework NavigationMeshGenerator
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Reworks NavigationMeshGenerator and navigation mesh parse and bake process. Adds navigation mesh baking for 2D.
- smix8
https://github.com/godotengine/godot/pull/70724
38699a8259
2023-06-03 18:22:12 +02:00
2114b2239b
Split NavigationPolygon and NavigationPolygonInstance into 2 files. Also renamedNavigationPolygonInstance to NavigationRegion2D.
2023-06-03 16:54:48 +02:00
f4a4956b7a
Ported: Fix Polygon2D skinned bounds (for culling)
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The bound Rect2 was previously incorrect because bone transforms need to be applied to verts in bone space, rather than local space. This was previously resulting in skinned Polygon2Ds being incorrectly culled.
- lawnjelly
dd6c213dac
2023-05-01 13:34:35 +02:00
belzecue
ad1464d9e5
Backport from Godot 4 - Fix RigidDynamicBody gaining momentum with bounce #55313
2023-05-01 12:24:31 +02:00
1263101396
Ported: Batching - Add MultiRect command
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Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.
Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.
- lawnjelly
910ddd13c4
2023-04-20 23:09:37 +02:00
45ffb33025
Add init() virtual methods to the navigation servers.
2023-04-16 18:23:56 +02:00
86bdecbfe9
Now more than one Naviugation2D servers can be registered.
2023-04-16 18:19:57 +02:00
f6c1c1dc8d
Move NavigationServer2d's forwarding logic to the navigation module as a new derived class.
2023-04-16 18:11:15 +02:00
7068f1834e
Now more than one Navigation Server can be registered.
2023-04-16 17:42:34 +02:00
7567494570
Ported: Eliminate collision checks between geometry in rendering BVH.
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Later logic using the `pairable_mask` would catch cases preventing pairing callbacks between geometry. However the collision checks were still taking place, wasting performance.
Here we utilize the `tree_mask` feature of BVH to totally eliminate unnecessary collision checks between geometry.
- lawnjelly
18d7d36b63
2023-04-15 10:51:26 +02:00
40a9b72afb
Ported from godot-plus: Add ability to mute AudioServer.
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Adds the option to change the audio driver to the Dummy driver and back at runtime, with a set of MuteState flags - Disabled (user control), Silence (period of silence), Focus Loss (when app is not in focus), and Paused (when app is paused).
Control for the flags is added for the editor in EditorSettings, and for the project in ProjectSettings.
Editor defaults to muted (Dummy driver) when there is no audio output, and automatically switches to active on output. This significantly reduces CPU usage.
- lawnjelly
cedb01fb84
2023-04-10 19:42:23 +02:00
stmSi
9b65e9df6a
Fix Editor hanging if audiostream's pitch_scale is NaN
2023-03-12 14:14:29 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
lawnjelly
880f84f8c4
Fix pairing crash in physics Octree
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Remove section of code that should not run and was causing crash.
2022-12-22 14:26:42 +01:00
smix8
9225e78f68
Fix Navigation agent callback wild pointer crash
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Fixes crash in sanitizer builds when callback agent or object are already freed.
(cherry picked from commit 194c1c44e0a20faa4463e3a41bb12cf93a71fc03)
2022-12-22 14:12:00 +01:00
Ricardo Buring
721ae8f4ad
Fix typo bug in heightmap shape
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(cherry picked from commit 55eceb5150ee0c6b38f12f4be3fd601506959288)
2022-12-12 12:14:25 +01:00
dzil123
298be38336
Fix shader compiler asan out of bounds
2022-11-30 14:34:44 +01:00
BimDav
3e937eab15
Correctly compute inverse_mass when inertia is defined by user
2022-11-30 14:26:26 +01:00
clayjohn
c9b6b1bffe
Properly initialize use_aabb_center in visual server
2022-11-13 00:25:23 +01:00
25d8fbdba4
Ported: visual instance layers are regarded during shadow culling.
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todo: setting Camera cull_mask should mark affected shadows dirty somehow
- markusneg
16517ecb3d
2022-10-08 17:47:22 +02:00
Haoyu Qiu
f693b632fe
Fix crash executing MultiMesh.reset_instance_physics_interpolation
2022-10-08 17:35:34 +02:00
93eb41c69e
Ported: added options for sorting transparent objects
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- QbieShay, akien-mga, clayjohn
acdcbefa4e
2022-09-17 10:54:57 +02:00
64f5bd2339
Ported: Bind Physics Interpolation functions in VisualServer
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To allow maximum flexibility in the initial rollout, VisualServer functions were not bound in order to prevent compatibility issues if the API changed.
These functions are now bound to allow direct use from the VisualServer.
- lawnjelly
96a1b86717
2022-09-17 10:22:26 +02:00
Yuri Sizov
494dc2f957
Backport fixes to documentation for paths, curves and navigation servers
2022-09-16 13:07:20 +02:00
e24cb96418
Fix compile.
2022-09-16 13:05:22 +02:00
Pedro J. Estébanez
9db0cca2d9
Make audio thread control flags safe
2022-09-16 12:57:59 +02:00
e4ae7f2ebc
Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
2022-08-29 17:21:40 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
f1619cad4f
Ported: Add hint_transparent to use a transparent black placeholder texture - Calinou
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ab9a95f266
2022-08-19 02:57:42 +02:00
2a13c65298
Ported: Visual/Physics/Navigation Servers validate RIDs with documentation update - tinmanjuggernaut
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2be0738304
2022-08-19 02:52:31 +02:00
9757c39f05
Moved a few more core classes.
2022-08-17 17:43:49 +02:00
686663d3e4
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
be16fe23ad
Moved the error macros.
2022-08-17 15:14:19 +02:00
220b2db443
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
9555ee56b9
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00
388b88678e
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
9e1588160f
Now all Variant math types are structs.
2022-08-16 22:09:26 +02:00
e71e3ed897
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
8c2e76840c
Removed CameraMatrix, and switched to Projection.
2022-08-16 10:26:35 +02:00
e4cad690a3
Renamed elements in Transform2D to columns.
2022-08-14 15:37:05 +02:00
d9e094ab9a
Renamed elements in Basis to rows.
2022-08-13 19:07:59 +02:00
c991043c95
Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound.
2022-08-13 18:21:54 +02:00